My suggestions:
-Most important: READ WHAT WE WRITE AND TRY TO SEE THAT WE WANT THINGS THAT WE WRITE AND AFTER YOU HAVE READ IT THINK ABOUT IMPLEMENTING IT SINCE WE DONT TRUST U AT ALL
-Make strong gear rly expensive. All that plate fights are rly borring. It comes to tincans fighting tincans... with hvy weapons... There is no diversity...
-Fix bloody cav spawns...
-More siege equipment: rams, braizers (fire arrows), ballistas, mangonels, hwacha? (ofc not the last one but i had to mention it
)
-Make all siege stuff team limited not server limited (weapon racks, ladders, catapults... so annyoing that we have to either agree on the amount or dont care about it and screw the other side)
-Get someone to bloody make ladders have actual hitboxes like ladders, and also gates, trees...
-Fix bloody broken walls to have proper movement limiters and proper textures and not the crap where u can be inside and be invisible or situations where some walls have texture on one side and are transparent on the other side
-Fix town/caslte maps that are rly epickly retarded and cannot be attacked from multiple sides (like Dhirim). You got Fips now... and he likes to "fix" maps. Whats the point of attacking a fief that has only one access point?
-Make gear production a bit more complex. For example: One of the castles specializes in sword production and gets 50% off on PP investment on looming swords. Other one for medium armors (armor rating x-y gets discuount) while other items get 50% more PP requirement. The more production facilities you want to have the greater the PP price for them. Maybe even make those facilities be upgradable. So lvl one allows certain swords, lvl 2 more advanced, and lvl 3 all of them. Maybe the range of effect could go along with the price of weapons. So lvl one would give from 0 gold to 45silver, lvl 2 from 45 to 90 and lvl3 90+ silver. Or if this is too hard maybe make specialization apply for weapon type (1h, 2h, bows...)