Author Topic: hints for playing PLANETSIDE 2  (Read 12042 times)

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Offline Kafein

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Re: hints for playing PLANETSIDE 2
« Reply #45 on: January 13, 2014, 12:50:23 pm »
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Well better get used to the most annoying announcer out of the three, I swear that woman is irritating.
The music is so out of place that it got on my nerves, and you look like clowns.

Also NC is where most teen 'rebels' go, So don't expect much cohesion on servers from them all the time, ESPECIALLY on Cobalt.
My VS alt is on Cobalt and Cobalt NC has the worst reputation of communities in the game, regardless of faction lol. They are cannon fodder.

To be honest I find their MAX and the Vanguard tank insanely overpowered. (hue hue immortality shield, 1 hit ko weapons.)

NC are a bunch of spoiled brats when it comes to faction balance, imo. They QQ when they got the best stuff in a lot of areas.

They whine because AFR19-Mercenary sucks, but I would kill for a gun like that on TR side. VS got a similar weapon though.
Also they got the best starter pistol, starter Bolt action rifle (other factions need 100 certs for that and u get one for free)

And it goes on and on..

I tried to play all 3 when I got back, Got a TR soldier who is BR23, and a VS who is 22. Couldn't get into playing NC at all..
(Funny because if you read the big PS2 thread I started out as one on the now merged Mallory server back then, but moved to TR because of cRPG people and to try things out)

Oh and the other two factions got better trailers than the payback one.  8-)


Dat video :lol:

did you actually watch it before linking ?


Btw I still think NC is the hardest faction. Or at least the one with the highest skill cap.
« Last Edit: January 13, 2014, 06:19:35 pm by Kafein »

Offline Casimir

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Re: hints for playing PLANETSIDE 2
« Reply #46 on: January 13, 2014, 02:42:03 pm »
+1
The TR idea that the more you shoot the more likely you are to hit is perfect for me.

I don't like the xenos filth of the Vanu and tbh the blue smurf look is so lame I couldn't handle it.

TR is by far the best looking and badass faction.  Need to update my game as I haven't played since the last patch.
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Offline [ptx]

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Re: hints for playing PLANETSIDE 2
« Reply #47 on: January 13, 2014, 02:51:14 pm »
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I haven't played since... well, a few months after release, i guess. Are people still playing this? Is the game objectively better now, both gameplay and performance wise?

Offline Casimir

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Re: hints for playing PLANETSIDE 2
« Reply #48 on: January 13, 2014, 03:20:32 pm »
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Well when I last played there had been some pretty big improvements such as the latice system and redesign of bases.  Better balancing of combined arms as well which made for a generally more enjoyable experience.

Performance wise I think it's still a bit weak but this nay have improved since I last played.
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Offline Christo

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Re: hints for playing PLANETSIDE 2
« Reply #49 on: January 13, 2014, 05:44:12 pm »
+1
Dat video :lol:

did you actually watch it before linking ?


Btw I still still NC is the hardest faction. Or at least the one with the highest skill cap.

Yes, I watched it all the way through.

tupac alive in auraxis, lolol

I haven't played since... well, a few months after release, i guess. Are people still playing this? Is the game objectively better now, both gameplay and performance wise?

alert system is the first step towards a mission like system that makes you care about bases. if your faction wins the said alert which can be different like hold 9 biolabs which is kind of hard, or just capture a continent before time limit. The faction with most bases or territory wins. If you manage to win via dominating victory, you get a lot of xp and cert points for it. You see desperate base assaults and defenses, on miller TR turned the tide of a biolab alert in the last 5 minutes and won instead of the VS this weekend, was very intense.

Also to cap a continent now you don't have to get EVERYTHING. Domination is gained if your faction holds at least 75% of the map, and is lost if it goes under 15%.

It's not the most original and interesting mechanic ever, but it's an okay incentive. Give it a go!
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Offline Kafein

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Re: hints for playing PLANETSIDE 2
« Reply #50 on: January 13, 2014, 06:42:58 pm »
+1
I actually don't like the metagame changes they've made. At first I thought "cool, that will create more teamplay" but in the end the lattice system and the alerts just force the entire population of one server into 4 or 5 battles, while all the stations that are not on the path of an objective (or worse, where there's nobody to start a fight with) are virtually deserted. Considering small squad action is by far more enjoyable, that's a net loss. Also vehicules except galaxies and AMS sunderers have no tactical relevance whatsoever, due to the fact that an inf zerg can vaporize anything in seconds, and unless very lucky you either meet nobody or an inf zerg.

I also think they went overboard with the base redesigns. Especially in biolabs which were already quite closed, they made chokepoints even more chokepointy, combined with overpopulation you get 64p metro levels of retardness.

PU1 and PU2 have improved performance a lot. MAX units are still too strong partly due to the aformentioned overpop battle focus IMO, but they got nerfed. Small arms are more balanced than before. There's a lot of new content compared to early 2013. The game is definitely not P2W or at least has not been until now, as they have been buffing starter weapons / nerfing the others quite a lot, mostly for vehicules.

Offline Kirman

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Re: hints for playing PLANETSIDE 2
« Reply #51 on: January 14, 2014, 02:00:13 pm »
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I didn't know about the test server. It's a great idea. So i've tried everything.

To do list

-Do not touch aircraft
-Play with Prowler ( I've played WoT so it reminds me French tanks)
-Play with shotgun either HA or LA
-Play with T7 Mini-Chaingun


And Infiltrator class is a good reason to rage.
« Last Edit: January 14, 2014, 02:24:31 pm by Xside »

Offline Rebelyell

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Re: hints for playing PLANETSIDE 2
« Reply #52 on: January 15, 2014, 12:45:45 pm »
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I haven't played since... well, a few months after release, i guess. Are people still playing this? Is the game objectively better now, both gameplay and performance wise?
it is constantly geting better
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Offline [ptx]

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Re: hints for playing PLANETSIDE 2
« Reply #53 on: January 15, 2014, 12:50:10 pm »
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I might give it another whirl next week, i guess.

Offline Kafein

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Re: hints for playing PLANETSIDE 2
« Reply #54 on: January 16, 2014, 09:56:23 am »
+2
My reaction against Vanguards when playing anything on the ground

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Offline Christo

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Re: hints for playing PLANETSIDE 2
« Reply #55 on: January 16, 2014, 12:21:57 pm »
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Vanguard OP
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Offline Kafein

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Re: hints for playing PLANETSIDE 2
« Reply #56 on: January 16, 2014, 12:29:55 pm »
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I wouldn't call it super OP bbq in normal conditions. But unkillable in 1v1, definitely.

Offline Christo

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Re: hints for playing PLANETSIDE 2
« Reply #57 on: January 16, 2014, 12:32:46 pm »
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That means it's OP.

o_o
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Offline Kafein

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Re: hints for playing PLANETSIDE 2
« Reply #58 on: January 16, 2014, 02:17:34 pm »
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That means it's OP.

o_o

As a liberator pilot with my own private gunner, I can safely tell you, that I eat Vanguards for breakfast. That is, one run without gunner, CAS30 in yo butt style. Magriders are really defenseless unless using good secondaries but are a bit more complicated to instagib, and prowlers are really dangerous at a greater distance due to their two shots, and also very dangerous at really close range due to vulcans. But I don't have a lot of experience against prowlers. Anyway yeah, the Vanguard is OP, but MBTs globally suck.

But then, I also have to tell you we easily make the enemy lose more than 2500 air/land resources per life if I don't enter roid rage mode. Liberators are easily the most survivable thing in the game. The only stuff that can consistently make us very dead is coordinated ESF gankers (can't really blame them for that, they are toast if alone).

Offline Casimir

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Re: hints for playing PLANETSIDE 2
« Reply #59 on: January 16, 2014, 04:00:53 pm »
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Played through an alert yesterday and I'm not far off getting me some c4 for my LA. Praise the smurfs for charging repeatedly at the same base for nearly 1 hour.
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