In the "fort" map (sorry, I don't know the name), the new ballista at the end of the slope leads to boring/nobrainer/sigh shieldwall and no other place of the map has a footstep but bots'.
I was afraid that might be a possibility with that ballista platform. (The # of shielders in NA dtv has gone almost to 0, so shield walls haven't been on my mind lately. I was thinking of encouraging a low level to stay behind and watch for bots that got past, while still having a shot at hitting something with a ballista). Guess I'll remove it.
As for the hovering corn, .... I have no idea why the small plant object isn't visible. I checked it with both DX9 and DX7 and it's there. Either you're missing the texture file for it, or.... well, honestly, I dunno.
I guess while I'm playing archer and wouldn't be COMPLETELY useless on the EU server, I oughta play dtv there some since there's more players on it, and most of the glitches found on my maps have been found by EU (case in point, I just hopped on EU7, and someone found one on my first dtv map.... and as with all glitches, there's no way to actually do it
)
***Shameless plug time***
While playing EU7, we go to the final wave of the final round (chadz bots, tincans, Fips, Tydeus, and all the rest) on Celtic Ruins! ... We lost though.
*** Updated Desert Ruins, Mein Bridge, Motte and Bailey, and Viking Village.
Desert Ruins:
Added wall piece to main entrance to make it more defensible. Added ground paint.
Mein Bridge:
Removed AI barriers so bots can fall in water and drown. Move spawns closer. Moved ballistas around.
Motte and Bailey:
Removed EZ mode ballista shield wall.
Viking Village:
Doubled a barrier to prevent glitching outside of intended play zone. Added ground paint.
************ 2/23/2014
City Revolt:
Added texture paint to the village terrain = not so shiny stones. Moved a couple ballistas to hopefully prevent glitching/exploiting and to give players a better use of the ballistas. Moved the weapon rack closer to V (it's directly to the left). Added tall platforms for archers.
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loginDesert Ruins:
Made side entrances *slightly* smaller, so hopefully more defensible.