Neither game mode is really good, but I voted for battle since it is closer to a round based conquest mode, which is what the game would have needed while it was alive.
Joker, the game is alive. Wake up.
Always the same bullshit, Thomek. I've counted how many cavs there are around primetime on EU_1 when I was there. And it seems you think 2 cav players per team is too much. They haven't been nerfed to oblivion enough with all the horse nerfs apparently. Decrease maneuver even one point and horses will simply stop turning, I guess that'll make them unable to do anything but sneak attacks. Who I am kidding, cav players dumb enough not to respec stopped doing any kind of open attack long ago anyway.
Who can afford an open attack nowadays anyway? You want to charge head on to a prepared player? That would be really good for gameplay you know. Would very quickly clean out all targets until there were only cav and xbowers left in this mod.
Kafein, in a cav charging a melee player, who takes the biggest risk?
Can the cav player not just block if the melee player surprises him?
Who decides when to attack?
Who can run away?
Who can just wait around or ride to the next target?
Who has a 120+ armored animal that needs to be slaughtered before he can touch the rider?
Who can bumpslash, bumpcouch, bumplance the melee player?
Who can rapetrain the melee?
Who can just bump him and wait for the xbower in the bushes 100m away to snipe him while the inf is down?
Who doesn't have to worry about equipment weight?
etc etc..
Give me a break, you are the one full of BS about cav. You have so many tools and options, and if its hard to play cav, it's because you are not using them, or because the infantry player is more than 1 step better than you.
With all these advantages, cav is a class that can EASILY survive a nerf, and making them less like go-carts would not be the least unnatural.