I personally don't have a real issue with the tower itself. I think the main issue is the size combined with the openness. In order to survive, everyone will either gravitate to the tower for that spawn or the forest for the other side. Of course, those in the tower have a free shot at anyone out in the field because its so large and there is no cover. I think you can keep the tower if you move that whole village/farm that's on the edge and completely unused right into the middle open area. That provides cover between the tree line and the tower/hill and makes that village/farm useful. The you can cut 20% of the unused outskits area out of the map.
I cut the distance across in half. I still think the tower will become an issue. It's too big, especially now that the map size has been reduced. However, I still intend to replace it with something a bit more "natural". That, or use a tower prop that only has an upper deck and not all those damn stairs.
The whole point was for cav to have open range, infantry would be able to escape into the trees (that didn't work out), and archers could take the hill as well as fire from the outskirts of the forest. I should still put some props in the field so it's not too open.
I suppose I can give that village more of a use, as it was purely there for aesthetic reasons. One thing I'll think I'll do, instead of putting the spawn of one of the teams by the hill, I'll move it across towards the wall and forest. That way, melee users can make use of the forest and if you want to take the hill you're going to become vulnerable to cavalry. Thanks for your input though, I'm glad I actually got to test it out with players finally.
I hope you'll finish the map cause it looks awesome, very authentical!
Thank you.