Author Topic: 0.223  (Read 41006 times)

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Offline Magikarp

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Re: 0.223
« Reply #90 on: May 12, 2011, 10:22:53 pm »
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Cav whiners win again.

Arabian Warhorse / Courser users win again.

Armoured Horses users got fucked, again.
Don't mind the fish.

Offline Thovex

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Re: 0.223
« Reply #91 on: May 12, 2011, 10:27:33 pm »
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Don't think the game has ever been this balanced before, so great job devs.  :D Cav is still a bit too strong in my opinion tho, 1shotting everything they run past.

That's because a 80km/h lance flying at you will probably kill you.
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Offline Dekarn

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Re: 0.223
« Reply #92 on: May 12, 2011, 10:42:36 pm »
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Is anyone else having problems with the mod crashing since this ver 222 and 223.  Since installing them onto the mod, as soon as i joined a server it crashed.. with a "windows unexpected error report".  Iv tried Removing mod, d/l and installing the complete version of crpg. Which seemed to work for a few hours but when i left the game and come back to it now i am getting the same again: "Unexpected error" followed by the game closing down.

Anyone having a similiar prob or does anyone have any idea?

Offline Ronan

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Re: 0.223
« Reply #93 on: May 12, 2011, 10:48:34 pm »
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So is the plan to get rid of throwing? Theres no point to throw now... Very limited ammo, and now the only thrower will be war darts and even they wont get many(if any) kills. I was working on being a cav thrower, but that went out the window as soon as this .223 patch came out. So now youre either melee, bow, or cav? Might as well make them into classes if youre going to limit everything.

On a more positive note: It does seem more balanced.

Edit: And u nerfed horses? only +2 speed between a normal courser and the champion? WTF? Really? Did I just waste all my looms for jack shit, Err this is getting frustrating
« Last Edit: May 13, 2011, 12:04:32 am by Ronan »

Offline Jambi

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Re: 0.223
« Reply #94 on: May 12, 2011, 11:19:08 pm »
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ok, what do you want to hear

Have an IQ test for Admin/Developer applicants.

Strategus.

Minor bug fixes. Before implementing new stuff

Strategus

Strategus

Stop buffing one class while nerfing another. It will end up in an endless seesaw patchfest.

Strategus

make me happy :D
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Offline Jambi

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Re: 0.223
« Reply #95 on: May 12, 2011, 11:22:07 pm »
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You ever been hit with a lance from horseback to the back of your head IRL at full gallop? thought not

A underarm-couched perhaps.

But i dont see much people do that anymore. Cause its way more easier to bump, lolstab people in 1 hit.
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Offline Spawny

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Re: 0.223
« Reply #96 on: May 12, 2011, 11:23:25 pm »
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THANK!

For killing my thrower. Had lot's of fun with heavy axes at patch 0.221.

Couldn't use those effectively after patch 0.222 because of the wpf/accuracy nerf. BUT, I could redo my heirlooms so I picked war darts to heirloom, since they were the only remotely accurate throwing weapon that still did some damage. Sure, it still took 4 war darts to kill a guy in mail with 11 PT but it was slightly effective.

Now my stacksize got cut in half too. 16 wardarts I can't even use to block with. 12 if I bring a 1h weapon. Need 4 to kill a guy. Need 20 or more to break a shield. My potential kills with throwing weapons has been reduced to 3-4 if I hit all of em. On the same guys.

Nice.

And thanks again.
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Offline Magikarp

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Re: 0.223
« Reply #97 on: May 12, 2011, 11:24:30 pm »
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A underarm-couched perhaps.

But i dont see much people do that anymore. Cause its way more easier to bump, lolstab people in 1 hit.
That's bull, we can't bump lolstab onehit. Unless people, like you, are wearing felt hats, which will make sure you die of any hit to the head instantly.
Don't mind the fish.

Offline Gisbert_of_Thuringia

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Re: 0.223
« Reply #98 on: May 12, 2011, 11:27:18 pm »
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Beauchamp I agree with you. Hitboxes are weird at the moment.
Was playing DTV today and I got no headshots although I stood directly above my targets and always hit directly into their head o.O


@Thovex: Please show me a horse with 80Km/h ^^  not even without armour and an armoured on it a horse reaches 80Km/h :D

Offline dannymyman

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Re: 0.223
« Reply #99 on: May 12, 2011, 11:33:34 pm »
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For some reason when i download this and overwrite it in my crpg folder it just says its already there so i skip it and say rewrite it then go on the game it self and then crpg then try to join a server but it says i dont have the module version 0.223.Can you guys help me out thanks :)
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Offline Jambi

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Re: 0.223
« Reply #100 on: May 12, 2011, 11:34:15 pm »
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In my oppinion CRPG is moving into the right direction.

I mean. its a good start, when you deconstruct something piece by piece and break it. In order for you to understand how to fix and improve it. I guess atm, we entered the breaking part :D

trolol
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Offline ManOfWar

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Re: 0.223
« Reply #101 on: May 12, 2011, 11:45:41 pm »
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THANK!

For killing my thrower. Had lot's of fun with heavy axes at patch 0.221.

Couldn't use those effectively after patch 0.222 because of the wpf/accuracy nerf. BUT, I could redo my heirlooms so I picked war darts to heirloom, since they were the only remotely accurate throwing weapon that still did some damage. Sure, it still took 4 war darts to kill a guy in mail with 11 PT but it was slightly effective.

Now my stacksize got cut in half too. 16 wardarts I can't even use to block with. 12 if I bring a 1h weapon. Need 4 to kill a guy. Need 20 or more to break a shield. My potential kills with throwing weapons has been reduced to 3-4 if I hit all of em. On the same guys.

Nice.

And thanks again.

There is a dearth of throwers now indeed, they nerfed the fuck out of them
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Offline Miley

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Re: 0.223
« Reply #102 on: May 12, 2011, 11:48:37 pm »
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I've downloaded various times, and it keep doing this stuff:

http://img718.imageshack.us/g/mb2953.jpg/

Somebody please help me. I download the link, and I just put it into the modules folder. Is that not what I'm supposed to do?

Offline Malaclypse

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Re: 0.223
« Reply #103 on: May 12, 2011, 11:52:27 pm »
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not sure if this is intended, but in .222 DTV was great. You had a reasonable head start at the beginning of a round to prepare for 3 waves of attackers. Now it seems like we spawn almost simultaneously in .223
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Offline Espu

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Re: 0.223
« Reply #104 on: May 12, 2011, 11:53:41 pm »
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not sure if this is intended, but in .222 DTV was great. You had a reasonable head start at the beginning of a round to prepare for 3 waves of attackers. Now it seems like we spawn almost simultaneously in .223

This is fixed serverside soon.