Poll

Would you like to see this implemented?

Yes, a commander system is worth a try.
158 (79%)
No
42 (21%)

Total Members Voted: 199

Author Topic: Commander Chat for cRPG - Poll inside.  (Read 6780 times)

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Offline Butan

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Re: Commander Chat for cRPG - Poll inside.
« Reply #60 on: October 22, 2013, 01:36:02 pm »
+1
Pls add option for turn off commander chat  :!:

Most of players dont give a fuck about chat even if it will be writen in purple
Part of players even don't know english for understand all dat colored letters


Learn engrish silly rushyan

Offline Thomek

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Re: Commander Chat for cRPG - Poll inside.
« Reply #61 on: October 22, 2013, 01:51:19 pm »
+1
public cares only about XP   

If they can get XP by following a commander with a proven record, that's something.
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Offline Vovka

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Re: Commander Chat for cRPG - Poll inside.
« Reply #62 on: October 22, 2013, 02:48:19 pm »
+1
Learn engrish silly rushyan
more perspective to learn Chinese and convert to Islam)

If they can get XP by following a commander with a proven record, that's something.
Chat is the most inefficient method of coordination in a dynamic multinational game full of retards
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Offline Butan

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Re: Commander Chat for cRPG - Poll inside.
« Reply #63 on: October 22, 2013, 03:21:19 pm »
0
Chat is the most inefficient method of coordination in a dynamic multinational game full of retards


I know one famous NA chat commander (before its time) that would disagree with u !

A charismatic commander can be followed even through typing !
It may be the least efficient method, but its way easier to put in practice than trying to get a whole server on a TS server (and way easier to deal with conflicts between players, through ego or languages).

Offline Torben

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Re: Commander Chat for cRPG - Poll inside.
« Reply #64 on: October 22, 2013, 05:12:28 pm »
+1
old crpg has proven that commander chat can be fun and work out,  why not give it a try
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Offline Micah

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Re: Commander Chat for cRPG - Poll inside.
« Reply #65 on: October 22, 2013, 05:52:32 pm »
+1
chat has alot of advantages over voice comm.

chat is asynchron, so one can always recheck last commands in chat log, e.g. when you was distracted at the time a command was sent, whereas , voice comm is relying on the reciever to get the command right when it was sent -- or he has to reaquire the lost last command.
chat is aswell way easier to ignore, if the reciever "chooses to" not be reliant on commanding; in this way , the problem of muting command chat recieves much less priority than for voice ...

way more stable and unaffected by technical issues (noise,overtalking ...) than voice, some people may even have performance issues due voice comm

not so much affected by language issues, accents, voice issues like stutter or similar problems ... many foreigners can very well send and understand written english, but have problems talking and understanding vocal english...

chat is way more solid and superior choice imho
aswell as chat commanding can be well supported by highlighting and other gimmicks , in ways , that cant be done for vc..
« Last Edit: October 24, 2013, 01:53:57 pm by Micah »
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Offline Torben

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Re: Commander Chat for cRPG - Poll inside.
« Reply #66 on: October 22, 2013, 05:56:12 pm »
0
i really enjoyed commander system in battlefield 2,  but dont even remember how it worked ^^
wasnt it sth like positioning flags/objectives for different squads?
worked like a charm on public servers
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Offline Jona

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Re: Commander Chat for cRPG - Poll inside.
« Reply #67 on: October 22, 2013, 09:59:20 pm »
+4
So will this be implemented in both siege and battle once it comes out? I mean, even if we don't get to 80%... if Paul is working on it why not at least test it? Currently at 79.3% acceptance which rounds up to 80.  :D

Personally, I feel that it would prove even more useful in siege compared to battle. In siege it would go something like:

[Commander] Alright guys, everyone hold ladders or gatehouse and after you die twice, fall back to the flag unless I say otherwise between now and then.
[Random Soldier] Huge push left ladder, they are headed to flag now!
[Commander] Alright everyone abandon your posts, get to flag now!
[Commander] Nice hold gents, push them out of this castle!
[Commander] Only 1 min left in this round, lets all fall back to seal the deal!
[Commander] Great job lads, the x5 lives on!


Granted, whenever anyone tries to take charge in siege on defense (in NA at least) it is usually someone shouting at everyone... "STAY ON THE FLAG YOU USELESS FUCKS IF YOU EVER WANT TO GET ABOVE AN X1!!!!" If we can have someone organize defense better, we could actually have more wall fighting (more diversity = more fun) and in theory the defenders can hold out longer. Of course if a better commander is on attackers' side, then defense may still be screwed.
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Offline San

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Re: Commander Chat for cRPG - Poll inside.
« Reply #68 on: October 22, 2013, 10:01:29 pm »
0
How verbose. We all know the commands will just be LEFT, RIGHT, or FLAG (and will probably work very well).

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Offline Thomek

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Re: Commander Chat for cRPG - Poll inside.
« Reply #69 on: October 23, 2013, 03:13:30 am »
+1
I think they main problem for people who want to command is to build a reputation and a name. I think this system could really give them that more easily, and people would decide themselves if its worth it to listen to him. It's also very simple and non-intrusive, but can of course be expanded upon.
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Offline GRANDMOM

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Re: Commander Chat for cRPG - Poll inside.
« Reply #70 on: October 23, 2013, 09:04:34 am »
0
I dont see the problem, try it - what is the worst thing that could happen if it fails? We remove it
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Offline Chris_the_Animal

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Re: Commander Chat for cRPG - Poll inside.
« Reply #71 on: October 23, 2013, 11:01:05 am »
0
Im also just waiting for this. It is worth a try for sure.
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Offline Jona

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Re: Commander Chat for cRPG - Poll inside.
« Reply #72 on: October 23, 2013, 06:31:42 pm »
+2
I dont see the problem, try it - what is the worst thing that could happen if it fails? We remove it

Yeah! Just like how 1hand stab was instantly removed / re-balanced after the previous buff. Oh, wait...



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Offline Chris_the_Animal

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Re: Commander Chat for cRPG - Poll inside.
« Reply #73 on: October 31, 2013, 10:53:44 am »
+2
I made some first experiences with the Commander System.
At the start of the map i just clicked Esc and choosed "Apply for commander spot"
then a poll poped up for my team mates and i got accepted pretty fast.
The commander chat is on the "O" key and only the commander can write. The words are in bright blue :)

I gace some commands and we won 4 rounds in a row due to good teamwork. I didnt see any points i gain or something that shows that somebody got commander skills overall. Maybe i didnt see or its just to early after patch release :/

One other problem was the next map. I didnt apply to commander. After 10 secs there was still no poll to vote for a commander so i tried to apply for the commander spot again, but no poll showed up. So we had no commander for the whole map. I wonder how this can happen? :/


Overall a very nice function with some bugs that need to be fixed :)
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Offline Paul

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Re: Commander Chat for cRPG - Poll inside.
« Reply #74 on: October 31, 2013, 11:18:33 am »
+4
I'll look into it this evening.