Author Topic: why onehanders are currently op..  (Read 7462 times)

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Offline rufio

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Re: why onehanders are currently op..
« Reply #45 on: October 14, 2013, 07:30:21 pm »
-9
Sooooo a stab on par with what a pole arm and 2h sword can do is overpowered? Your fucking silly. Should of known when a man uses a peter pan character as his name

 murican crpg isnt on par with eu , thx for your feedback , but saying all weapon stabs are on par just shows you're not a good player. just go test it, but i guess you're a troll. also bon jovi sux kk bye
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Offline Osiris

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Re: why onehanders are currently op..
« Reply #46 on: October 14, 2013, 07:31:24 pm »
+3
so what you are saying rufio is that despite having a less efficient build in terms of power/speed and smaller weapon with less damage you want to nerf 1h until the only thing they have going for them is blocking arrows? :P

As for weapon stabs i find longsword users far deadlier and awlpikes a joke
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Offline Penitent

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Re: why onehanders are currently op..
« Reply #47 on: October 14, 2013, 07:37:05 pm »
+6
To the chamber of tears!

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Re: why onehanders are currently op..
« Reply #48 on: October 14, 2013, 07:38:49 pm »
+2
Well Bon Jovi is quite nice but that´s not the point, I want to hear a single GOOD argument why Onehanders are OP compared to Twohanders and Polearms.
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Offline rufio

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Re: why onehanders are currently op..
« Reply #49 on: October 14, 2013, 07:40:02 pm »
-2
i agree that longswords are bs, and polearms stab also need a rework, but what people dont seem to realize is im posting this from a battle perspective where all classes are intwined, and not from a dual perspective. like other people have stated 1handers dont have a real weakness anymore. and even 1 vs 1 they are probably the winning class considering they have the longer nudge. im also not calling for a huge nerf, only thing i really want is the stab animation tweaked so its not as rediculous as it is now. most unbiased players can agree on this, i just mentioned all the other things to put into perspective how wellrounded 1handers actually are, and to justify the tweak on the stab.
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Offline Osiris

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Re: why onehanders are currently op..
« Reply #50 on: October 14, 2013, 07:42:03 pm »
0
stab speed could be nerfed a little OR damage as for nudge that is only good without a shield. if you try to nudge while blocking you get hit if you do normal nudge you dont really get any advantage. polearm and 2h nudges are no different to 1h nudges with shield. I agree that 1h no shield nudge needs a nerf but i heard that is already comming
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Offline Micah

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Re: why onehanders are currently op..
« Reply #51 on: October 14, 2013, 07:48:04 pm »
+4
am i the only one that think, that 1h and 1h+shield are two completely different worlds and that in this thread people seem to not even consider to differenciate ? for me pure 1h is fine with power thrust .. and other sneaked in buffs ( cant dodge right swing ), 1h may even have deserved some love ... but in combination with a shield its controverse the least ... :oops:
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Offline Penitent

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Re: why onehanders are currently op..
« Reply #52 on: October 14, 2013, 07:52:40 pm »
+4
The trail of tears began for all the 2H elites
The 1H men came to trade and borrow
But then they would not leave
Some of us were taken by boat, and died at sea
Those of us who lived were sold to slavery

We welcomed them as brothers, knowing nothing of their greed
Born hunters not the hunted, as the 1H hunts for me
We are descendants of the animals we live among them free
Our trail of tears would end, one day at wounded knee

 Manowar - Spirit Horse Of The Cherokee 2H Elite Lyrics

Offline Kajia

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Re: why onehanders are currently op..
« Reply #53 on: October 14, 2013, 08:03:24 pm »
+7
30% more turn rate, meaning more damage, ...
lol, rufio are you tripping? 1-handers have much less effective spots in sideswings, compared to your favorite class -- aren't you 2h? talking about turn-speed? jesus christ, man, stop smoking, no offense.

the only reason at all to nerf 1h imo, would be when ALL WEAPONS together get a speed and dmg nerf, to level out some of the crazy damage bursts that make even upper-middle-tier armor kinda useless -- which won't happen, because people like the "action", and most of us can still keep up, reaction-wise.

really, I wouldn't mind using slower weapons when everyone else uses slower weapons too. fuck I could even bear less swing and stab damage and more glances as long as it's equally shared across the board. 90% of the more rage-worthy deaths I experience are by 2h-users like you, who circle, kick and spam me while my mouse movement can't keep up with turning and blocking at the same time. not to speak of the crazy damage you guys deal, even with katanas. as far as my playing goes, 2h glances are very rare even with as little as 15 STR. (and I shouldn't exclude polearms from this, all the same for them)
these are all flaws of the engine mostly, but what you're telling us is totally counter-productive. the balancing is there to make it fair, not to give advantages, mind you.
« Last Edit: October 14, 2013, 08:09:27 pm by Kajia »

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Offline Kafein

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Re: why onehanders are currently op..
« Reply #54 on: October 14, 2013, 08:05:11 pm »
+5
i agree that longswords are bs, and polearms stab also need a rework, but what people dont seem to realize is im posting this from a battle perspective where all classes are intwined, and not from a dual perspective. like other people have stated 1handers dont have a real weakness anymore. and even 1 vs 1 they are probably the winning class considering they have the longer nudge. im also not calling for a huge nerf, only thing i really want is the stab animation tweaked so its not as rediculous as it is now. most unbiased players can agree on this, i just mentioned all the other things to put into perspective how wellrounded 1handers actually are, and to justify the tweak on the stab.

You are overlooking (willingly ?) how blatantly more broken the 2h stab remains. The fairest solution would be to rework all stabs the same way, making them active up until a little earlier than what 1h currently can do, like 80% of the arm extension for example. Then you can tweak damage up a little bit on 2h stabs, and maybe a little bit down for some 1h and the fastest polearms if necessary.

Btw 1h have an array of real weaknesses. For starters, weapons that are worse in every way. Second, cavalry (we are talking about battle, you said it yourself). Third, blockstun unless you use the heavy 1h weapons. Fourth, axes in conjunction with blockstun have a huge advantage over heavy shield + light sword setups. Fifth, agility because when you have short reach and slow movement, even a noob backpedaler is enough to give you a hard time. Last but not least, skill points equivalent to one or two levels dumped into shield skill.

Offline rufio

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Re: why onehanders are currently op..
« Reply #55 on: October 14, 2013, 08:14:32 pm »
-3
as a stabby 1 hander i have 0 problem with cav, srsly cav is like the most nerfed class in this game. and i use a heavy greatsword, so my turn speed is pretty shit, my stabs also fucks me over alot because the stun on them when glancing or blocked is very punishing, wtich i have not experienced when playing as 1 hander. and you seem to heavely overlook the fact that 1 handers can block ranged witch is freakin huge in battle, ofc you run arround naked with a sword so hey you wouldnt know.... 1 handers can facehug stab way more effective than 2handers asfar as ive experienced, maybe the longswords and shorter are more effective than what i use. alot of polearms are also great on facehug stabs.
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Offline Falka

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Re: why onehanders are currently op..
« Reply #56 on: October 14, 2013, 08:34:17 pm »
+8
(click to show/hide)

I read what Kafein said and think: holy fuck! these 1handers are really underpowered, shitty weapons, stun, useless overweigth shields, have a mercy devs and buff shielders goddamnit!  :shock:

Then I read Rufios post

(click to show/hide)

There's no doubt, shielders are the kings of battlefield, OP in every bloody aspect, the best class, no contest, no contest guys.

Moral of the story? We are all biased.

(click to show/hide)
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Offline Kafein

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Re: why onehanders are currently op..
« Reply #57 on: October 14, 2013, 08:41:13 pm »
+2
as a stabby 1 hander i have 0 problem with cav, srsly cav is like the most nerfed class in this game.

Hence why I abandoned it after 10 gens. If you don't have any problem against cav with a stabby 1h, then you can't have problems against cav with any other class. It's pretty easy to deal with cav, only slightly less so with 1h.

and i use a heavy greatsword, so my turn speed is pretty shit, my stabs also fucks me over alot because the stun on them when glancing or blocked is very punishing, wtich i have not experienced when playing as 1 hander.

You did experience it, but forgot about it.

and you seem to heavely overlook the fact that 1 handers can block ranged witch is freakin huge in battle, ofc you run arround naked with a sword so hey you wouldnt know....

I do still have shield skill and frequently grab shields on the floor. The movement speed/agility reduction is huge too, even when not blocking. When blocking you move at half speed.

1 handers can facehug stab way more effective than 2handers asfar as ive experienced, maybe the longswords and shorter are more effective than what i use

It makes sense to me that short weapons are better than long weapons when up close and personal.

. alot of polearms are also great on facehug stabs.

This is because facehug stabbing ingame gets easier the more damage you have. 2h have ridiculous stab animations, they got their stab damage nerfed instead of their animation tweaked, they can't facehug stab as good anymore.




I read what Kafein said and think: holy fuck! these 1handers are really underpowered, shitty weapons, stun, useless overweigth shields, have a mercy devs and buff shielders goddamnit!  :shock:

I personally think balance is pretty much ok right now, and it has been pretty much ok for a very long time. Rufio asked for 1h weaknesses, I'm not going to tell you how good a MW military hammer is.

Offline Grumbs

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Re: why onehanders are currently op..
« Reply #58 on: October 14, 2013, 08:45:54 pm »
0
Main problem is trying to balance 1 handers with poles/2 handers without taking into account the utility of the shield on battle. Giving 1 handers a very good stab is like giving Hoplites an overhead or side swings
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Offline CrazyCracka420

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Re: why onehanders are currently op..
« Reply #59 on: October 14, 2013, 08:48:05 pm »
+2
This is me posting in a QQfio thread

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