Author Topic: why onehanders are currently op..  (Read 7431 times)

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Offline Tibe

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Re: why onehanders are currently op..
« Reply #60 on: October 14, 2013, 08:51:49 pm »
+2
Moral of the story? We are all biased.

As much as i can say it, where your opinion goes towards depends who you faced against in the field. An actual expert or beginner. The thing with shielders is that they really dont stand out aswell as greatswordmy old friends do, even when high on scoreboard. Hence the term "2h heroes" is used a lot and not "shielder heroes" or "swashbuckler heroes". So when they get schooled by them they get rather suprised, totally forgetting that many shielders have played this game for years now sticking to their class same as some popular pole or 2h players.

As for the king of the battlefield thing. I kinda agree. There is no class better then shielder, for charging straight in the middle of the shitstorm hoping to come out alive. But it does have a lot of minuses for that matter. Not being in the shitstorm and going 1 vs 1 is really not so easy anymore.

Offline Torben

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Re: why onehanders are currently op..
« Reply #61 on: October 14, 2013, 09:18:20 pm »
+1
Heavyyyyy Laaaance

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Offline Bjord

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Re: why onehanders are currently op..
« Reply #62 on: October 14, 2013, 09:25:31 pm »
0
This is me posting in a QQfio thread

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Offline Kajia

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Re: why onehanders are currently op..
« Reply #63 on: October 14, 2013, 09:27:30 pm »
+3
explain how turning while the swing is released dousnt ad to the speed/damage?
as far as I understand it, the turnspeed of your character (mouse) simply does not influence the damage output, but your character movement (WASD) does. so, either way, long weapons have an advantage if you utilize the length and try to hit your enemy while circling/side-strafing. as you may have noticed in your own playstyle keeping the walking speed up when around other players, and hitting them ever so slightly will do enough damage to eventually kill him. this is also why 1-handers are NOT benefitted as much as 2-handers and polearms in this regard -- they simply can't stay away to circle the enemy, they will have to engage. and they also don't have such wide areas to cover with one swing, and this is one very important disadvantage if you think about it, as with more speed and turning speed hits become very hard to evade. you can easily avoid my 1h swing and still hit me when you move just one step.

and you seem to heavely overlook the fact that 1 handers can block ranged witch is freakin huge in battle, ...
aren't you using a shield too before going into melee? or is my memory flawed?

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Offline Darkkarma

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Re: why onehanders are currently op..
« Reply #64 on: October 14, 2013, 09:41:25 pm »
+1
Why hasn't this been moved to the chamber of tears?
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Offline Kafein

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Re: why onehanders are currently op..
« Reply #65 on: October 14, 2013, 09:42:14 pm »
+1
Why hasn't this been moved to the chamber of tears?

Because what's the use of a forum if we can't use it to discuss things ?

Offline Penitent

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Re: why onehanders are currently op..
« Reply #66 on: October 14, 2013, 09:45:26 pm »
+2
Because what's the use of a forum if we can't use it to discuss things ?

Discussing for balance goes in the balance section.

Complaining about why you think a weapon is OP (read the title of this thread) in the general seciton = move to chamber of tears.

Offline Falka

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Re: why onehanders are currently op..
« Reply #67 on: October 14, 2013, 09:47:48 pm »
+1
(click to show/hide)

This is neverending fight, shielders (or at least a big part of them) will whine how weak their class is, the other classes will whine how OP are shielders. When devs will nerf shielders there'll be whining that some other class is OP. The point is not to catch the cat but to chase it (um, is there such a saying in english? probably not  :wink: ). Discussion can be entertaining from time to time, but shouldn't be taken too seriously.

To the topic; dunno if shielders are OP, maybe they are, maybe not, I'm not the one who can judge it. After 2 years of playing exclusively as 2h, currently I play only as a shielder/1h and in some circumstances I think this class is really OP, but sometimes, e.g. when I fight with someone with bardiche and get stun after every single hit, I feel so weak...  :( But I try not to look for easy explanations, whinning that this or that is OP. If I screwed, I screwed, noone else to blame but me  :wink: Which doesn't change ofc that maybe shielders are OP, 1h nudge+hit combo is OP, that's for sure, I have no problem with admiting it  :P

At the end of day I don't think it really matters. There was plenty of buffs and nerfs through last 3 years and we're still here. It's the only game I play since spring 2010 and I'm sure one more buff or nerf will not make me quit :P
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Offline sF_Guardian

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Re: why onehanders are currently op..
« Reply #68 on: October 14, 2013, 09:56:29 pm »
+1
How pathetic...
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline rufio

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Re: why onehanders are currently op..
« Reply #69 on: October 14, 2013, 09:57:18 pm »
-2
silence maggot
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Offline Elindor

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Re: why onehanders are currently op..
« Reply #70 on: October 14, 2013, 10:00:24 pm »
+4
Like someone said in the other thread about this topic - nerf all stabs.

They are definitely the least physics-based of all the actions in the game...and are always jenky :)
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Offline sF_Guardian

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Re: why onehanders are currently op..
« Reply #71 on: October 14, 2013, 10:00:48 pm »
0
At least this is giving me a good laugh, thanks bro :)
(click to show/hide)
I don't want to give a feedback to molly neither i want to ban him,I wanted to give advise high authorities to take his admin rights.Panos you monkey wrench where would u put this topic enlighten me you cancer fuck.

Offline CrazyCracka420

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Re: why onehanders are currently op..
« Reply #72 on: October 14, 2013, 10:12:19 pm »
+3
silence maggot

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Offline Joshly

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Re: why onehanders are currently op..
« Reply #73 on: October 14, 2013, 10:43:19 pm »
+8
Having played one hand for so long (and having always been a stabber, mind you) I find the current stab for 1h a bit more user friendly. With the added turn rate and adjusted reach, you do not have to hold your stabs until you are looking directly at the person (which is much better than the alternative). I wouldn't disagree that its not exactly balanced, if possible the time for the stab to be 'ready' could be a tad bit longer to keep people from catching a surprise(Can I get a 2h stab for my 1h? That would make it fair).

But as far as shielders being the 'best' class, I would disagree. Shields are strong, yes, they also block arrows to - fair point made. But they are also devastated by anything with bonus against shield (which is generally 2h or pole with a HIGH Str/Dmg value). You also have to take more agility in a build to keep up, example being my shield accounts for HALF of my total equipment weight - that itself is a huge factor. 1h weapons are often light, so once the shield breaks you are consistently blocking, hoping for a chance to get a swing(sometimes simply resulting in a hiltslash from 2h). Weapon glances are fairly regular against high armor, change the way you fight heavy armor or the weapons in which you use, something I don't often see for people using 2h or pole.

TL:DR - 1h or 1h/shielder don't need any more tweaking as much as the next class.

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Offline Froto_the_Loc

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Re: why onehanders are currently op..
« Reply #74 on: October 14, 2013, 10:51:47 pm »
+3
why crynoobs bring me great physical pain..

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Down with monotonous pure classes!