Author Topic: Strategus & DoubleXP  (Read 33254 times)

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Offline Andswaru

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Re: Strategus & DoubleXP
« Reply #45 on: December 17, 2013, 10:02:26 am »
+3
1. Automated trade possibilites.
2. Automatically generating populations per viillage or town held rather than per player- enabling a small faction to match the manpower production of a larger faction in an easier manner.
3. The current S&D system is nice, with the prices and taxation, could something similar be implemented for the armour types? I.e. each fief can only produce 50 types of plate per day 100 types of medium armour and 250 types of light armour? Something based on weight limits. Would stop heavy armour stacking.
4. Distribute the fiefs via a signup list, you sign up then from the signups the fiefs are distributed via a lottery system. The signup would be on a clan basis so member numbers wouldnt influnce the distribution of fiefs.

They are my basic new round suggestions.
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Offline NuberT

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Re: Strategus & DoubleXP
« Reply #46 on: December 17, 2013, 10:17:35 am »
+1
Implement some sort of culture system:

The initial fiefs you conquer have 100% of the factions culture.

A fief neighbouring another faction is influenced by their culture over time to a maximum of 20% by the 2 nearest fiefs for example: City A owned by faction A has 60% of the own factions culture, 20 % faction B and 20% faction C. You an only successfully conquer a fief, which has at least 15 % of your own faction culture. Only faction B and C can successfuly conquer that fief. Other fiefs can only be looted.

The more fiefs you own and the more %of foreign culture your realm has the bigger penalties you receive. Money, troop desertion, rebellion whatever..

Trade caravans should be limited per faction as well, to boost smaller factions.

Main idea of this would be to limit expansion on one hand and force factions to attack their neighbours on the other, some sort of anti carebear-system.

Just an idea, probably won't change anything anyway^^

Offline alismortem

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Re: Strategus & DoubleXP
« Reply #47 on: December 17, 2013, 10:44:43 am »
0
PLEASE REMOVE FLAGS FROM FIRST ROUND ITS BULLSHIT
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Offline Guray

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Strategus & DoubleXP
« Reply #48 on: December 17, 2013, 11:23:11 am »
+1
I would like to see more movements like crouching and stuff.
Also I'm bored with the same freaking scenario UIF vs Coalition
Add Rageball , remove DTV or make it hard because most of the people are there to leech.
Do some events rather than making double expee thingy
« Last Edit: December 18, 2013, 02:49:06 pm by Guray »
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Offline En_Dotter

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Re: Strategus & DoubleXP
« Reply #49 on: December 17, 2013, 11:56:12 am »
+2
My suggestions:

-Most important: READ WHAT WE WRITE AND TRY TO SEE THAT WE WANT THINGS THAT WE WRITE AND AFTER YOU HAVE READ IT THINK ABOUT IMPLEMENTING IT SINCE WE DONT TRUST U AT ALL

-Make strong gear rly expensive. All that plate fights are rly borring. It comes to tincans fighting tincans... with hvy weapons... There is no diversity...

-Fix bloody cav spawns...

-More siege equipment: rams, braizers (fire arrows), ballistas, mangonels, hwacha? (ofc not the last one but i had to mention it :D)

-Make all siege stuff team limited not server limited (weapon racks, ladders, catapults... so annyoing that we have to either agree on the amount or dont care about it and screw the other side)

-Get someone to bloody make ladders have actual hitboxes like ladders, and also gates, trees...

-Fix bloody broken walls to have proper movement limiters and proper textures and not the crap where u can be inside and be invisible or situations where some walls have texture on one side and are transparent on the other side

-Fix town/caslte maps that are rly epickly retarded and cannot be attacked from multiple sides (like Dhirim). You got Fips now... and he likes to "fix" maps. Whats the point of attacking a fief that has only one access point?

-Make gear production a bit more complex. For example: One of the castles specializes in sword production and gets 50% off on PP investment on looming swords. Other one for medium armors (armor rating x-y gets discuount) while other items get 50% more PP requirement. The more production facilities you want to have the greater the PP price for them. Maybe even make those facilities be upgradable. So lvl one allows certain swords, lvl 2 more advanced, and lvl 3 all of them. Maybe the range of effect could go along with the price of weapons. So lvl one would give from 0 gold to 45silver, lvl 2 from 45 to 90 and lvl3 90+ silver. Or if this is too hard maybe make specialization apply for weapon type (1h, 2h, bows...)
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Offline Sir_Hans

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Re: Strategus & DoubleXP
« Reply #50 on: December 17, 2013, 11:58:43 am »
+1
fix armies getting gear bugged from having too many weapons.

Offline Huscarlton_Banks

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Re: Strategus & DoubleXP
« Reply #51 on: December 17, 2013, 12:04:54 pm »
+2
Give commanders the option of disabling items that they do not want used during battle.

As a bonus, it'll help with gear bugs, assuming that the commander isn't lazy.

Offline Sir_Hans

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Re: Strategus & DoubleXP
« Reply #52 on: December 17, 2013, 12:05:15 pm »
0
Also dont stop the current Strategus.
Just let it play till you have the new version/patch ready.

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Offline LordBerenger

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Re: Strategus & DoubleXP
« Reply #53 on: December 17, 2013, 12:15:47 pm »
+1
Give all fiefs to Smoothrich next strat round and have him be the evil emperor and ruler of Calradia where everyone who wants to get a fief of their own must go to war with him.

You can add small rebel neutral villages here and there around the map so you can grind troops and gold.
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Offline justme

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Re: Strategus & DoubleXP
« Reply #54 on: December 17, 2013, 12:19:16 pm »
+2
upkeep for equipment..

Offline Chris_the_Animal

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Re: Strategus & DoubleXP
« Reply #55 on: December 17, 2013, 12:21:23 pm »
+1
I would suggest a rule that doesnt allow Clans with 50+ players to play Strat  :mrgreen:
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Offline Algarn

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Re: Strategus & DoubleXP
« Reply #56 on: December 17, 2013, 12:30:16 pm »
-1
Just add the speed of a party depending of the stuff they got (I mean armors, don't care about weapons)

Lightly armored party should be faster than a tincan army, by the way, just double the price of all armors 55+, and multiply by 1.5 or 1.25 the price of armors beetween 40 and 55 for realism. (Medieval battles were done with a lot of peasants, and not like the old one, with 95% of armored knights...).

Please, do it for the sake of realism...

Offline Boerenlater

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Re: Strategus & DoubleXP
« Reply #57 on: December 17, 2013, 12:40:02 pm »
+2
Just add the speed of a party depending of the stuff they got (I mean armors, don't care about weapons)

Lightly armored party should be faster than a tincan army, by the way, just double the price of all armors 55+, and multiply by 1.5 or 1.25 the price of armors beetween 40 and 55 for realism. (Medieval battles were done with a lot of peasants, and not like the old one, with 95% of armored knights...).

Please, do it for the sake of realism...
Yes do it for realism cause this mod claims to be realistic.
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Offline kinngrimm

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Re: Strategus & DoubleXP
« Reply #58 on: December 17, 2013, 01:00:15 pm »
+3
Yes do it for realism cause this mod claims to be realistic.
Thats why you can find Calradia next to Tajikistan.
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Offline Chris_the_Animal

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Re: Strategus & DoubleXP
« Reply #59 on: December 17, 2013, 01:46:35 pm »
+1
btw

Thanks for the wpf respec   :wink:

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