Things that should 100% be changed:
Remove wpf restriction.
-Yes, or highly tweak
Have wpf have much more of an effect on accuracy.
-Yes
Have shields lower accuracy.
-As a shielder, I would be fine with this. Even if you throw with a shield, there is still quite a bit of cooldown before we can shield again.
Have heirlooming throwing weapons increase stack size again.
- Not really sure what to think of this. First we need stack sized fixed in general.
Current points of discussion:
If throwing weapons are all made 1 slot, is it even possible for them to receive stack bonuses when three stacks are equipped?
-It depends if the maximum amount that can be carried for that weapon is an acceptable amount. 1slot +1 stack = +4 overall. For weapons with default stack sizes below 5 or 4, that's unacceptable.
Should base throwing damage be reduced and have power throw increase damage by a larger amount?
-Yes. There should be a decent reward for investing in throwing. Don't invest, and expect a bad payoff.
Should the powerthrow requirement to use some weapons be increased?
-The high damage weapons needs a higher requirement, definitely. The whole PT spectrum should be used (up to like 8-9 difficulty). Even with crap accuracy, if a high damage throwing weapon is thrown at a group of people, it's bound to hit somebody.
Should powerthrow effect possible throw distance?
-Never really thought of this before. The throwing distance seems acceptable currently. If we throw at ~ a 45 degree angle, it still goes very far (albeit very slow).
Should wpf effect throw speed?
-Throw speed as in the delay or the actual speed of the projectile? It would be nice if projectile speed gets increased. Throwing is already very fast compared to other ranged weapons as far as throwing multiple times is concerned, so no problem there.
How do you deter people from using throwing weapons without point investment? (aka plate 2h dudes tk'ing because they have no throwing wpf)
-There were suggestions for higher difficulty and higher slots. A medium-high slot like 2 and a higher difficulty seems fine. 3 slots seems like it'll work for something like the throwing lances, though.
Should base stack size be increase, or should slots be reduced? Possible other options?
-Just increase stack size. Higher slots decrease the effectiveness over increasing stack sizes through looms, and prevents slot abuse from hybrids and more dedication to having them as a viable option.
Other possible ideas.