No name or anything yet. Just a single picture and an explanation of how I
think the map would work.
So, this map would be a shield wall clusterfuck at one end, just like many others,
but from the opposite direction, it's open. For those who might not know, there are only 5 entry points that can be placed for bots in DTV (correct me if I am wrong. I would LOVE to have more.

), so I assume that just placing 1 in the field will give some bots to fight (though not too many) for those not participating in the usual shield wall. Could even get cav in on the action!

At the same time, when the server is low, you may still have enough for the shield wall, but you won't be overrun from behind for lack of players. Now since I can't have bots and players going EVERYWHERE on the map, there are a couple of barriers outside the city walls. Oh, and one equipment chest for when you run out of arrows, throwing weapons, or your shield breaks (hate it when that happens).
Right now, it's not TOO empty, but it's not full of random junk like a normal town map, but since you'll spend most of your time in one area, I'm not too keen to add extra stuff that'll reduce fps. I should probably add a few trees and bushes though... I'll take more screenshots later. I'm tired.

...Aaaanndd ..... I'm starting to spam the smilies.

***EDIT***
New Pics and a name:
City RevoltI also added a path to each bot spawn via two sally doors in case any bots get stuck, and you need to kill them, but don't want to get stuck out there and die for killing one rogue bot.