I actually tried some commanding for a few days ...
Its not really easy tbh ; firstly , to become commander isnt easy , and then, to have people doing something you say is ... lets say "challenging" the least.
I mean ... im not claiming, that im the born commander or so ... i just like the idea to have some sort of higher level play in cRPG , than the dull zombie style, which i feel there is most of the time. And i dont mean that people are dump or are doing "stupid" things ... its just , that there is no overall idea to it, like a overall tactics mostly ...
But meta gaming aside ... i had particular problems with groups who... well, they did work together on theirown; yet, they mostly did something completely opposite, anti-synergetic ... like : when i was charging , they would be camping (instead of flanking) , when i was camping , they would be charging (and dieing) ... The point being is, that those groups happen to only dont feel obligated to work with the rest, but also they do not care for taking command, so the rest of the team might adapt to their doings ... props to the few guys , who actually followed me for a bit ^^~
I tried to incoorporate their tactics into mine, but that didnt really work out, because , i had to follow their uncommunicated behavior, which made me unable to give clear commands at start of the round to others ... which means , all others where doing something random -lol-
I want to emphasize, that im not qqing about teamwork here, just want to point out the core stuctural problematic about commanding and teamwork in cRPG , being, that there are groups, that do random stuff , which synergizes sometimes, but mostly it doesnt.
Deriving from my recent experiances, i like like to propose auto-flagging for commander once more. And i was considering to propose proximity gold bonus to that commander flag, but im not sure this is the right approach, since its kinda seems a bit forced and should be solved on a social level. Again, i like to state , that i dont see commandng as an necessity in the game, just circumstantial tool, which is good to have, when its needed.