suggestions/bugs/tweaks:
0) same members who joined my crpg clan ladder should be automaticly in Strategus faction from start. (after fief distribution, that could be changed)
1) totally random fief distribution at round start, only delimiter, that the bigger a faction/clan is, the less fiefs they get to start with dependent also on all other clans who joined, they need to fight for that shit more then singleplayers!
2) faction members spawn close to the fiefs they got by the automatic distribution.
3) incooperating the tool belt and perhaps also shared line of sight in various degrees depending on diploamtic status.
4) some sort of balancing act to decrease the economical power of huge factions.
Giving small factions a uniq advantage which would get lost when you become bigger, but gaining other advantages then.
5) More fighting less loosing of troops to the timer. Therefor the battletimer formula should be tweaked that it has slightly higher time limits/additions per troop.
6) with every new patch in terms of gear, the duplication bug was back, therefor the economy got fucked up, that shouldnt happen again!
7) after 10000 crates, the player is shown with 0 crates
8) the caravan speed formula can be abused, by having huge amounts of horses with only few troops between 1 and about 350. Insane amounts of speed i have tested with that.
EDIT:
I only just got my hands on a city and lots of troops... oh well... at least strat didn't end the *day* after i got a city as i thought it would xD
Guess none of my troops will get used after all.
tell me about it ^^ pfff, just bought from Erzengel Narra and silver for +3 Steelshield and 300k gold -_-, which he offers to give back, you are the man Erzengel!!!