Author Topic: do devs even test before implementing?  (Read 10318 times)

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Offline rufio

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Re: do devs even test before implementing?
« Reply #30 on: August 19, 2013, 11:14:58 am »
0
You need to open your eyes then. The blocked thrust stun of 1h has the same length as that of polearms or 2h (one of those is a tiny bit shorter than the other but I don't remember which one exactly, you get the idea). In fact unless you get chamberblocked or use an extremely slow weapon against an extremely fast one (say pike vs katana) the trust stun will never get your enemy a free hit on you in a 1v1.

Offtopic but +9000

Speed bonus is bad for your health.

From a realism point of view, it would be much easier to find weak points in your armor with a short onehander than with anything bigger. Think of it as an agile swordsman that stabbed your eyes through your visor or something.

i use a mw heavy gs, yes it is the slowest gw if u count the weight in, and yes i do get fucked on the stab stun from glances and blocks alot. i dont have this with one handers, so ye guess thats the weapon speed.
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Offline Grumpy_Nic

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Re: do devs even test before implementing?
« Reply #31 on: August 19, 2013, 11:21:59 am »
+3
This thread filled some spare minutes with laughter, thanks for posting all this bullcrap.

Offline rufio

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Re: do devs even test before implementing?
« Reply #32 on: August 19, 2013, 11:25:22 am »
-1
This thread filled some spare minutes with laughter, thanks for posting all this bullcrap.

l2p
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Offline Sagar

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Re: do devs even test before implementing?
« Reply #33 on: August 19, 2013, 11:39:12 am »
-3
I'm not lying. That player wearing Peltastos Armor and have Side Sword, agility build (maybe he recognize himself).
Just saying, it is stupid that you can make more damage with 1H sword, than 2H or polearm.

Offline Grumpy_Nic

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Re: do devs even test before implementing?
« Reply #34 on: August 19, 2013, 11:40:54 am »
+3
l2p

I play well enough to have fun while playing, thanks for asking. Please complain a bit more, I'm bored atm and need something to cheer me up.

Offline Molly

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Re: do devs even test before implementing?
« Reply #35 on: August 19, 2013, 11:43:42 am »
+2
I'm not lying. That player wearing Peltastos Armor and have Side Sword, agility build (maybe he recognize himself).
Just saying, it is stupid that you can make more damage with 1H sword, than 2H or polearm.
Yes, that would be stupid and that's why you can't.
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Offline Strudog

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Re: do devs even test before implementing?
« Reply #36 on: August 19, 2013, 11:49:23 am »
+3
I think people just need to learn to play with it for a while and not come straight to the forums when they have just been killed by a 1h, i think people have to adapt to the animation and when people will they won't QQ, as long as i top the scoreboard with my longspear, i dont care.

The only problem i have with the 1h stab is that it has not knowingly buffed 1h cav, its a OP piece of shit that just got buffed some more

NERF 1H CAV

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Offline rufio

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Re: do devs even test before implementing?
« Reply #37 on: August 19, 2013, 11:50:59 am »
-3
it also counters 1 handed cav thow... and generelizing stuff dousnt make for a good argument. i never said 1handed stabs werent underpowered before, just now they have been overbuffed, and should be tweaked down quite abit, seeing something being very op after a change and commenting on it isnt a sin. and i played some good hours before comming to forum and ''QQing'' about this.
« Last Edit: August 19, 2013, 11:54:22 am by rufio »
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Offline Paul

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Re: do devs even test before implementing?
« Reply #38 on: August 19, 2013, 12:11:41 pm »
+1
I think people just need to learn to play with it for a while and not come straight to the forums when they have just been killed by a 1h, i think people have to adapt to the animation and when people will they won't QQ, as long as i top the scoreboard with my longspear, i dont care.

The only problem i have with the 1h stab is that it has not knowingly buffed 1h cav, its a OP piece of shit that just got buffed some more

NERF 1H CAV

Afaik 1h stab on foot and 1h stab on horse are two completely different things. The latter hasn't been changed at all last patch.

Offline Strudog

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Re: do devs even test before implementing?
« Reply #39 on: August 19, 2013, 12:30:50 pm »
-1
Afaik 1h stab on foot and 1h stab on horse are two completely different things. The latter hasn't been changed at all last patch.

ok my bad, it just felt like i did. ( being 1 hit by 1h horse stab)
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Offline Kafein

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Re: do devs even test before implementing?
« Reply #40 on: August 19, 2013, 12:34:27 pm »
0
ok my bad, it just felt like i did. ( being 1 hit by 1h horse stab)

Cavs that can't onehit at high speed are pretty much useless, just saying. You can't stay somewhere and fight until your target is dead.

Offline Strudog

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Re: do devs even test before implementing?
« Reply #41 on: August 19, 2013, 12:50:37 pm »
-1
Cavs that can't onehit at high speed are pretty much useless, just saying. You can't stay somewhere and fight until your target is dead.

This is off topic so dont open if not interested about how OP 1h cav is:

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Offline Prpavi

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Re: do devs even test before implementing?
« Reply #42 on: August 19, 2013, 01:13:41 pm »
+1
Rufio stop making threads while playing the game, nothing good can come out of it, only rage.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Kafein

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Re: do devs even test before implementing?
« Reply #43 on: August 19, 2013, 02:33:48 pm »
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This is off topic so dont open if not interested about how OP 1h cav is:

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Offline Gurnisson

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Re: do devs even test before implementing?
« Reply #44 on: August 19, 2013, 02:42:06 pm »
+2
1h cav is ridiculous in cRPG. Very easy class which can be quite forgiving too. With a 21/15 build (21/18 or 18/21 if you're lucky enough to have a high level build) the effectiveness is out of this world. It's extremely powerful. I only ever played the class at level 30, but I can imagine people like Royans with their level 35 builds having an easy time.

Sarranid Cavalry Sword in Native - 28 cut
Arabian Cavalry Sword in cRPG (+3) - 36 cut

That's an eight (!) cut difference and with the more effective builds riding- and power strike-wise in cRPG, it just makes the difference even vaster.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.