I truly am happy about the fact that animals kill you when you are unconscious - for the second time, it stopped me from something that has started to rapidly turn into a life-sucking addiction. (I now remembered why I rage-quit World 6)
Seriously, the game is so great, and the grief factor of the game is great fun, but animals killing you is like getting trolled by an AI. You literally get punished for exploring.
Tell me when that feature is removed, I'll play it again then
Animals have a random chance to either kill you or leave you when you get knocked out, guess you've been very unlucky. Honestly, since world 4 I believe I only got killed once by a bear, and that was only because I lagged. Also, are you using Enders? Turn on animal highlighting and you'll notice animals on radar way before they can aggro you, pretty much removing the option to get killed by wildlife. If you're playing on the default client then it's pretty understandable why you keep walking into dangerous animals
You should not give up. The whole point of H&H is to persist through death
and then lost it, man I got player radar but they must have one with much longer distance, it was a planned swipe in and out. i was metres away.
Goddamn boat thieves. Lost one boat so far to a guy who was there with his own boat and just lifted mine and boated away. He was gone in 2 seconds and I cried hard D:
Also I don't like Daji's graphic mode that much.
We need more organization than this. I nominate Vibe to draft a plan, for immediate action and building.
My thoughts...
-Let's do something cheap and quick for protecting property and getting rolling.
-A small cabin should be enough for right now. We're just here to get warmed up before hunting for a better Q area.
-Let's set a short term goal for our group, be it a development goal or an infrastructure goal. i.e., we have an active baker, explorer, hunter, and builder OR we have a full stocked wagon and a raft to float it down river to a new home.
For protecting property we already have a claim up, Garem. That's all the protection we need for early world, 99% of people don't have theft yet.
As for the development goal:
- everyone build their characters, get LP
- start deciding what job you want to take with your character (farmer, cook, tailor, hunter/forager, miner, blacksmith, carpenter, butcher) - of course you can take multiple of those (preferable), and start putting
nature/industry slider in the right direction
- I'm going to review the island we are at a bit for the best spot to start building the village, but where we are right now is pretty good already
- then we build, first put palisade up, get that ore that Lennu discovered production going and put up a brick wall before the first palibashers appear (we have enough time for that) - this will make our village pretty much invincible if we check for rams once every 24 hours.
- when survival is high enough, we look for better quality resource nodes and claim them, if we don't find them we'll have to trade
- ultimately the optimal scenario would be for everyone to have their outgoing forager/hunter character and one crafter, that's going to remain safe inside village - so if you die you lose "just" your forager