Poll

Would you like to see this implemented?

Yes, a commander system is worth a try.
158 (79%)
No
42 (21%)

Total Members Voted: 199

Author Topic: Commander Chat for cRPG - Poll inside.  (Read 6781 times)

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Offline Thomek

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Re: Commander Chat for cRPG - Poll inside.
« Reply #75 on: October 31, 2013, 03:32:01 pm »
0
wow it's online already :)

I'll have a chance to test later, not yet though.
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Offline Butan

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Re: Commander Chat for cRPG - Poll inside.
« Reply #76 on: October 31, 2013, 03:40:40 pm »
+1
Appreciate your feedback Chris, hopefully the idea will work out.

Offline Osiris

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Re: Commander Chat for cRPG - Poll inside.
« Reply #77 on: October 31, 2013, 04:13:03 pm »
+1
commanders can still speak while dead afaik which is a problem. I dont think they should get any extra points as 90% of the people ignore it anyway :P
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Offline [ptx]

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Re: Commander Chat for cRPG - Poll inside.
« Reply #78 on: October 31, 2013, 04:23:56 pm »
+4
They totally shouldn't get extra points, else people would apply to it, just for that and it would defeat the purpose.

Offline Jona

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Re: Commander Chat for cRPG - Poll inside.
« Reply #79 on: November 01, 2013, 06:16:27 am »
+1
If you hit O whilst dead, no commander chat input comes up and you cannot send any commander messages to your team.

HOWEVER, I was typing a message in commander chat, got headshotted, and the text popped up right after my death in the log. I essentially hit enter as I died, so unless it was literally a tie and the game goofed (unlikely) I think that if you hit O and die, then you can complete your message to your team. I asked if they could see that message or not... and they could indeed see the message I sent after death.
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Offline Chris_the_Animal

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Re: Commander Chat for cRPG - Poll inside.
« Reply #80 on: November 01, 2013, 08:44:11 am »
+1
They totally shouldn't get extra points, else people would apply to it, just for that and it would defeat the purpose.

I didnt mean score points by points, but the already spoken about "commander ratio". So if the commander does a good job he gains "commander points". And when he applies to become commander of the team, the poll shows them or something behind his name and the people can see if hes a good one or a bad one.
That is at least my idea of how it could work.

By the way please make the Polls some more clear. They are not as high positioned as the Kick or map polls and almost completely hidden under the xp and multi bar. Also please let everyone in the team know who the commander is, not only the commander.
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Offline Grumpy_Nic

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Re: Commander Chat for cRPG - Poll inside.
« Reply #81 on: November 01, 2013, 10:38:46 am »
0
up to now I've only seen people using it to troll their team. All they do is write shit in chat. Feature is good but people are just fuckin morons

Offline Chris_the_Animal

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Re: Commander Chat for cRPG - Poll inside.
« Reply #82 on: November 01, 2013, 02:04:37 pm »
0
up to now I've only seen people using it to troll their team. All they do is write shit in chat. Feature is good but people are just fuckin morons

That is very sad to hear...
even more reason to do something about rating a commander. But winning a round is also easy without good commander...i dont know how to do so :/
anyone got a brilliant idea?
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Offline Osiris

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Re: Commander Chat for cRPG - Poll inside.
« Reply #83 on: November 01, 2013, 02:05:58 pm »
0
ive yet to see anyone listen to a commander even when they try to command. Its what happens on pub servers i guess
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Offline Elindor

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Re: Commander Chat for cRPG - Poll inside.
« Reply #84 on: November 01, 2013, 03:13:07 pm »
0

A. Give the person with the highest Team Win:Loss ratio

Do the servers currently track this?

If so, they should let us see this!
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Offline Thomek

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Re: Commander Chat for cRPG - Poll inside.
« Reply #85 on: November 01, 2013, 03:21:06 pm »
0
It's not really implemented fully like my idea was.. (Perhaps it may one day?)

The really important thing is W:L ratio that needs to be recorded for every player, and displayed for everyone if you want to command.

People that could be good commanders are currently reluctant to do so, because of the trolls attention that they don't want, while people that want attention/trolls are more than willing to apply just to get coloured text. We really should have the W:L ratio's to back it up, because then the players would want and pressure good commanders to command. And the number is unquestionable proof of their leadership and teamplay.

No one will successfully troll a commander with a much better W:L ratio than themselves :)
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Offline Paul

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Re: Commander Chat for cRPG - Poll inside.
« Reply #86 on: November 01, 2013, 03:38:11 pm »
+1
Win/loss ratio stuff is beyond my powers. It would need chadz and database stuff. Good luck with that.

Offline Thomek

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Re: Commander Chat for cRPG - Poll inside.
« Reply #87 on: November 01, 2013, 03:59:47 pm »
0
Hey, thanks a lot for the effort Paul! :)

I'll see what I can do, I'm away for the weekend though.
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Offline Jona

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Re: Commander Chat for cRPG - Poll inside.
« Reply #88 on: November 01, 2013, 04:08:43 pm »
0
Win/loss ratio stuff is beyond my powers. It would need chadz and database stuff. Good luck with that.

Thanks a lot man, it's a neat little addition nonetheless... only problem is more poll spamming.  :lol:

But as you said, any more convenient method of selecting a leader would probably require the higher-ups to do some tinkering... so looks like we will have to deal with it for now.
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Offline MURDERTRON

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Re: Commander Chat for cRPG - Poll inside.
« Reply #89 on: November 01, 2013, 04:08:54 pm »
-1
I only like to vote in polls when it ends with someone in tears.  Commander polls don't do that.  Get rid of them.
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