We’ve decided to finally address the STR v AGI & WM issues and have decided on a rework to wpp totals, wpp costs and WM effectiveness formulas. Since this will affect everyone, we've decided to give everyone access to the exact formula and to give players the opportunity to ask some questions and give responses to the proposed change. Some questions I have asked are; Should we let the community make the final decision, what exactly should the new wpf formula look like and most importantly, how to handle reimbursements?
So what does the change look like? For starters, free wpf from leveling has been removed. Second, the new base wpp (weapon proficiency point) allows for 20 wpf (weapon proficiency) in a single weapon type. Next, each point in Agility will now grant you varying amounts of wpp. Finally, 6 WM was chosen as the amount one would need to remain mostly unaffected by this change; 5 or fewer points result in lower wpf values, 7 or greater result in higher wpf values.
Sounds great, but what does it look like? Well, here:
If you want the formulas, to be able to play with numbers to get a better idea or to perhaps update preexisting calculators, here’s that too: wpf_gained_per_WM_increase = 55 + 20 * new_WM_value
wpf_gained_per_AGI_increase = 14
sum formula: 15+55*WM+20*(WM*(WM+1)/2)+14*AGI
cost formula: floor(.0005*wpf^2+3)
For most hybrids, there are two possibilities for how this can affect you. If you have an even 1:1 split, you will find yourself having less wpf in both, up until higher WM values. If you have something like a 2:1 split, you will go largely unaffected.
If you don't read the forums much or you haven't been around very long, maybe you’re wondering why we’re even doing this. Well, there are two reasons and they’ve been complained about quite consistently for years now. First, is that strength synergizes with so many different things that it’s objectively the better of the two attributes. Second, WM and wpf scaling leaves much to be desired. A dedicated melee build simply doesn’t gain much from WM past 3 or so points. Strength stackers shouldn’t be able to completely forsake WM and Agility without worry. Stacking anything, regardless of what it is, should always come at the cost of something else that is equally important.
Now with that out of the way, we can get to the part where we want the community’s input. Of course there is the obvious “what do you think of the change?” but what we’re more interested in, is what you believe the minimal reimbursement would be for implementing this. We believe what would be most appropriate is reimbursing something like 6 Strength attributes and however many skill points that amounts to(This is currently the plan). It’s clear that full respects aren’t desired on our end (chadz says no), so what could you get by with, without an excessive amount of QQ?
All responses and critiques appreciated(Aside from grammatical ones). Thanks for reading.
Edit 1: I guess I forgot to state this, but your wpf will be reset.
What we needed was to lower wpf of super-str-chars or to add wpf to agi-monkeys. Now with these formulas you have just deleted full-str from game as
high PS itself doesn't grant you attractive damage You also need some wpf. Imho lowering the values of lvl 30 full str to like 80 instead of 111 would be good, but going to 20 wpf???
Have you or other dev tried playing with 20wpf and high str? I believe it's going to suck
I'm not even talking about making it harder, do whatever you want but just don't make 'str builds' another 'heavy lance'!
What I'm talking about are my predictions but I guess the idea of wpf rebalance should be re-thought.
Not even mentioning that fantastic high level 18/24 and 15/27 2h or pole build with awlpike or greatsword or warspear will be even more annoying.
...not to mention high lvl ranged! fucking asscher Steevee with his 18/27 archer build will be even faster and more accurate. All the xbowmen as well...
Instead of nerfing str guys you have simply deleted them and buffed ranged and gheystyle-users it seems...