I simply disagree. So you think it is okay that a Danish is a better weapon than a Poleaxe (hypothetical scenario, calm your tits), because the Poleaxe user can spawn with a Long Spear next round? I think that is bullshit. Individually, weapons need to be balanced with eachother. The duel was a mere illustration. All I am saying is that versatility in weapon choice does not matter for the individual player, because you can't take 14 polearms with you. You spawn with 1 polearm.
You're using individual examples to make your argument for class balance, that just doesn't work. Of course it's not ok that a danish is better than a poleaxe because a poleaxe user can spawn with a long spear next round. But that situation is absolutely meaningless, because actual servers have a wide array of different classes and different weapons. Then the situation becomes greatswords, great maul, longsword/hbs and whatever 2h cav prefers to use vs poleaxes, GLA, bec, glaive, pikes, long maul, all the hoplite weapons and the lances. AKA best dueling weapons, best crushthrough and crappy cav weapons vs some rather good dueling weapons, best support weapons (by far), far beter 1h/shield choice, second best crushthrough (isn't saying much, but still) and the best cav weapons.
Yes, 2h wins in an individual situation. Pole has a huge advantage in a group situation (the ones were the game is actually balanced around).
Your 100 rounds of battle scenario is flawed. Imagine 1 player playing a 10000 rounds each with every (top tier) polearm, then the same player playing a 10000 rounds each with every (top tier) 2h. If within the class the results are equal = internal balance achieved, if polearm compared to 2h have equal results = class balance achieved. Having a wide variety of polearms to pick from does not affect the class balance here, and it doesn't in reality either.
Care to explain why it is flawed? Your example is flawed, simply because you again assume cRPG is balanced around one person. It isn't. You can't talk about class balance and then use 1 person as an example. 1 person just isn't a good representative of the class! Class balance is about the balance of the class vs the rest of the classes. You can't just take 1 person from each class, see how they match up to each and call it balanced/unbalanced based on that.
Excuse me, but wtf are you smoking?
...And why aren't you sharing?
I'm dutch, take a wild stab in the dark.
Best support? Pikes or mauls are the main melee support weapons. Polearm got pikes, 2hs got mauls. Best support weapons title is evenly split between 2h and poles.
You're ignoring hoplites. Even without hoplites I'd say pikes are far more effective than mauls because of their reach. (possible execption being at the top of a ladder on siege and even there a long pike can be incredible effective).
Best shield breakers? That was true before, but with the massive buff to 2h axes 2h is just as good as polearms when it comes to shieldbreaking. More damage for only slightly shorter reach. Only time you want a polearm shieldbreaker over a 2h is if you want the really long, but really slow, ones like GLB. Also take note of the morningstar. A 2-slot shieldbreaker that is also the most damaging pierce weapon in the game. Not something to underestimate. 2h axes are also usable from horse, something polearm axes are not.
You're completely ignoring the unbalanced tag and the far greater reach that polearm shieldbreakers have. The unbalanced tag, whether or not you think it's a big malus or just a small one, is still a malus. 2hs do have the best cav shieldbreakers, no doubt about that, thank god for that, what with bump stabs and bumb slashes, shields have always been a problem when I'm on my cav alt..
Best knockdown weapons? Considering knockdown chance is maxed at 30% and pretty much all knockdown weapons reaches that limit: there really is no way to designate a "best" knockdown weapon. Sure, the LONGEST knockdown weapons are polearm (Quarter Staff and Long Hafted Spiked Mace at 137&138), but the goedendag is pretty close after with it's 117 length and 2h animation bonus reach. You could also argue that 1h got the best knockdown weapons because they are faster (scratch that, staffs are the fastest) and can be used with a shield. Then again, the biggest benefit with knockdown is the free hit, so the knockdown weapon with the most damage would also make sense to consider the "best" knockdown weapon, and the maul&mallet wins there.
Again, You're completely ignoring the unbalanced tag and you're forgetting that most of the top tier polearms have an alternate mode that gives em knockdown. Polearms are much faster, have way more reach and aren't unbalanced. 2hs do win on damage, just because of the great maul (and maybe the mallet? I'm not sure of the damage values). I ignored 1hs because I thought this thread was about 2h vs pole.