Author Topic: NA2  (Read 7612 times)

0 Members and 2 Guests are viewing this topic.

Offline Jarold

  • Marshall
  • ********
  • Renown: 987
  • Infamy: 142
  • cRPG Player A Gentleman and a Scholar
  • "Always wear more armor than the guy next to you."
    • View Profile
  • Game nicks: Jarold
NA2
« on: August 08, 2013, 02:18:58 am »
+27
I'll let the pictures speak.


(click to show/hide)

(click to show/hide)


Well being a huge die-hard NA2 fan, I've been trying to put my finger on the problem for awhile.  At least a year, maybe longer.  I've played siege in just about every mod available in this game, and CRPG's version used to be the best, imo.  And I honestly think we can get it back, but there are a few factors that need to be addressed.

One.  Toys.
GK_Siege in Native has stolen a vast majority of former NA2 players.  Every time you go there it's packed with near 100 people.  One of the reasons I believe is that they've done a fantastic job of implementing "toys" that make siege... siege.  Catapults, ballistae, fire arrows, boiling oil, traps, sail-able ships, all kinda neat shit.  Now I'm not saying NA2 should copy GK Native, but I do think more toys equals more fun.

Two.  Maps.
This is has already been touched on alot so I'll say very little here.  However, in addition to the problem with overly huge maps already pointed out, one big factor that's a problem in NA2 is 'not enough' maps.  Doing the same maps over and over again gets tiresome.  Hell I'll do a few crappy maps just to break up the boredom of the same repetitive map spam.  There are alot of good maps that have been submitted in the past that I think need to be brought back.  The problem is that very few people upvote a map, but many will downvote.  And that causes decent maps to be kicked out of rotation that some just want to whine about.  Although I do realize there are definitely 'bad maps' that are exactly that as well.

Three.  Multi.
We all play for fun.  But we also play cRPG because of the ability to earn gold, gear, looms, stuff.  I have tested this and retested this, with several different sets of gear.  And the result is always the same.  Battle will render 40k+ gold a night for me easy.  Mostly due to the fact that gear will only break 'maybe' one item at a time, or none, in most rounds.  Siege on the other hand, the rounds usually last longer, causing more chance for items to break.  I constantly see anywhere from 3 - 5 items break PER ROUND.  And that stacked with less Multi strings = alot less gold.  I'm lucky to make 2k - 5k a night in Siege most times.  And sometimes have actually lost money.
My suggestion to fix this is hopefully simple - although not sure how easy it would be to code.  Instead of penalizing the round's losing team by dropping them to x1 automatically, instead only drop 2 Multis.  So for example, "Badass_Duchebag" has a 4x and loses a round.  He goes from 4x down to 2x.  Or from 5x to 3x.  And so on.  Obviously 3x would still burn down to 1x.
I think this could be a huge help in equalizing the money gains of siege to battle.  As well as make people not want to leave just because <insert map> will result in automatic loss.

Four.  Respawn.
This one I'm still not sure about.  Smaller pops do need smaller timers for defense, but I don't know if that can be done.  I read a suggestion earlier about troop count or tickets.  That 'could' work, but you'd need more for attackers most likely, and smaller pops would result in longer battles.  But probably still doable.
My thoughts are though, if we take care of 1, 2, and 3... 4 will take care of itself because pop will be larger.  However, if the majority of the maps are roughly close in size, the devs would be able to easier average out what respawn timer works best (since you can't make the timer different for each individual map).

Personally I'd love to handle map rotation if no one else wants to take it over for NA2.  I do think that someone who loves and cares about NA2, and plays it, should be overseeing that.  If there's someone qualified who has already volunteered, and are active, I definitely think it's time to get them in there and give 'em the ball.


Long live NA2!

/steps off soapbox
« Last Edit: August 12, 2013, 06:42:59 pm by Jarold »

Offline HappyPhantom

  • Earl
  • ******
  • Renown: 440
  • Infamy: 74
  • cRPG Player
  • Pew pew, your face!
    • View Profile
  • Faction: Dracul, Always Take the Shot.
  • Game nicks: HappyPhantom, Marys of the Sea, Ancient of Mu Mu.
Re: NA2
« Reply #1 on: August 08, 2013, 02:19:47 am »
+2
This makes me sad.  :cry:
"Darklands" - The greatest game you never played: now on Steam http://store.steampowered.com/app/327930 | http://www.darklands.net/index.shtml
visitors can't see pics , please register or login

Offline Miwiw

  • King
  • **********
  • Renown: 1267
  • Infamy: 525
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: HRE
  • Game nicks: Miwiw
Re: NA2
« Reply #2 on: August 08, 2013, 02:20:20 am »
0
« Last Edit: August 08, 2013, 02:28:21 am by Miwiw99 »
Miwiw_HRE - Two Handed
Trade with me

Offline dreadnok

  • Marshall
  • ********
  • Renown: 838
  • Infamy: 562
  • cRPG Player
  • fuck these jerkoff kids
    • View Profile
  • Faction: KBW<MB<SoW
  • Game nicks: Gorp_The_Gorger
Re: NA2
« Reply #3 on: August 08, 2013, 06:33:04 am »
0
I know its awful
visitors can't see pics , please register or login

Offline ArysOakheart

  • Strategus Councillor
  • **
  • Renown: 1322
  • Infamy: 176
  • cRPG Player
    • View Profile
  • Faction: Free Peasants of Fisdnar
  • Game nicks: Arys_TheDrunkenPeasant
Re: NA2
« Reply #4 on: August 08, 2013, 06:39:30 am »
+5
visitors can't see pics , please register or login

Offline dreadnok

  • Marshall
  • ********
  • Renown: 838
  • Infamy: 562
  • cRPG Player
  • fuck these jerkoff kids
    • View Profile
  • Faction: KBW<MB<SoW
  • Game nicks: Gorp_The_Gorger
Re: NA2
« Reply #5 on: August 08, 2013, 06:42:39 am »
+2
Grow up you pissant peasant
visitors can't see pics , please register or login

Offline betard_lulz

  • Count
  • *****
  • Renown: 179
  • Infamy: 167
  • cRPG Player
    • View Profile
Re: NA2
« Reply #6 on: August 08, 2013, 07:04:35 am »
0

Offline Ditty

  • Knight
  • ***
  • Renown: 43
  • Infamy: 58
  • cRPG Player
    • View Profile
  • Faction: Lost Legion
  • Game nicks: LL_Centrelink LL_Vegemite
Re: NA2
« Reply #7 on: August 08, 2013, 08:21:51 am »
0
Looks like Australia to me.

Offline UnholyRolyPoly

  • Earl
  • ******
  • Renown: 348
  • Infamy: 68
  • cRPG Player
    • View Profile
Re: NA2
« Reply #8 on: August 08, 2013, 03:09:47 pm »
+2
Could we start getting some double XP weekends on NA2?  How about taking out most of the huge castle maps?  Those might work on EU2 but there is a steady 60-80 people.  Part of the reason NA2 is dead is because you will hit these gigantic castle maps with 30 people on..... it's a win for the defense every single time. 

I think NA2 can be revitalized.  But it needs to start with smaller and simpler maps geared to a smaller player base. 

Offline Necrorave

  • Duke
  • *******
  • Renown: 609
  • Infamy: 71
  • cRPG Player A Gentleman and a Scholar
  • Who the fuck is this guy?
    • View Profile
  • Faction: Dracul
  • Game nicks: Necrorave and or Cheesus Crust
  • IRC nick: Necrorave
Re: NA2
« Reply #9 on: August 08, 2013, 03:12:17 pm »
+8
Necrorave chuckles to himself while he thinks of a reference to his sex life.

As his chuckle continues, he begins to whimper, then cry.

Offline dontgothere

  • Count
  • *****
  • Renown: 295
  • Infamy: 40
  • cRPG Player
    • View Profile
  • Game nicks: DONT_GO_THERE, ARTIEstrongestmanINTHEWORLD, WHERES_MY_CHIPPY, PINGAS, derpyhooves, George_Costanza
Re: NA2
« Reply #10 on: August 08, 2013, 03:19:43 pm »
+2
NA Siegefans have been posting about this issue for something like a year and the response of devs/admins has been half-hearted. An alternate map rotation was proposed and they refused it. It took so long for them to get those bullshit buggy Conquest maps off the server that it killed the last bit of interest people had in NA2. The only way to improve it now is for devs/admins to give control over the map rotation, map approval, and gamemode rules to someone who has a fucking clue.

Remember how much better siege was back when rounds could go into overtime at the flag cap? Remember how the vast majority of siege players posted for months after that, pleading for the old system? Remember when the devs saw they'd made a mistake and gave the players who've kept the mod alive for years what they wanted oh wait actually no

NA gets no love and errbody noe y. Euro bias killin crpg, slow n steady.

Offline Fips

  • King
  • **********
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: NA2
« Reply #11 on: August 08, 2013, 04:00:50 pm »
+3
We are very aware of this issue, but stuff takes time and most importantly, needs a patch that needs even more time.

Offline no_rules_just_play

  • King
  • **********
  • Renown: 1401
  • Infamy: 384
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: HRE; Peasants United; Burg Krems
  • Game nicks: CapraAegagrusHircus_HRE; no_rules_just_play_HRE
  • IRC nick: norulesjustplay
Re: NA2
« Reply #12 on: August 08, 2013, 04:15:32 pm »
+5
We are very aware of this issue, but stuff takes time and most importantly, needs a patch that needs even more time.
omg le fips so official
>XDXDXD

Offline KingBread

  • Earl
  • ******
  • Renown: 445
  • Infamy: 42
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Fallen
  • Game nicks: KingBread
Re: NA2
« Reply #13 on: August 08, 2013, 04:16:55 pm »
+4
Lol for Fips !
visitors can't see pics , please register or login

Offline Fips

  • King
  • **********
  • Renown: 1217
  • Infamy: 290
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
    • View Profile
  • Faction: Holy Roman Empire
  • Game nicks: Fips_HRE
Re: NA2
« Reply #14 on: August 08, 2013, 04:23:00 pm »
+4
Ah fuck you guys xD