Author Topic: Strategus & DoubleXP  (Read 33259 times)

0 Members and 1 Guest are viewing this topic.

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Strategus & DoubleXP
« Reply #30 on: December 17, 2013, 03:26:39 am »
0
double xp already started?
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Vovka

  • King
  • **********
  • Renown: 1174
  • Infamy: 240
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Vovka
  • IRC nick: Vovka
Re: Strategus & DoubleXP
« Reply #31 on: December 17, 2013, 04:04:43 am »
0
We're shutting down this round of strategus on sunday, and a new one will start somewhen in January.
in March pls! I think all the major factions agree that they need more time to rest

also possibility convert strat stuff like troops, gold, fiefs in crpg goodies like gold and looms would be a good prize for the activity on dat strat round ^^
« Last Edit: December 17, 2013, 04:07:51 am by Vovka »
visitors can't see pics , please register or login

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Strategus & DoubleXP
« Reply #32 on: December 17, 2013, 04:14:22 am »
+3
in March pls! I think all the major factions agree that they need more time to rest

also possibility convert strat stuff like troops, gold, fiefs in crpg goodies like gold and looms would be a good prize for the activity on dat strat round ^^

like exp is not enough
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Vovka

  • King
  • **********
  • Renown: 1174
  • Infamy: 240
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Vovka
  • IRC nick: Vovka
Re: Strategus & DoubleXP
« Reply #33 on: December 17, 2013, 04:15:19 am »
0
like exp is not enough
I want hats!
how about add pols with a choice of the month for the start of the next strat round?
visitors can't see pics , please register or login

Offline Taser

  • King
  • **********
  • Renown: 1447
  • Infamy: 82
  • cRPG Player Sir Black Rook
    • View Profile
  • Faction: TKoV
  • Game nicks: Alfred_Taser_of_TKoV
Re: Strategus & DoubleXP
« Reply #34 on: December 17, 2013, 04:37:05 am »
0
So much troops and gear left unused. Ahh well.

Glad to hear a new round is starting though.
visitors can't see pics , please register or login

Offline Tanken

  • King
  • **********
  • Renown: 1463
  • Infamy: 395
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: KUTT
  • Game nicks: Tanken
Re: Strategus & DoubleXP
« Reply #35 on: December 17, 2013, 04:50:07 am »
+1
This is one of the greatest patches ever. All hail the Donkey King.
Below is a Collection of Finalists in my Design my Avatar contest -- They all did Awesome!
Thanks to all of those who contributed.

visitors can't see pics , please register or login

Offline GOBBLINKINGREATLEADER

  • King
  • **********
  • Renown: 1509
  • Infamy: 515
  • cRPG Player Sir White Bishop
    • View Profile
  • Game nicks: Daruvian, GOBBLINKINGGREATLEADER
Re: Strategus & DoubleXP
« Reply #36 on: December 17, 2013, 04:52:33 am »
+6
Give us the ability to rename fiefs and have their name pass by an admin or something so I can name my capital city "GOBBLONIA", and Murdertron can make "MURDEROPOLIS".

Offline KaMiKaZe_JoE

  • Marshall
  • ********
  • Renown: 904
  • Infamy: 117
  • cRPG Player
    • View Profile
  • Faction: Cavalieres
  • Game nicks: KaMiKaZe _______
Re: Strategus & DoubleXP
« Reply #37 on: December 17, 2013, 05:32:04 am »
+5
Give us the ability to rename fiefs and have their name pass by an admin or something so I can name my capital city "GOBBLONIA", and Murdertron can make "MURDEROPOLIS".

Yes oh my god this yes please

"HORSE COCK CITY"
"I don't think I'd want to meet anyone from cRPG. Sorry no offense lol" -TG

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Strategus & DoubleXP
« Reply #38 on: December 17, 2013, 05:46:22 am »
-2
Then we would have fantasy named city to go with your fancy clan banners ?  :lol:

(click to show/hide)

Offline Pentecost

  • Earl
  • ******
  • Renown: 313
  • Infamy: 32
  • cRPG Player
    • View Profile
Re: Strategus & DoubleXP
« Reply #39 on: December 17, 2013, 05:53:03 am »
+7
Main problems with the current round:

1.) There is too much gold floating around. Every battle being a plate/armored horse extravaganza is good for xp but makes the battles in question extremely unpleasant to play after a while.

2.) Troop generation being linked to the number of players in a faction (rather than the number of fiefs it holds) greatly limits the ability of non-megafactions to sustain offensives until comparatively late in the round.

3.) There is no incentive to defend fiefs unless they are castles or towns.


Possible solutions:

1.) Just reducing the amount of gold in the system would only increase the amount of time factions spend turtling ("building their economy") until they have full plate and armored horses. Consider implementing caps on the quantities of high grade equipment that a single army can spawn with based on its size. This cap would only prevent you from spawning an entire army in full plate and plated chargers; it would not not prevent you from carrying or looting an entire army's worth of full plate as crates.

2.) Troop acquisition is handled in a similar fashion to trade good acquisition. Example:

  a. Population functions like S&D. Troops are bought with gold from the population of a town, castle, or village.
  b. They regen at a rate based on the prosperity of the town, castle, or village.
  c. Their price is determined by the size of the population at the time of purchase; large population = much lower cost per troop while small population = much higher cost per troop.

3. The proposed solution for the problem of troop generation above would also make defending villages a worthwhile endeavor.

Other things:

*Please add an option to drop gear while in the field.

*There has lately been an issue in NA strat battles with being able to get 50 players for both sides. If the reset does not do anything to regenerate the NA population, please consider lowering the maximum roster size for NA battles only.

Offline Ozan

  • Baron
  • ****
  • Renown: 84
  • Infamy: 126
  • cRPG Player
    • View Profile
  • Faction: Kapikulu
  • Game nicks: Kapikulu_Sultan_Ozan
  • IRC nick: Ozan
Re: Strategus & DoubleXP
« Reply #40 on: December 17, 2013, 07:37:51 am »
+1
We're shutting down this round of strategus on sunday, and a new one will start somewhen in January.

Please drop suggestions what you want changed, keep it short and to the point though.

Also, DoubleExPee is on for the holidays!

THX chadz.Mod will alive with new round of strat.January is perfect.


For new strategus:

1-Old Aİ fief defence sysyem ( it was a lot fun and realistic)
2-Member Limit for to build a new clan in strategus
3-Sea battles and ıf possible add some islands
4-Na and EU in the same map again
5-No vote system
6-İncrease 51 player to 70 for strat rosters
7-Very expensive tincan armours
8-İncrease hp of catapults and siege towers
 
« Last Edit: December 17, 2013, 11:03:21 am by Ozan »
visitors can't see pics , please register or login

Offline bavvoz

  • Earl
  • ******
  • Renown: 323
  • Infamy: 27
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Bavvo
Re: Strategus & DoubleXP
« Reply #41 on: December 17, 2013, 07:39:27 am »
+1
Awesome news! I just hope we wont see the usual blockade crap again next round

Offline GOBBLINKINGREATLEADER

  • King
  • **********
  • Renown: 1509
  • Infamy: 515
  • cRPG Player Sir White Bishop
    • View Profile
  • Game nicks: Daruvian, GOBBLINKINGGREATLEADER
Re: Strategus & DoubleXP
« Reply #42 on: December 17, 2013, 08:09:56 am »
+1
Pretty simple requests:

- Integrate the fucking Strategus Inventory scripts, Strategus is practically fucking unplayable without them.

- You know how we can look at our battle history on the website in the archive? Give us the ability to do that for other people so we can see how well they really perform, instead of only having an untrustworthy number for "performance" available to us. Let us be able to search battles by player name or something.

Offline bagge

  • King
  • **********
  • Renown: 1056
  • Infamy: 275
  • cRPG Player
  • Duke of Poland
    • View Profile
  • Game nicks: bagge
Re: Strategus & DoubleXP
« Reply #43 on: December 17, 2013, 08:51:56 am »
+6
in March pls!

This. Maybe we could see some tournies and multi-Clan battles instead of Strat for awhile. Would only be good for the mod imho.
I hope you guys get some sort of sticky balls deseases and smell like my armpits, sorry excusese for nolife fucking cunts you are.

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: Strategus & DoubleXP
« Reply #44 on: December 17, 2013, 09:19:14 am »
+10
apology for poor english

when were you when stratigus dies?

i was sat at home eating smegma butter when rogue ring

'strat is kill'

'no'

visitors can't see pics , please register or login