After playing this game for 18 gens using multiple different classes, you really can't help but notice how painfully fucked up 2 Hander's are. I'm trying to be as unbiased and concise as possible;
2Hander's have ridiculously fast and smooth animations with huge hit boxes which deal full or near full damage no matter which part of the animation you get hit with, or where the fuck you are standing in relation to the guy swinging.
The stab has +80 reach, which means a Longsword thrust will outreach even an Awlpike (Anyone else see an issue with that alone?). Because of the reach as well as another point made below, Greatswords make some of the best anti-cav weapons.
The animation also makes it so that a person can get stabbed from the split fucking instant the animation starts, all the way until, or even past the end when your character is pulling the sword back. Many times I swear I get hit and hit with it after the animation finishes (Same goes with 2H overheads). When I can pick up a 2H sword and top scoreboards using it as a support weapon with only the thrust animation, something is wrong.
Why would I go anything other then 2H when I can out melee an infantry group by abusing overpowered animations and huge chamber hitboxes(another point I didn't mention), turn around, instantly switch roles to anti-cav, take down two incoming lancers effortlessly with lolstabs, look really pro while doing all of this, rinse and repeat?
GG devs.