That's a symptom, not a cause, and the fact that your logic stops at such an early stage in the process of problem-solving is proof that somebody with better decision-making skills has to dig into the mess that is the badmin/dumdev crew and wake some fuckers up for eggs and bac'y.
Tydeus is confused about people who don't like the way CRPG has gone. Big surprise! Great job as admin, btw. I'm sure you'll be one for a long, long time.
I mean holy shit, just look at this thread, the closest anybody ever got to owning-up to their mistakes was when Fips said that they were "aware of problems", and even that's a cop-out. Apart from that, to hear the badmins and devs talk, you'd think they believed every decision they made was perfection. They've never done anything wrong, of course, and if we're upset with the way things are then it's just a case of us not "appreciating them" enough. About the best we can expect is that sometimes they'll "take back" a bad tweak, eventually. When was the last time things worked the other way, and a good idea actually struggled its way up from the community into the game? When did feedback ever matter except in the rare instances it managed to bother a certain number of the devs' European guildmates?
chadz did this mod better in the old days, before all these other too-many-cooks came along and spoiled the soup. I don't get what happened. It's like he recruited people on to get some technical assistance, which they were good at, but then he made the mistake of letting them decide things too. Now the mod is defined by the newbie-devs'/badmins' personal biases and friendships, without any regard for how it started, what its competition is, what the biggest gameplay issues really are, or how the changes being made affect the server populations.
NA2 is dead for the same reason that we have a "nudge attack" but no fix for 1H bugs/balance.
Will you please stop trying to act like you have all the knowledge and solutions, especially when you can't even follow through with your analysis? It's both a symptom and a cause, to say it's not a cause, is to say that a low population has no affect on whether or not people join the server. Do you always join the server when there are fewer than 5 people on siege? No, you come to battle like most other people, especially in the mornings (Please see the page on
Causality if you're still confused). The shit about devs being biased and not doing anything unless it affects their clan members is not only a groundless statement, it should come as absurd to anyone who actually knows one or two things about them.
I go out of my way to ask a lot of people their opinions on various topics and have developed a bad habit of getting into item balance discussions in TS that generally cause the channel to split into two. What's more, I myself do not even like many changes that have come about over the years, this includes recent changes as well. Again, another groundless statement. To get back to the point though, my response was to your statement about 'NA' having to put up with shit, which implies some sort of split between NA and EU. After having convinced cmp to make all the servers 'beta' servers, both EU and NA now deal with the same things. So as stated, it seems absent of any real meaning.
That's a strong case of rose-tinted glasses you have. About a year and a half ago, chadz hosted a build of crpg that was pre-upkeep. He hosted it until its death, which was about 1 month. The website, scene rotation, item stats, everything was the same, except hardly anyone cared to play on it past the first few days. Certainly not all changes are full improvements, but for the most part the vast majority of people in actuality, enjoy what we had at that time over what we had in the early crpg days. As for changes since then, we'd have to hold a test like that again. It's entirely possible that more people prefer what we had then, to what we have now, although something about the old melee turn rates makes me think otherwise.
So I find myself wondering just who exactly you're speaking for. It seems to me that there is only a small group of players that really
agree with everything you're saying (and for good reasons, as most of it is complete hogwash). You try to be a Martyr for the community, but it seems more likely that you only represent a small minority. You're portraying feelings of discontent, which is likely what most people would find agreeable, not what you're actually saying.