Author Topic: do devs even test before implementing?  (Read 10329 times)

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Offline Elindor

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Re: do devs even test before implementing?
« Reply #60 on: August 19, 2013, 07:29:02 pm »
+4
Nice thread we got here lol.

I think we can all agree stabs in warband are not the best example of physics....now all the weapon types share this aspect, so it's balanced I guess.

I don't think 1h stab is OP necessary any more than the 2h lolstab (and I am 2h scrub) or some of the pole stabs...I just hope everyone can stop default hating on 2h now lol....although that's probably wishful thinking.
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Offline Bulzur

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Re: do devs even test before implementing?
« Reply #61 on: August 19, 2013, 07:34:41 pm »
+1
There is no bumpslash nerf in Native like in cRPG that halves damage.

There's one in cRPG ?  :shock:
That halves damage ?
Is there also the bumpthrust ? Or just the bumpslash ?
So if i die (wich i do) in one hit from a bumpslash, it'd mean i'd have died twice if it was a normal slash ? OMG.

At least, Rufio QQthread made me learn something new.


Edit : Oh, and to OP, i admit i'd have prefered if 2hstab was nerfed, rather than buffing that 1hstab. But it's done, only need to get used to it now.
And nudge is still terribly OP when done correctly by 1h without shield (ask Jackie the abuser :P). That's a current real problem.
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Offline Jarlek

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Re: do devs even test before implementing?
« Reply #62 on: August 19, 2013, 08:07:20 pm »
+2
Edit : Oh, and to OP, i admit i'd have prefered if 2hstab was nerfed, rather than buffing that 1hstab. But it's done, only need to get used to it now.
And nudge is still terribly OP when done correctly by 1h without shield (ask Jackie the abuser :P). That's a current real problem.
1h AND polearm stab. Both were changed to better match the animation.
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Offline NejStark

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Re: do devs even test before implementing?
« Reply #63 on: August 19, 2013, 08:19:24 pm »
+2
I for one welcome our new Rondel overlords.
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Offline karasu

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Re: do devs even test before implementing?
« Reply #64 on: August 19, 2013, 08:46:08 pm »
+5
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Offline Sagar

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Re: do devs even test before implementing?
« Reply #65 on: August 19, 2013, 08:52:51 pm »
-5
Posting in a QQufio thread

First read what I wrote at first post (and all two threads about 1H new stab).
Did I say that I dying all time from 1H stab - no.
He stab me ones at beginning of the round (I have full health), and he kill me. That is all - I was playing with my alt (stat is on first post).

If it's okay for the community that 1h sword can make this high thrust damage, then we need rebalancing thrust (read buff) for other weapons (read 2H and polearms).
Than we will see real rage and QQ at forum.
Because if you use common sense, it is not possible that 1H sword can make higher or equal damage like 2h or polearm.

Offline Berserkadin

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Re: do devs even test before implementing?
« Reply #66 on: August 19, 2013, 09:02:06 pm »
+7
First read what I wrote at first post (and all two threads about 1H new stab).
Did I say that I dying all time from 1H stab - no.
He stab me ones at beginning of the round (I have full health), and he kill me. That is all - I was playing with my alt (stat is on first post).

If it's okay for the community that 1h sword can make this high thrust damage, then we need rebalancing thrust (read buff) for other weapons (read 2H and polearms).
Than we will see real rage and QQ at forum.
Because if you use common sense, it is not possible that 1H sword can make higher or equal damage like 2h or polearm.
Please.

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Offline Paul

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Re: do devs even test before implementing?
« Reply #67 on: August 19, 2013, 09:04:16 pm »
+5
As long as the victim is in the stagger anim that comes from getting horsebumped(or ranged hit) and the damage dealer is mounted, the player will receive halved damage. That can be a bump slash, stab, punch or even a horse archer hit from across the map. Blame cmp, it's his doing.

I should probably improve it to cancel out the most retarded cases but I decided to leave it untouched as a testimony of cmp's shamefur dispray.

Offline Tibe

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Re: do devs even test before implementing?
« Reply #68 on: August 19, 2013, 09:16:12 pm »
0
.... shamefur dispray.
Commit sudoku!

Offline [ptx]

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Re: do devs even test before implementing?
« Reply #69 on: August 19, 2013, 09:32:34 pm »
+3
As long as the victim is in the stagger anim that comes from getting horsebumped(or ranged hit) and the damage dealer is mounted, the player will receive halved damage. That can be a bump slash, stab, punch or even a horse archer hit from across the map. Blame cmp, it's his doing.

I should probably improve it to cancel out the most retarded cases but I decided to leave it untouched as a testimony of cmp's shamefur dispray.
So, an ally hitting an ally with stones can save him from getting killed by an enemy cav?

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Offline Smoothrich

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Re: do devs even test before implementing?
« Reply #70 on: August 19, 2013, 10:31:00 pm »
-6
As long as the victim is in the stagger anim that comes from getting horsebumped(or ranged hit) and the damage dealer is mounted, the player will receive halved damage. That can be a bump slash, stab, punch or even a horse archer hit from across the map. Blame cmp, it's his doing.

I should probably improve it to cancel out the most retarded cases but I decided to leave it untouched as a testimony of cmp's shamefur dispray.

Wow what, lol. When was this even added? Its seriously stupid. Bump slashes can be avoided with individual skill by awareness/dodging/not being a 42 strength build in full plate. They aren't in any way overpowered. It actually requires more skill to land bump slashes + short weapon hit as a cav player than just spamming a lance or arabian cav sword (which already do more damage than most short weapons in the first place.)
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Offline Mala

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Re: do devs even test before implementing?
« Reply #71 on: August 19, 2013, 10:31:51 pm »
+5
2handers cant facehug insta stab like 1 handers can, 2handers also suffer glance downtime
...

so you have killed me with a 2h stab at facehug range today on siege.
do i have to fill out a ban request because you must  have obviously cheated if it is impossible with a 2h stab?

Offline rufio

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Re: do devs even test before implementing?
« Reply #72 on: August 19, 2013, 10:44:32 pm »
0
yes plz , i did turn into your 0 armor face
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Offline Herkkutatti666

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Re: do devs even test before implementing?
« Reply #73 on: August 19, 2013, 11:04:43 pm »
0
It's all worse now, don't "fix" the game to be worse.
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Offline IR_Kuoin

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Re: do devs even test before implementing?
« Reply #74 on: August 19, 2013, 11:13:31 pm »
0
Tried the new stab today, its not really that big of a difference, fighting against and with a 1-hander feels just the same.
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