Poll

Would you like to see this implemented?

Yes, a commander system is worth a try.
158 (79%)
No
42 (21%)

Total Members Voted: 199

Author Topic: Commander Chat for cRPG - Poll inside.  (Read 6470 times)

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Offline Osiris

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Re: Commander Chat for cRPG - Poll inside.
« Reply #105 on: November 06, 2013, 03:58:18 pm »
0
but you also have to remember its a public server :P some people dont want to follow orders and want to rambo and some groups or clans might be trying out some new clan tactics or troll builds ^^
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Offline Thomek

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Re: Commander Chat for cRPG - Poll inside.
« Reply #106 on: November 06, 2013, 05:21:32 pm »
+1
Of course man! :)

I'm probably the last person to follow orders anyway, unless I truly respect the commander of course. I also don't personally care about gold and XP and multi's..  What I do crave though.. is to see a successful coordinated all out charge again!
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Offline Micah

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Re: Commander Chat for cRPG - Poll inside.
« Reply #107 on: November 08, 2013, 12:36:56 am »
+2
oh, btw ... can you please make it so, that hotkeys not go through in commander chat pls?
each time i write "n" in commander chat, i drop my main weapon .. that sux beefy donkey balls =3
thanks alot =P
« Last Edit: November 08, 2013, 01:13:37 am by Micah »
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Offline Dooz

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Re: Commander Chat for cRPG - Poll inside.
« Reply #108 on: November 10, 2013, 11:48:20 pm »
+1
how do we mute this? could an option be added alongside chat and team chat mute for commander chat as well? without having to global mute so you can still see team if you want.
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Offline Clockworkkiller

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Re: Commander Chat for cRPG - Poll inside.
« Reply #109 on: November 11, 2013, 12:25:49 am »
-2
DONT NEVER EVER EVER TAKE AWAY COMMANDER MODE, I LUVE SPAMMING CHAT AND ANNOYING PEOPPLE AND GIVING ORDERS WITTH THE CYAN TEXT I LUVE IT I LUVE IT I LUVE IT
You are a horrible human being clockwork.

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Offline Dooz

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Re: Commander Chat for cRPG - Poll inside.
« Reply #110 on: November 11, 2013, 01:23:31 am »
0
you're a living proven point
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Offline Chris_the_Animal

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Re: Commander Chat for cRPG - Poll inside.
« Reply #111 on: November 11, 2013, 08:47:29 am »
0
DONT NEVER EVER EVER TAKE AWAY COMMANDER MODE, I LUVE SPAMMING CHAT AND ANNOYING PEOPPLE AND GIVING ORDERS WITTH THE CYAN TEXT I LUVE IT I LUVE IT I LUVE IT

mofuckaz like you should be perma banned for ruining this beautiful mod with your retardness!!!
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Offline Eugen

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Re: Commander Chat for cRPG - Poll inside.
« Reply #112 on: November 11, 2013, 09:08:23 am »
+1
Maybe this is just another wild idea, that will be totally ignored, still there it comes:

Implement some graphical tweak to highlight the commander on battlefield, so every one on every team can identify him. Some sort of halo or corona maybe.

  • This would first further boost the ego of the commander  :wink:
  • we could go on commander hunt!  :P
  • we would know who and where our own commander is and therefore we could better follow and protect him.

Shure, commanders can take up the battaillion flag anytime - but I have not seen them doing this. I think a commander should definitly show him self as commander. I will not follow a commander who doesnt have the guts to show his position on battlefield.
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Offline Chris_the_Animal

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Re: Commander Chat for cRPG - Poll inside.
« Reply #113 on: November 11, 2013, 11:49:33 am »
+1
Maybe this is just another wild idea, that will be totally ignored, still there it comes:

Implement some graphical tweak to highlight the commander on battlefield, so every one on every team can identify him. Some sort of halo or corona maybe.

  • This would first further boost the ego of the commander  :wink:
  • we could go on commander hunt!  :P
  • we would know who and where our own commander is and therefore we could better follow and protect him.

Shure, commanders can take up the battaillion flag anytime - but I have not seen them doing this. I think a commander should definitly show him self as commander. I will not follow a commander who doesnt have the guts to show his position on battlefield.
I like the idea.
The enemy commander shouldnt be highlighted though. It would make the whole team chase him just because he is unnormal...
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Offline Suchechka

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Re: Commander Chat for cRPG - Poll inside.
« Reply #114 on: November 12, 2013, 03:31:35 pm »
0
good idea, non-BULLSHIT

Offline Micah

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Re: Commander Chat for cRPG - Poll inside.
« Reply #115 on: November 13, 2013, 04:02:38 am »
0
The big problem is , that carrying a flag fucks up the view big time ... i believe this is the only reason, why flags arent used alot more commonly, and i already made some suggestion requests for changing it a while back ...
On the other hand ... giving some drawback to a flagcarrier might have been done on purpose for immersion reasons, since holding a banner irl would certainly influence your fighting ability as well. I mean , this isnt a scifi shooter, where HUD augmented display of locations or objects is something neatly fitting in the context ... design-wise, the current batallion flag system is already pretty strange.

Im actually not very certain about what to make of it. On the one hand, i want support for tactical play ... i would say , fuck it, lets add some HUD support . On the other hand,  it could fuck up immersion and other design aspects ...
Perhaps , there is another sollution somewhere out there, which can satisfy both aspects in a sound way. Like in M:BG suggestions, where there was this idea to make armor-attached team indicators instead of bubbles over the head ... if there was a nice immersive idea for it , i would certainly vote for it over a HUD indicator version ...

edit: just read this suggestion post : http://forum.melee.org/suggestions-corner/strat-battle-commanders-should-be-forced-to-wear-different-armor/msg893455/#msg893455
which would actually not be the worst sollution O_o
But no Aura pls or, enemy commander indication other than different armor ...  :rolleyes:
« Last Edit: November 13, 2013, 04:15:09 am by Micah »
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Offline Dooz

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Re: Commander Chat for cRPG - Poll inside.
« Reply #116 on: November 13, 2013, 04:15:48 am »
+1
seriously, there's no way to mute this?
« Last Edit: November 13, 2013, 04:18:49 am by Dooz »
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Offline Micah

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Re: Commander Chat for cRPG - Poll inside.
« Reply #117 on: November 13, 2013, 04:20:10 am »
-1
seriously though, there's no way to mute this?
just ignore some chat lines ? this shouldnt be too hard for people with propper brain functions  :rolleyes:
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Offline Dooz

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Re: Commander Chat for cRPG - Poll inside.
« Reply #118 on: November 13, 2013, 05:19:13 am »
+2
proper brain function would denote the eye naturally moving towards motion and color, such as a teal line of chat popping up. rethink your position.
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Offline Butan

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Re: Commander Chat for cRPG - Poll inside.
« Reply #119 on: November 13, 2013, 01:29:09 pm »
0
If a commander is being voluntarily annoying and distracting the people from working together (completely the opposite of the function) maybe we should have a rule that allows people to kick such people through polls (and admin directly kicking).


I would have though, the novelty of this function would wear off and the players would stop being stupid but it seems they are not  :P
But AFAIK, once the playerbase have been trolled twice or thrice by the same wannabe-commander, he has greater difficulty to be accepted into this role, so maybe this issue will be resolved with more time  :)
« Last Edit: November 13, 2013, 01:33:48 pm by Butan »