Author Topic: eu1 tonight  (Read 8195 times)

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Offline Mr.K.

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Re: eu1 tonight
« Reply #75 on: September 07, 2013, 10:14:02 am »
0
meh who wants to waste fun playing time standing near archers :D

It can be fun trying to deal with heroes coming one by one at you trying to kill that ranged guy next to you. You are also guaranteed to have at least one suicidal cavalryman attack you at some point. In a long run it's boring, but if even a few people would do it for even a few rounds the games would end up being much more tactical and less mindless charging. The point system could be changed to give "assists" to guys defending ranged.

However archers themselves should seek for protection as well and learn to use it better. For some reason they don't want to stay still. If I stand next to you with a damn spear, just stand in one spot (unless being shot at) and pewpew. If the archer moves, not only does the spearman need to keep an eye on the enemy cav, but also the friendly archer that constantly keeps running away. 3m space is enough for a good cav to take that archer out without any risk of getting stopped by the spear. Please stay as close as possible, thank you.

Offline Molly

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Re: eu1 tonight
« Reply #76 on: September 07, 2013, 10:20:58 am »
+1
It can be fun trying to deal with heroes coming one by one at you trying to kill that ranged guy next to you. You are also guaranteed to have at least one suicidal cavalryman attack you at some point. In a long run it's boring, but if even a few people would do it for even a few rounds the games would end up being much more tactical and less mindless charging. The point system could be changed to give "assists" to guys defending ranged.

However archers themselves should seek for protection as well and learn to use it better. For some reason they don't want to stay still. If I stand next to you with a damn spear, just stand in one spot (unless being shot at) and pewpew. If the archer moves, not only does the spearman need to keep an eye on the enemy cav, but also the friendly archer that constantly keeps running away. 3m space is enough for a good cav to take that archer out without any risk of getting stopped by the spear. Please stay as close as possible, thank you.
No, no. You can't say something bad about archers. According to Xynox only melee is stupid and archers are the smart people here.
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Offline XyNox

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Re: eu1 tonight
« Reply #77 on: September 07, 2013, 10:52:41 am »
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No, no. You can't say something bad about archers. According to Xynox only melee is stupid and archers are the smart people here.

Stop being butthurt will ya. There are melees who do a fine job at defending ranged ( Sorokopud comes to mind ). All I say is that most melees dont give a fuck and still QQ in the end because their team cant defend against ranged.
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Offline Osiris

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Re: eu1 tonight
« Reply #78 on: September 07, 2013, 10:54:14 am »
+4
Stop being butthurt will ya. There are melees who do a fine job at defending ranged ( Sorokopud comes to mind ). All I say is that most melees dont give a fuck and still QQ in the end because their team cant defend against ranged.

that's because most (not all) ranged don't aim at other ranged. they aim for lightly armored infantry or the easiest target they can see. I only defend archers/xbows if i know they are worth it or they are my clan mates :P (or if we are last ones left)
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Offline Molly

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Re: eu1 tonight
« Reply #79 on: September 07, 2013, 12:41:44 pm »
+1
I have to agree with Osiris. Ranged calls melee kill hungry although most ranged people have an awful priority list during the fight.

Ignore the small troop of 5 2h heroes flanking the own teams massive blob but keep shooting into the blob instead. What could 5 2h heroes possibly achieve with backstabbing the own team which is busy keeping the enemies in check, right?

Ignore the 3 longbow archers on the hill, raining down arrows on the own team. Better shoot at a single guy running away.

Ignore the cav stomping the own team. Better try to kill the peasant hiding in some corner at the other side of the map.

Ranged iz smard play0rz!
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Offline Paul

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Re: eu1 tonight
« Reply #80 on: September 07, 2013, 01:10:05 pm »
+5
Well, archers usually have the lowest awareness because they rarely have the opportunity to use the look around function. As melee I can do it while moving/holding, as xbow while reloading. So if you want an archer to switch targets, simply tell him to. There is a good chance he isn't aware. But of course you can insult them on the forums instead.

Offline Prpavi

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Re: eu1 tonight
« Reply #81 on: September 07, 2013, 01:11:23 pm »
+2
Have to agree with the comments above. I've been using Bamboo for quite a while now and with my agi build and light/medium gear I've learned to fight outside tge melee blob watching after rangers and primarily hunting cav. The fact is there are more friendly ranged that don't give a crap about you covering them than there is melee guys trying to help. You get no cover what so ever and battle awareness is something that is a complete mystery for most of them. So tell me how am I supposed to play andwhy should I sacrifice myself for a man that doesn't give a crap about me and is not doing his job (shooting opposition ranged, cav istead of spamming melee). I don't mind dying for a man that knows what he is doing but they are few and far between, this is a pub and all your work together is just an utopia and a great argument you pull when ever people complain about ranged. Organisation in chat is also quite impossible. Used to be doable, not any more.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Molly

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Re: eu1 tonight
« Reply #82 on: September 07, 2013, 01:33:06 pm »
-1
Well, archers usually have the lowest awareness because they rarely have the opportunity to use the look around function. As melee I can do it while moving/holding, as xbow while reloading. So if you want an archer to switch targets, simply tell him to. There is a good chance he isn't aware. But of course you can insult them on the forums instead.
Yea, using team chat or voice commands while trying to stay alive will work out really good.

I gonna type "Hey, you, archer dude... might wanna shoot those guys closing in on your left maybe?" Until I finished typing that, half my team will be ripped to piece.

I saw you actually play battle a few times lately. Would have expected that you actually know what you're talking about.

My normal approach when I see an archer not noticing the melee dudes behind him, is kicking him. Worked like a charm before 0 damage was reportable. Now I've been reported 5 times for saving their ass and simply stopped giving a shit.
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Offline Corsair831

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Re: eu1 tonight
« Reply #83 on: September 07, 2013, 01:34:14 pm »
+1
love how strudog is complaining about there being a ridiculous amount of ranged and yet still has 9 - 1

YEAH YEAH RANGED IS SO OP LOL

seriously guys, archers in cRPG are SO insanely weak, if you charge at them like a moron with no thought to situation or tactics sure, they may kill you, but if you think for uuh 3 seconds, they're just so easy to kill (you can dodge their arrows by running around in circles, i mean come on .. )
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Offline Gurnisson

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Re: eu1 tonight
« Reply #84 on: September 07, 2013, 01:42:29 pm »
0
love how strudog is complaining about there being a ridiculous amount of ranged and yet still has 9 - 1

YEAH YEAH RANGED IS SO OP LOL

seriously guys, archers in cRPG are SO insanely weak, if you charge at them like a moron with no thought to situation or tactics sure, they may kill you, but if you think for uuh 3 seconds, they're just so easy to kill (you can dodge their arrows by running around in circles, i mean come on .. )

They're not weak at all. However, they're not op either (because of the change to arrow weight).
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Offline Osiris

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Re: eu1 tonight
« Reply #85 on: September 07, 2013, 01:50:43 pm »
+1
I don't think people are saying that archers are op alone. The problem only occurs when there is a high % of archers and they all get balanced to the same team, it makes them more noticeable :D
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Offline Corsair831

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Re: eu1 tonight
« Reply #86 on: September 08, 2013, 02:31:00 pm »
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I don't think people are saying that archers are op alone. The problem only occurs when there is a high % of archers and they all get balanced to the same team, it makes them more noticeable :D

and yet a 2h with loomed tin can is dangerous in all situations, not just when there's 5 of them :P
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Offline Osiris

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Re: eu1 tonight
« Reply #87 on: September 08, 2013, 02:43:03 pm »
+2
ahh the old there is no problems with balancing system or when all ranged are on one team cos 2h argument. touche
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Offline Gurnisson

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Re: eu1 tonight
« Reply #88 on: September 08, 2013, 02:48:03 pm »
+1
and yet a 2h with loomed tin can is dangerous in all situations, not just when there's 5 of them :P

I don't think people are saying that archers are op alone. The problem only occurs when there is a high % of archers and they all get balanced to the same team, it makes them more noticeable :D

Dangerous =\= op. An archer is always dangerous as well.
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Offline Grumbs

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Re: eu1 tonight
« Reply #89 on: September 08, 2013, 03:55:52 pm »
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Kind of pointless to compare ranged to 2 handers, but w/e

Ranged have no conditions to overcome to deal damage, they can do it from anywhere
You can get as many ranged as you like attacking a single target, melee can only have as many as can fit around a guy without dealing team damage and they all have to manoeuvre into position
Melee damage is easily mitigated with any melee weapon
2 handers effectiveness is 0 when they hold a shield, they become a purely defensive role until they get into range. The weight from the shield detracts from their primary role, unlike a ranged guy taking a melee weapon to block
Some xbows shoot through shields like they are paper and have no requirements, don't even need WPF
Some ranged get all the benefits of dealing damage from range without much drawback in melee. Xbows especially. A good 2 hander that starts playing ranged will rape in either situation. Most dedicated ranged aren't as experienced in melee, the ones that are have the best of both worlds.

The main thing going for melee is that they naturally employ teamwork to take out groups of players because they are right next to each other and main targets have to be in range. They can charge into a group and put ranged on the back foot so they have few team mates around. I'm not saying melee is weak, I think melee has probably at least 70% of the impact in determining who wins a round. I just think ranged is cheap and has poor game mechanics that make me wonder why they are allowed to do damage at all sometimes.

If some people had their own way the game would consist of 2 blobs pointing shields at each other while ranged pewpew for 5 mins. Gets nearly like that as it is. Its boring gameplay
« Last Edit: September 08, 2013, 04:06:02 pm by Grumbs »
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