IMO highest missile speed should have longbow (atm only yumi have lower missile speed ). Max missile speed should be as +3 long bow have atm, and rest bows should have it lower (lower dmg on bow -> lower missile speed)
To my knowledge, composite bows launch arrows to much longer distances than longbows but that is another discussion of course. Although I'd rather prefer the native balance of bows (long bow being a cheap but not a good bow compared to others)
The scenes play a major role in such balance discussions, but I don't see many people talking about it at all. It seems that this fact is merely forgotten in this discussion (and many others), only steeve mentioned it, if I didn't miss anyone else saying it.
For example this map has lots of cover you can use to your advantage, against ranged. As a twohander playing in this scene, I felt nearly 0 ranged pressure. I just protected my friendly archers so they can do their jobs, in the end thanks to me they survived against 1,2 melee backstabber-wannabes. Afterwards, they shot the remaining ranged opposition down. I also did my part as chopping a few heads off too. And we won.
And this is not even a close quarters map, it's one of the open maps.
Another map, one of the balanced ones in my opinion. This one, has more place for melee fights but it is also a good map for cavalry too. For archers and non-shield infantry, there are lots of ruins and coverage. In this map, archery was not a big problem at all. If I ever get shot, I know it's 80% my fault, 20% randomness factor or existence of a clever opposite ranged.
Again, I know these images do not really prove much of a thing as I examined 2 maps among... like 100-150 maps (I don't know how many there are). What I'm trying to show here is, base your arguments on some real examples. I remember someone saying that approaching to a nest of ranged is certain doom for any infantry, even shielders. So, take a picture. Show it here and we'll discuss. It will be a more healthy discussion. Maybe it is the scene/map that needs fixing.