Poll

Would you like to see this implemented?

Yes, a commander system is worth a try.
158 (79%)
No
42 (21%)

Total Members Voted: 199

Author Topic: Commander Chat for cRPG - Poll inside.  (Read 6767 times)

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Offline karasu

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Re: Commander Chat for cRPG - Poll inside.
« Reply #30 on: October 18, 2013, 02:51:44 am »
+3
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Offline Vermilion

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Re: Commander Chat for cRPG - Poll inside.
« Reply #31 on: October 18, 2013, 03:06:57 am »
0
You got it all wrong. This idea is to promote TEAMPLAY, introduce interesting new tactics, not to stroke some leader ego's.  The moment a leader shows some disgusting ego, people will simply stop following his orders. I don't think assholes have even a slight chance to become frequent commanders.

I get that it's to promote team play.

What I'm saying is the selection process of who becomes the "commander" is completely faulted.

Their W:L ratio will only reflect their ability to lead IF everyone always follows their command. The moment people stop following is not necessarily the same moment people start loosing. So, by not following someones commands you could win the game and improve their W:L ratio. Equally by not following a good commanders commands, you could throw the round and cause a good commander to loose, lowing their W:L ratio.

Banner balance is another issue in two ways
1. Pretty much same as above. Clan leader could control their clan members which will have a massive impact on the teams W:L ratio, no matter what commands are given by the "commander".
2. One team stacks their clan and dominates the server. Messes with both sides commander ratings.

Leechers/trolls
Ending up with a team which has a high population of those which don't care about winning, don't want to play the game or simply wish to troll your W:L ratio. (remember not all of us have your admin abilities to remove them from the server)

Low server population/people leaving the server.
These can both very quickly mess with your W:L ratio through no fault of your own.

Language barrier/mental disabilities
Not everyone reads/speaks/understands the same language or can read at a sufficient level to follow a battle plan. If you end up with a lot of people who don't understand what you are typing, they can't follow your commands.


There's probably other faults as well but it's late and I'm tired (I'm EU btw). Also, I was never against other people being able to have this available, I just want to be able to hide it from my screen  :mrgreen:.

Offline Micah

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Re: Commander Chat for cRPG - Poll inside.
« Reply #32 on: October 18, 2013, 05:40:42 am »
0
(click to show/hide)
I think , that the point you are missing is, that the way the idea works is pretty unintrusive and optional for either side, commanding and following commands. At least it should be aimed, to implement it this way. Its basicaly an option to untilize the mechanic if needed, working after the principe: Any tactics is better than non at all.
I do agree, that the election algorithm isnt 100% guaranted to find the player with the "highest" commanding skills, as well as its not a necessary criteria, in order to simply increase the level of tactical play. Any simple order, followed by a majority of the team is still about 1000% increase in battle coordination, compared to what it is right now ,pst of the time in a filled server.

I do not intend to follow commands all the time, yet i do think, that it really could increase the overal teamplay and fun in battle for me. You on the other hand , should try to not only emphazise exploitability and weaknesses. We still have admins around quite often ( at least in battle) who will certainly take over,  if things go out of hand ;)
« Last Edit: October 18, 2013, 05:45:26 am by Micah »
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Offline pingpong

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Re: Commander Chat for cRPG - Poll inside.
« Reply #33 on: October 18, 2013, 07:11:43 am »
+3
Nope, this is never going to work, teamplay needs ingame voicechat to be effective, not some gayspergnerd raging in chat with font THIS BIG and really fabulous color  , i would just mute his ass.

Lets just stick to I NEED HELP , IM BUILDING A SIEGE TOWER, ENEMIES INSIDE OUR BASE and other randomness, its what makes this game unique.

Offline Torost

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Re: Commander Chat for cRPG - Poll inside.
« Reply #34 on: October 18, 2013, 08:09:48 am »
0
Teamwork worked pretty good in the beginning of crpg.
With only teamchat and basic plans.(abit more advanced than go left,go right)
It was really  exciting to see if the plan would work.
People would acknowledge some of the veteran players (Oberyn, Varyag)and actually do as they said.
Beeing a veteran then meant that you could afford a horse and mailarmor :D

People would follow commands as long as it worked, if a plan failed 2 times in a row. Then there was an opening for a new plan, or anarchy.

I think it was easier in the past, as battles were more like 20 vs 20.
No alttabbing out,people used the DEADtime to plan new attacks and people moved as a group.
There was less or no autobalance then, so the team would be intact untill mapchange.

There were more signal to noise in the chat aswell.
And in general less retardation. :D



Offline the real god emperor

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Re: Commander Chat for cRPG - Poll inside.
« Reply #35 on: October 18, 2013, 08:37:26 am »
+1
I think its gonna be nice but if some buttholebecomes commander e.g. lanicor and spams his cmmndr chat with a bunch of insults , its gonna be worse than evah

Offline GRANDMOM

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Re: Commander Chat for cRPG - Poll inside.
« Reply #36 on: October 18, 2013, 08:46:09 am »
+1
Totally worth a try, like others said.



I'll just add one thing :


Why not add the M&B voice command (Infantry/archers/cavalry, move/attack/etc) with F1-9, mixing it with current flag system + cRPG voice commands ?
If flags were LOCKED for the sole use of the Commander, and that his voice command were in a BRIGHT FONT, it would be very easy and efficient to use!



Like others also said, TS > typing. But if you have shortcuts to give orders fast, it can put the Commander on the same level as TS (without the detailed orders).

This +1

Also, we could try and like said before it could be evaluated and removed if not working - so there is no problem - DO IT
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Offline DumpsterNerd

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Re: Commander Chat for cRPG - Poll inside.
« Reply #37 on: October 18, 2013, 09:35:02 am »
0
If anyone ever played the original Planetside, they would know just how awful of an idea 'command chat' is. 

Also, I distinctly remember "strategy" in battle being banned (shieldwalling in barns, etc) but that may have been closer to delaying.

I'd like to see this implemented, but I feel it'll cause more harm than good.

Offline Thomek

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Re: Commander Chat for cRPG - Poll inside.
« Reply #38 on: October 18, 2013, 10:15:20 am »
0
Did I mention font anywhere?

For all i care it will be similar to admin chat.

@Vermilion, yes but over time bad teams will affect all commanders, good and bad. I'm sure there will be som crying and drama in the beginning, but then some people will start to raise above the scrubs and find ways to deal with it. If this system should turn out to actually work, there's always that chance, perhaps devs will be more motivated to do something hard like (for sure optional) voice chat, who knows?
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Offline Prpavi

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Re: Commander Chat for cRPG - Poll inside.
« Reply #39 on: October 18, 2013, 12:08:07 pm »
0
Voted Yes seems like an interesting idea and if it works like it used to it will be fun.

My suggestion is to completely remove K:D from the website and add W:L why do we even need K:D O.o

This will put more focus on winning rounds not heroing and getting valor.

Also be more strict with chat spam to make this system more effective.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline no_rules_just_play

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Re: Commander Chat for cRPG - Poll inside.
« Reply #40 on: October 18, 2013, 12:30:14 pm »
0
In my opinion this will only add a grind factor to the game, maybe not for everyone but certainly for the people that make a chance to get the best win/loss ratio.
(will use grey order vs HRE as example as I am the most used to that :P)

People will refuse to join the server if they know they are losing, people will stop playing for fun and GTX even FASTER than they are doing now already.
They will purely play for winning to just keep that title of commander (yes, I feel a grey order vs HRE stand off coming), and no more for fun (eg using  your main to troll a bit around)

Players are carried by their clan, is it because grey order or HRE win multiple rounds on siege that ALL of them are suited for commander? No, I know both from grey order and HRE people that are absolutely not fit for commanding but are able to get a good multi because the combination of their skills and others' skills together makes their (clanstacking) team so unbeatable. So the guy with the commander chat is not always the one that can help the team to victory.

Offline Prpavi

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Re: Commander Chat for cRPG - Poll inside.
« Reply #41 on: October 18, 2013, 12:39:14 pm »
0
Also forgot to write, it would be crucial to have a thread opened with feedback to this feature on the forums and if it looks not to be working, if it's brokes somehow or needs tweaks it should be done within days not months like it's usuall practice of this mod, because if this fail miserably it might as well chase away little active playerbase we have left.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Thomek

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Re: Commander Chat for cRPG - Poll inside.
« Reply #42 on: October 18, 2013, 12:56:15 pm »
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In my opinion this will only add a grind factor to the game, maybe not for everyone but certainly for the people that make a chance to get the best win/loss ratio.
(will use grey order vs HRE as example as I am the most used to that :P)

People will refuse to join the server if they know they are losing, people will stop playing for fun and GTX even FASTER than they are doing now already.
They will purely play for winning to just keep that title of commander (yes, I feel a grey order vs HRE stand off coming), and no more for fun (eg using  your main to troll a bit around)

Players are carried by their clan, is it because grey order or HRE win multiple rounds on siege that ALL of them are suited for commander? No, I know both from grey order and HRE people that are absolutely not fit for commanding but are able to get a good multi because the combination of their skills and others' skills together makes their (clanstacking) team so unbeatable. So the guy with the commander chat is not always the one that can help the team to victory.

This is not for siege.. At least not at first.
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Offline Utrakil

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Re: Commander Chat for cRPG - Poll inside.
« Reply #43 on: October 18, 2013, 01:03:33 pm »
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Also forgot to write, it would be crucial to have a thread opened with feedback to this feature on the forums and if it looks not to be working, if it's brokes somehow or needs tweaks it should be done within days not months like it's usuall practice of this mod, because if this fail miserably it might as well chase away little active playerbase we have left.
The Idea is that people can  follow the comander but do not have to. So if the whole thing fails there is no damage done because everybody can go running uncoordinated as before.
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Offline Prpavi

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Re: Commander Chat for cRPG - Poll inside.
« Reply #44 on: October 18, 2013, 01:08:37 pm »
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The Idea is that people can  follow the comander but do not have to. So if the whole thing fails there is no damage done because everybody can go running uncoordinated as before.

I get that, but if the idea fails and people decide not to follow the leader and you get a rager spamming the chat it would not be plesant. Option to mute the commander would help but that kinda defeats the purpose.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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