Author Topic: Polearms vs Two handers  (Read 11787 times)

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Offline Prpavi

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Re: Polearms vs Two handers
« Reply #90 on: May 17, 2013, 12:19:58 pm »
+1
Looks like you're not having much fun with your choice, maybe try switching it up  :wink:
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Offline Panos

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Re: Polearms vs Two handers
« Reply #91 on: May 17, 2013, 12:23:48 pm »
+4
Looks like you're not having much fun with your choice, maybe try switching it up  :wink:

Indeed, maybe I should buy  a kuyak and a 2h sword, and start abusing broken game mechanics endlessly , oh boy, that sounds like fun to me.
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Offline DaveUKR

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Re: Polearms vs Two handers
« Reply #92 on: May 17, 2013, 12:32:54 pm »
+1
Indeed, maybe I should buy  a kuyak and a 2h sword, and start abusing broken game mechanics endlessly , oh boy, that sounds like fun to me.

Longspears can kill people on point blank, isn't it broken game mechanic? Pretty much all polearms are using broken game mechanics because native warband wasn't made for long polearms (from which we have the majority) that's why you can deal shitloads of damage on point blank while you actually hit with a wooden part of your weapon. This game is just broken overall, you have to deal with it.

Also you have to deal with the fact that none of QQ threads had any success. If you want to change something - you go make a detailed plan how to fix it. Otherwise it's just a pile of whine with tears.

Offline peter_afca7

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Re: Polearms vs Two handers
« Reply #93 on: May 17, 2013, 12:33:38 pm »
-2
Don`t nerf 2h swords, just give polethrust to all greatswords. Plain simple
if you do this you should just remove them and place them into polearm WPF, plz think before you make stupid thoughts

Offline Panos

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Re: Polearms vs Two handers
« Reply #94 on: May 17, 2013, 12:39:18 pm »
+2
if you do this you should just remove them and place them into polearm WPF, plz think before you make stupid thoughts

Moron, flamberge thrust doesnt require pole WPF.

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Offline peter_afca7

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Re: Polearms vs Two handers
« Reply #95 on: May 17, 2013, 12:49:29 pm »
-1
Moron, flamberge thrust doesnt require pole WPF.
nope but if you remove 2H trust from greatswords why the hell would anyone want to be 2H cause then polearm is way better and the stab is what makes the difference

Offline Mr_Oujamaflip

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Re: Polearms vs Two handers
« Reply #96 on: May 17, 2013, 12:52:38 pm »
-1
While I've spent most of my time in CRPG playing as a 2her I've never really used the more abusable ones in battle, only really in Strat battles where my Katana is sadly never available.

I tend to lean towards the shorter 2h weapons because that's what I'm used to but I regularly find myself getting beat quite easily when I use the greatswords compared to if I was using something like a Morningstar. This is probably due to the length being closer to that of my Katana but even so when I'm in a situation that requires more length I'm far more likely to grab a dropped longspear or pike to use temporarily.

On the duel server (a place I rarely go) I've recently been rolling with 0wpf with random weapons on the floor that aren't 2h. I've had a lot of success with the Iron Staff and a few of the longer 1h weapons as well. I also find that 1h players are the ones I have the most trouble with other than the usual exceptional players that casually murder me on a daily basis.

Now I don't care about the stats of the weapons or who is using them but it seems to me from a playing perspective that it's the length that is the issue. The greatswords outreach lances (which is just stupid) but also rather fail in clustered battle situations whereas the longer polearms are very good at stabbing into crowds accurately and are very effective at dealing with cavalry. Given that most of the complaints here are purely down to the effectiveness of the greatswords nerf their stabbing range and great success may be found.

In regards to speed some of the shorter poles are hilarious to use in close situations, I've been grabbing Becs on strat battles and just flailing like an idiot and getting kills because they're fast and pierce, same thing with the staffs just the blunt damage gives some knockdowns. Compare these to the longswords and bastard swords they're on a similar footing but I've found the poles are a bit more effective simply due to the damage types. In duels however the 2hs are ridiculous because of their speed. Nerf the speeds a little and everyone is happy.

I've also found the longer weapons can cause some serious blockstuns. The GLAs, Glaive and greatswords do this to me regularly and I hate that shit. While this is probably more a strength matter I don't think the stuns should be so effective unless the weapon is unbalanced cos then it's gonna be harder to block overall.

Offline NuberT

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Re: Polearms vs Two handers
« Reply #97 on: May 17, 2013, 01:05:17 pm »
+3
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Statistics never lie, most requested = most op :P

Miaodao is the most fucked up weapon in my opinion - fucking unchamberable insta swings..

Offline Prpavi

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Re: Polearms vs Two handers
« Reply #98 on: May 17, 2013, 01:45:15 pm »
0
Indeed, maybe I should buy  a kuyak and a 2h sword, and start abusing broken game mechanics endlessly , oh boy, that sounds like fun to me.

so u never abused a mechanic in this game? you didn't stunlock people and spammed the shit out of them before they removed the pole stun? bitch please...
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Panos

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Re: Polearms vs Two handers
« Reply #99 on: May 17, 2013, 01:47:15 pm »
+2
so u never abused a mechanic in this game? you didn't stunlock people and spammed the shit out of them before they removed the pole stun? bitch please...

Stunlock was the only thing that could counter the lolstab, and it got removed like a year ago, while on the other hand, the lolstab is still here.
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Offline Strudog

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Re: Polearms vs Two handers
« Reply #100 on: May 17, 2013, 01:50:46 pm »
+4
Longspears can kill people on point blank, isn't it broken game mechanic? Pretty much all polearms are using broken game mechanics because native warband wasn't made for long polearms (from which we have the majority) that's why you can deal shitloads of damage on point blank while you actually hit with a wooden part of your weapon. This game is just broken overall, you have to deal with it.

Also you have to deal with the fact that none of QQ threads had any success. If you want to change something - you go make a detailed plan how to fix it. Otherwise it's just a pile of whine with tears.

No offence Dave but every time the 2handers complain about a class they get nerfed instantly, whereasa  polearmer complains about 2handers the whole community is up in arms and nothing gets done.

The Longspear was nerfed with the turn rate Nerf and the fact the damage is halved when you do face hugging hits, which i believe is fair enough and i have adapted to this and probably become a better player because of it.

The fact 2 hander stab can do eveything a longspear can do, with the face hugging stab and all that make it seem that it would be reasonable to agree to a nerf to the 2h lol stab.

But hey im 1 Longspear against a whole community of 2handers so let me QQ
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Offline Prpavi

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Re: Polearms vs Two handers
« Reply #101 on: May 17, 2013, 01:52:21 pm »
0
Stunlock was the only thing that could counter the lolstab, and it got removed like a year ago, while on the other hand, the lolstab is still here.

i agree that the stab has too big of a reach and lasts too long, same as the stab with a pike.

but i also hate fucking onehanded leftswing spam to the face faster than my eye can see.

sadly there are the reasons that make people play those classes.

i find xbow mechanic more broken than any of the melee mechanics for a simple fact they do not require a skill similar to PD.

new game is coming, we can hope these issues will be adressed in Battlegrounds and expect less and less from this mod, i really doubt much will change from now on.
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline owens

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Re: Polearms vs Two handers
« Reply #102 on: May 17, 2013, 02:00:54 pm »
0
Only thing wrong with 2H is the dislocation of the elbow on every stab.  :wink:




and longsword...
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Offline Tindel

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Re: Polearms vs Two handers
« Reply #103 on: May 17, 2013, 02:56:39 pm »
+1
A rule in a online computer game is: "If something is OP it will be played alot more than everything else"

Yet there are not that many 2h players, about the same as polearm players, and less than shielder players.

I think the "classes" are well balanced with strong and weak points. There is still certain weapons that are too good or not good enough though.




Offline Teeth

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Re: Polearms vs Two handers
« Reply #104 on: May 17, 2013, 03:04:53 pm »
+2
So you think it is okay that a Danish is a better weapon than a Poleaxe (hypothetical scenario, calm your tits)
yea because shield breaker knockdown hores rear 0.7(0.9 when loomed) weight more and 6 dmg more on stab dosen't matter

but hey you right because "2hender" can pick up greate axe or barmace next round

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Fuck Bobby, I even said that it was a hypothetical scenario, because I knew something was going to derp about it, and still.


You're using individual examples to make your argument for class balance, that just doesn't work. Of course it's not ok that a danish is better than a poleaxe because a poleaxe user can spawn with a long spear next round. But that situation is absolutely meaningless, because actual servers have a wide array of different classes and different weapons. Then the situation becomes greatswords, great maul, longsword/hbs and whatever 2h cav prefers to use vs poleaxes, GLA, bec, glaive, pikes, long maul, all the hoplite weapons and the lances. AKA best dueling weapons, best crushthrough and crappy cav weapons vs some rather good dueling weapons, best support weapons (by far), far beter 1h/shield choice, second best crushthrough (isn't saying much, but still) and the best cav weapons.

Yes, 2h wins in an individual situation. Pole has a huge advantage in a group situation (the ones were the game is actually balanced around).

Care to explain why it is flawed? Your example is flawed, simply because you again assume cRPG is balanced around one person. It isn't. You can't talk about class balance and then use 1 person as an example. 1 person just isn't a good representative of the class! Class balance is about the balance of the class vs the rest of the classes. You can't just take 1 person from each class, see how they match up to each and call it balanced/unbalanced based on that.
Balance is in fact based on what one individual can do with one weapon, this is weapon balance. Class balance is the same thing, but then bigger. I am just going to explain step by step how I think balancing is done and should be done and I wonder where I lose you.

Internal balance
Imagine a perfect player, he plays the game perfectly with whatever class he plays with. This is the individual I talk about, he is representative for an entire class because he is the perfect player and therefore represents the maximum anyone would be able to do with a class. If this player plays a 100 rounds with a Poleaxe and then a 100 rounds with a Long Hafted Blade. These 100 rounds are on a battle server, not a duel server. So it is an individual, but who fights in a group versus another group, although talking about an individual, this does in fact include teamplay. An individual having to deal with everything battle has to offer, using either the Poleaxe or the Long Hafted Blade. If these weapons perform equally well, Poleaxe is balanced with the Long Hafted Blade. This is weapon balance, although an ideal scenario that is impossible to even get close to, I know for a fact that this is how it is done.

Let's say all (top tier) polearms perform equally well according to this scenario. Internal balance within the polearm class has been achieved, right? In this case a Longspear, would on average do as good as a Poleaxe, which would do as good as a GLB, and so on. All polearms would be balanced with eachother. Agreed?

Let's say all (top tier) 2h perform equally well in according to this scenario. Internal 2h balance has been achieved. Which means that a Danish would on average do as good as a Flamberge, a Great Maul and so on.

Class Balance
Now we move on to class balance. Having acquired at least a reasonable level of internal balance is required for discussions about class balance to have any use. Class balance is achieved when the internally balanced 2h, perform equally well as the internally balanced polearms. So Danish = Flamberge = Glaive = Poleaxe = Ashwood Pike = Miaodao = Longspear, effectivity wise. This is what class balance ideally is, which is again impossible to attain, but still what is attempted to attain.

Let's say the classes are unbalanced. Again, you can only talk about class balance if internal balance has atleast been achieved somewhat. Otherwise you can only discuss the balance between single weapons. So Danish = Flamberge = Longsword = Great Maul > Poleaxe = Longspear = GLB = War Spear. Which would mean that the 'polearm class' needs a buff. Which means that the internally balanced polearms, need either an overall class buff, by speeding up the polearm animations or something, or every polearm needs to get an individual buff, to not upset internal class balance.

This is simply what class balance is and this is how you would determine it. Which brings me back to my original statement that having a wide variety within polearm weapon types is not an argument for class balance. Class balance are the internal balances of one class compared to the internal balance of another class. You can only make use of one weapon at all times. When I am using a Poleaxe I do not have access to the 230 length stab of a Longspear, the 35p stab of a Long Awlpike, the 46c of a GLB, the crushtrough of a Long Maul and so on. Which means a Poleaxe is as strong as the things the Poleaxe itself has to offer, not any stronger. Which means the Poleaxe in itself needs to be equal to Danish, a Longspear needs to be equal to a Flamberge and a Flamberge needs to be equal to a Danish.



So imagine 100 rounds of battle of equally skilled teams one team 100 2hs and the other 100 polearms, equal distribution among the teams of the 3 main classes, infantry, ranged and cav, would the win percentage be 50/50? Then it's balanced.

This was your scenario for determining class balance. One look at the stats in the game and you would see that this is not how it is done in this game, or intended to be done. How would this even work? How would you play ranged with a 2h? How would you determine archer - 2h balance then. You can with my scenario. Secondly, this allows for great internal disbalance, and you have stated yourself that a Danish should be equal to a Poleaxe. This scenario does not reconcile internal balance and class balance, which simply makes it incorrect.

This is the best I can do, I hope you get why having a wide variety in weapon types within polearms is not a valid argument in a class balance thread, because I stand by my statement that it is not.

(All balance statements in this post were used for illustrating purposes only and do not reflect my actual opinion of the ingame balance, don't do it Bobby)