Poll

What do you want in your DTV map?

Bots spawn/attack from 2 or more directions.
25 (15%)
Bots spawn/attack from generally one direction. (Very linear).
32 (19.2%)
More open terrain to allow for better fighting and various tactics.
40 (24%)
Narrow paths (spam overhead) where the only way bots getting past you is over your dead body, which might result from getting shot in the back of your head by teammates.
20 (12%)
Dynamic props (i.e. Ballistas and portcullis for gatehouses)
42 (25.1%)
Ballistas? No thank you. My MW Light Crossbow is enough.
2 (1.2%)
Something else (post in comments)
6 (3.6%)

Total Members Voted: 73

Author Topic: Thranduil's DTV maps. Feedback Thread. (Currently on map-making hiatus)  (Read 11214 times)

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Offline Fips

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #45 on: February 08, 2014, 01:08:49 pm »
0
I do not know how it happens, but if you are using a ballista at the end of the round, strange things sometimes happen.
This includes spawning at a ballista (instead of spawn point), having an unusable piece of equipment (like throwing spears or simple sword), teleporting into random places ( http://forum.melee.org/general-discussion/i-can-fly/msg939841/#msg939841 ), and maybe others.
When turning a ballista around, strange things happen when the platform is not big enough to support you for the entire rotation (falling down, stuttering, etc)

I know of those problems, but they are no biggie because i feel like the advantages still overwhelm those. It sucks when they happen, but if you don't use it at the end and don't turn them around like crazy they are fine. But being able to shoot someone across the map is a whole other level of exploiting. And i did not see that happen yet.

Offline Thranduil

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #46 on: February 08, 2014, 04:50:00 pm »
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 :shock:
Meh, not really... people just tend to happen upon these things by mistake. Ballistas can send u anywhere, on any map, by the way, so there isn't all that much u can do about it from your map design. Ballistas just need some hardcore fixing.
C'mon people. Don't scare me with these tales of magic ballista carpet rides. Y-you're just saying this because I've been playing ESO instead of working on my maps, and I always place a few or more ballista in my maps.
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Offline Jona

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #47 on: February 08, 2014, 04:53:56 pm »
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Offline Thranduil

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #48 on: February 08, 2014, 09:44:07 pm »
+2
Okay, back on topic.  :lol:  On topic. lol . New map.


DTV_Celtic_Ruins (yes, I might have a fetish for ruins. it's all I seem to do.)

What's Celtic about it? ... uhhhh.... The circle ruins at the entrance? I dunno. I was basing them off of pictures I saw on google.  :P

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Sorry. No weapon rack this time.
« Last Edit: February 08, 2014, 09:48:00 pm by Thranduil »
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Offline Uther Pendragon

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #49 on: February 09, 2014, 05:17:18 am »
+2
You're doing a great job, just wanted to mention this, except for that disaster with Khazad Dum bridge. :D
Really enjoyed Motte and Bailey, for example. One of the best maps currently imo.
Nemo prudens punit, quia peccatum est, sed ne peccetur.
I (used to) manage character issues, reverting, restoring and fixing related mistakes and some other stuff. Feel free to message if you encounter a problem.
He's not the hero DTV deserves but he's the one they need.

Offline Thranduil

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #50 on: February 09, 2014, 06:34:40 am »
0
You're doing a great job, just wanted to mention this, except for that disaster with Khazad Dum bridge. :D
Really enjoyed Motte and Bailey, for example. One of the best maps currently imo.

Thanks a lot!  :D
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Offline Patoson

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #51 on: February 11, 2014, 04:03:33 pm »
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I don't know how he got there, but there he was on the wall:
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Offline Thranduil

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #52 on: February 11, 2014, 07:16:01 pm »
+1
I don't know how he got there, but there he was on the wall:
(click to show/hide)

What the? How the?  :shock: Gone were the days where I had to place barriers on every house and every wall because of excessive ladder spam...... or so I thought. How are people finding ways out of the play pen?! It should not physically work!  Fips, I think I'm beginning to understand your pain.  :?

Anyways, as always, I'll look into it. Though I prefer minimal barriers to help keep the file size down (and keep a clean map when editing altogether), I may just have to place barriers along the walls. Don't like it much, but it's the simplest solution. ...... just .... how did he?!
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Offline Patoson

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #53 on: February 11, 2014, 07:43:11 pm »
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I have no clue and the guy wouldn't want to tell me. I just saw him on top of the gate (where the flag is) and then where the screenshot shows.

Offline Thranduil

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #54 on: February 11, 2014, 07:55:16 pm »
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Unless he spawned there by some freak accident, it is not physically (er.... digitally) possible to get up there, even by conventional glitching. I think that even if I saw how he got there, I wouldn't believe it. I'll just place barriers along all the houses. It's overkill, but it might be the only way. Makes me sad really. The file will be uploaded in a short while, but we'll still have to wait until next patch to see if it works.

Actually, I'm tempted to do this to all my other maps now.  :? 
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Offline Moncho

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #55 on: February 11, 2014, 08:15:54 pm »
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It may be the bug that sometimes teleports you, and invisible barriers would in that case not help

Offline Fips

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #56 on: February 11, 2014, 09:28:22 pm »
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You can use the ballista to get on one of the roofs (aiming it up) and then he jumped along i guess?

Offline Thranduil

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #57 on: February 11, 2014, 09:33:16 pm »
+1
It may be the bug that sometimes teleports you, and invisible barriers would in that case not help

And that is honestly what I hope it is, because if it isn't, there is not much hope for map makers to fix these glitches. I've seen one glitch on Grunwalder Castle where I've immediately gone to the file to see what was wrong, and I found a couple barriers that over-reached what they were supposed to block, causing players to get stuck in a couple different places, but nothing out of the ordinary where the glitch was performed. The barrier was in place and everything. Couldn't glitch it myself (not that I have the talent for it anyway), but that was where it was done. I think it had something to do with indented corners, but I could be wrong.

You can use the ballista to get on one of the roofs (aiming it up) and then he jumped along i guess?
Could be, in which case, the barriers I'm placing may not do much more than increasing the file size. 

From my experience, roughly half the glitches I've seen supersede barriers. I guess that's why it's called a glitch. It breaks the rules of the game engine.  :(


And I don't think I've said it, but I really do appreciate you guys keeping me informed of issues with my maps. I remember it used to be "Hey. There's something wrong with the map. Go figure it out and fix it." with no hints whatsoever. You guys have been much more detailed with screenshots and giving suggestions. Thanks again!




Oh yeah, and Fips, I have to ask, is this the normal progression of feelings when a map has a glitch you're trying to fix?
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« Last Edit: February 11, 2014, 09:41:54 pm by Thranduil »
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Offline Fips

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #58 on: February 11, 2014, 09:56:18 pm »
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Nah, my state is always at the second one.  :cry:

Offline Thranduil

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Re: Thranduil's DTV maps. Taking suggestions/requests.
« Reply #59 on: February 11, 2014, 11:18:21 pm »
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Well, I've added barriers everywhere. lol. So unless it's a teleport glitch, it shouldn't happen again. And while I was at it, I made another change or two.

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And I just started working on Lichen's request today.....got all the terrain work down (probably) and popped on the thread to look at the details of what he wanted again..... only to realize I forgot the part about it being an island IN A LAKE....... well, it's an island! And it's a VERY BIG lake! :mrgreen: 
« Last Edit: February 12, 2014, 09:10:19 pm by Thranduil »
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