Before these changes 2haders had exactly same arguments like they do now. And all the op smartasses were saying that it is perfectly balanced.
-"behind the corner" hit must be fixed same goes for shield piercing glitch.
- Axe damage heavely reduce when you hit with the wooden part.
- Hammers overhead midswing direction change must go.
All these are bugs and must get fixed.
good. now we're talking about facts.
- i agree on the behind the corner swing.. no clue about the shield piercing glitch tho.
- that's a polearms issue. 2h axes are really short. anyway i agree that you need a perfect positioning when hitting. but to balance that as they will be more difficult to use, raise cut damage.
- regarding heavy crushthru hammers, you
SHOULD be able to change direction (
as it is now) in the
FIRST part of the swing (as the weight is still perpendicular over your head and thus you should rotate almost freely.)
BUT in the second half of the swing, the direction should be blocked (
as it is now) and the swing should not be stopped (
as it is now).
mount&blade physic engine can somewhat manage this "unbalanced" property making heavier and slower weapons harder to control, and lighter weapons easier, in a progressive way.
no major flaws in it IMO.