Author Topic: ETA on nudge removal  (Read 3887 times)

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Offline Akynos

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Re: ETA on nudge removal
« Reply #45 on: June 19, 2013, 01:20:39 pm »
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whoooooooooooooooooooo so we will dodge arrows like him?  -->visitors can't see pics , please register or login


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Offline Kadeth

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Re: ETA on nudge removal
« Reply #46 on: June 19, 2013, 01:25:50 pm »
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Stop trying to use your +1's as a crutch to your argument.

Hey, what about one of the devs resorting to racism in his argument?
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Offline rufio

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Re: ETA on nudge removal
« Reply #47 on: June 19, 2013, 01:26:15 pm »
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will you also implement kick countering nudge like nudge counters kick? that would be awesome , thx. also paul dous play fyi
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Offline karasu

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Re: ETA on nudge removal
« Reply #48 on: June 19, 2013, 01:29:28 pm »
-1
Yep kinda easy to avoid. just keep the distance and abuse ghost reach mechanics like every 2h hero does.  :wink:

Offline Ronin

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Re: ETA on nudge removal
« Reply #49 on: June 19, 2013, 01:35:30 pm »
+2
I must say that I am really confident in the way cRPG evolves. Waiting for the next patch and the time when you introduce nudges to other classes like shieldbashes etc.

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Offline Butan

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Re: ETA on nudge removal
« Reply #50 on: June 19, 2013, 02:15:29 pm »
+4
Paul, I love your stuff, I hope nudge get better but not removed.

Offline Paul

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Re: ETA on nudge removal
« Reply #51 on: June 19, 2013, 02:16:36 pm »
+6
I dunno why kick should counter nudge but I added nudge counter trinity so that defend nudge counters normal nudge counters attack nudge counters defend nudge. Dunno how it will work out tho.

Offline Necrorave

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Re: ETA on nudge removal
« Reply #52 on: June 19, 2013, 02:42:29 pm »
0
I dunno why kick should counter nudge but I added nudge counter trinity so that defend nudge counters normal nudge counters attack nudge counters defend nudge. Dunno how it will work out tho.

I can see a lot of wonky moments.  (Not knowing what knocked you down) although, I feel it won't be anything that will break the game.  If a player doesn't want to take a chance of being knocked down they won't kick/nudge.  Simple enough

Offline Perverz

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Re: ETA on nudge removal
« Reply #53 on: June 19, 2013, 04:52:16 pm »
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nudge is really funny thing.......... i enjoy to use it especialy when i see corsair......
buddy u are running so fast just like your byz buddys
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Offline Swaggart

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Re: ETA on nudge removal
« Reply #54 on: June 19, 2013, 04:57:48 pm »
-2
My gripe with nudge is that  I don't understand why it was added to begin with. Very few people play exclusively as a 1h no shield player, and that is a choice that they made. This game isn't rapier dueling in Renaissance Italy, it's medieval warfare. To give them something that only benefits them is baffling from a game design point of view, and it inevitably has lead to people complaining about it.

To add something exclusively for one class, very likely the least played class (except maybe the nerfed into the ground HAs), just makes it seem like someone lobbied hard enough for it simply for the benefit of their own playstyle. What's even more funny is that people that seriously played 1h no shield were actually quite good at it without the nudge.

It also gives ranged classes far more utility because now they can melee extremely effectively, while also maintaining their ranged capabilities

Offline Necrorave

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Re: ETA on nudge removal
« Reply #55 on: June 19, 2013, 05:01:24 pm »
0
My gripe with nudge is that  I don't understand why it was added to begin with. Very few people play exclusively as a 1h no shield player, and that is a choice that they made. This game isn't rapier dueling in Renaissance Italy, it's medieval warfare. To give them something that only benefits them is baffling from a game design point of view, and it inevitably has lead to people complaining about it.

To add something exclusively for one class, very likely the least played class (except maybe the nerfed into the ground HAs), just makes it seem like someone lobbied hard enough for it simply for the benefit of their own playstyle. What's even more funny is that people that seriously played 1h no shield were actually quite good at it without the nudge.

It also gives ranged classes far more utility because now they can melee extremely effectively, while also maintaining their ranged capabilities

It was the start of adding nudges to all other classes.  They just started with the one class that would probably use it most.

Offline rufio

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Re: ETA on nudge removal
« Reply #56 on: June 19, 2013, 05:12:25 pm »
0
I dunno why kick should counter nudge but I added nudge counter trinity so that defend nudge counters normal nudge counters attack nudge counters defend nudge. Dunno how it will work out tho.

because nudge counters kick, should be the other way arround to.... simple as that, and all nudges should counter all nudges,, the reflex time to do the right counter is to short, same as kicks hardly get countered by kicks, just some healthy feedback here.
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Offline Swaggart

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Re: ETA on nudge removal
« Reply #57 on: June 19, 2013, 05:13:52 pm »
-1
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That still doesn't answer why one class got nudge and the others didn't. If nudge will be the same across all classes (as in, having the same mechanics) then why not give it to all classes? And as a person that is currently playing 2h, please for the life of fuck do not give 2h nudge. Nudge and longsword? No thanks.

If it was given only to 1h no shield for testing purposes, it still doesn't make sense. Giving it to all classes would mean much more testing about it's capabilities when all classes have the ability.

Offline Butan

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Re: ETA on nudge removal
« Reply #58 on: June 19, 2013, 05:14:35 pm »
+1
It was the start of adding nudges to all other classes.  They just started with the one class that would probably use it most.

And seeing how badly it was received by pro players which hates everything that modifies the in-game skill balance, it was a good idea to not put it on all classes all at once;

Else you would have seen everywhere : why did you put nudge on all classes ? game is completely fucked !


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Offline Necrorave

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Re: ETA on nudge removal
« Reply #59 on: June 19, 2013, 05:17:57 pm »
0
If it was given only to 1h no shield for testing purposes, it still doesn't make sense. Giving it to all classes would mean much more testing about it's capabilities when all classes have the ability.

They did it this way to be able to see if there was a glaring issue with the mechanic. (Which there is).  This way, only dedicated assholes abuse it rather then everyone in the community.

Its also like doing a case study on older people who like chocolate rather then everyone of them.  It is because its smaller and easier to track.

It makes sense to me :p

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If nudge will be the same across all classes (as in, having the same mechanics)

I would also like to add that I think they might have the 1h-no shield nudge be the most effective compared to others, although I am not so sure about that.  They may just keep them all the same.  Although, that is the point of the testing.
« Last Edit: June 19, 2013, 05:27:00 pm by Necrorave »