Poll

Would you like to see this implemented?

Yes, a commander system is worth a try.
158 (79%)
No
42 (21%)

Total Members Voted: 199

Author Topic: Commander Chat for cRPG - Poll inside.  (Read 6692 times)

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Offline Utrakil

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Re: Commander Chat for cRPG - Poll inside.
« Reply #45 on: October 18, 2013, 01:13:01 pm »
0
We got alot of comandspamming anyways. doesnt matter if it comes in a new color then. And yes the mute option should not spare the commander.
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Offline no_rules_just_play

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Re: Commander Chat for cRPG - Poll inside.
« Reply #46 on: October 18, 2013, 01:13:24 pm »
0
This is not for siege.. At least not at first.
for battle the same reason:

No, because crpg doesn't have to be super serious at all time. People should play for fun and not GTX when they start losing. The problem with the win/loss system will be that people don't play at certain moments because they have no clan to back them up or they will GTX once another clan start rolling the server. All that while you could still have had so much fun, even on x1.

Offline Thomek

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Re: Commander Chat for cRPG - Poll inside.
« Reply #47 on: October 18, 2013, 01:22:49 pm »
+3
Ragers won't stand a chance, people won't follow their orders. People who are likely to be commanders are people who players want to follow. It is very clear to all that this is voluntary.

A quick guide for people who want to command:

1. Be popular among other players
2. Be known as a smart person
3. Make simple strategies that work

More complicated strategies will only be viable when people are used to using tactics, and actually sees results. And then only from leaders with great W:L ratios and trust.

Also, don't imagine it would be like: Go there and stand there, do this or do that. It's all about having a simple plan and making players understand it.

 I think mission-type orders would be more successful like this:

Commander Gurni:    "Oberyn, lead our cav and backstab their archers."
Commander Gurni:    "Infantry, we plan to charge at 4 minutes, if they charge before us, do a countercharge when they reach the tree"
Commander Gurni:    "Ranged focus down their pikers! Rufio protect our archers from cav and ninjas!"
Commander Gurni:    "Good luck lads!"


Aka.. He trusts Oberyn would lead the cav well. Infantry knows what to do. Archers understand who to focus. He puts Rufio doing something he normally does anyway.
« Last Edit: October 18, 2013, 01:28:38 pm by Thomek »
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Offline Thomek

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Re: Commander Chat for cRPG - Poll inside.
« Reply #48 on: October 18, 2013, 01:43:06 pm »
0
for battle the same reason:

No, because crpg doesn't have to be super serious at all time. People should play for fun and not GTX when they start losing. The problem with the win/loss system will be that people don't play at certain moments because they have no clan to back them up or they will GTX once another clan start rolling the server. All that while you could still have had so much fun, even on x1.

A commander system would seriously give clans some resistance. This clan rolling BS doesn't happen that often either, and you are almost as likely to be on their team as well unless you are too in a large clan. But yeah, a further development could be to take commanders out of bannerbalance, which is all fair. If you want to command, you have to pay the price.
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Offline Butan

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Re: Commander Chat for cRPG - Poll inside.
« Reply #49 on: October 18, 2013, 01:47:11 pm »
+1
I hope it gets implemented AND IS MAINTAINED FOR MORE THAN A WEEK (even if there is a lot of complaints).

All new features are over-used at the beginning, but 90% of the trolls/spammers get annoyed and stop after a week or two.
Some special admin rules on kicking/banning commanders that use their role as a joke/deliberately trying to fuck his own team could be useful in that case.

Offline Torben

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Re: Commander Chat for cRPG - Poll inside.
« Reply #50 on: October 18, 2013, 01:58:29 pm »
+3
having phaz and some dude on the other team organize the bunch always was crpg at its best,  period.
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Offline Micah

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Re: Commander Chat for cRPG - Poll inside.
« Reply #51 on: October 18, 2013, 03:48:13 pm »
0
I kinda dont get yet, why you decided for admin pink for commander-color, it seems a bit unintuitive and confusing to me that way  :?
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Offline Bjord

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Re: Commander Chat for cRPG - Poll inside.
« Reply #52 on: October 18, 2013, 03:52:36 pm »
+1
Use orange IMO.
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Offline Paul

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Re: Commander Chat for cRPG - Poll inside.
« Reply #53 on: October 18, 2013, 03:53:52 pm »
+4
For now I decide stuff for that and it's turquoise until I'm bothered enough to change the RGB hex.

Offline Torben

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Re: Commander Chat for cRPG - Poll inside.
« Reply #54 on: October 18, 2013, 03:58:09 pm »
0
Id like a double size black
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Offline Micah

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Re: Commander Chat for cRPG - Poll inside.
« Reply #55 on: October 18, 2013, 04:34:46 pm »
0
actually, i was thinking, that in the best case, to post in commder chat should be optional for a player (if he has access), similar to admins, who can chat normal for usual communication, and use admin chat if needed...
so ... for a commander, pressing key to access admin chat (was it "u" ?) , could be linked to commander chat =)
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Offline Paul

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Re: Commander Chat for cRPG - Poll inside.
« Reply #56 on: October 18, 2013, 04:48:01 pm »
+3
It's a vote for now. On map restart a player can apply for the commander spot unless it is already taken. Then a vote that only team mates can see takes place and if he gets >50% he becomes the new commander. Spot gets free when the old commander leaves or a new map stats.

Offline Thomek

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Re: Commander Chat for cRPG - Poll inside.
« Reply #57 on: October 18, 2013, 08:05:31 pm »
0
wow ok :) thanks!

Seems interesting, is at matter of waiting for patch before we can try?
« Last Edit: October 18, 2013, 08:19:30 pm by Thomek »
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Offline Algarn

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Re: Commander Chat for cRPG - Poll inside.
« Reply #58 on: October 18, 2013, 08:09:49 pm »
0
Paul, can we know if some features or items will be added ? :(

Offline Vovka

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Re: Commander Chat for cRPG - Poll inside.
« Reply #59 on: October 22, 2013, 08:55:26 am »
+2
Pls add option for turn off commander chat  :!:

Most of players dont give a fuck about chat even if it will be writen in purple
Part of players even don't know english for understand all dat colored letters


add x1,5-2 xp multiplier in area around Flags  (f1 melee f2 ranged f3 cav)
allow use flags only for choosen commanders
profit

public cares only about XP   
« Last Edit: October 22, 2013, 09:10:23 am by Vovka »
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