Author Topic: Dear chadz and the Item Team  (Read 15551 times)

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Offline Idzo

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Re: Dear chadz and the Item Team
« Reply #60 on: February 26, 2013, 03:37:03 am »
0
Who's giving cash to balancers? First time I hear of that.

Also, why are you still here if balance is so bad? I'll take it as a compliment.

Omg...

Why would you take that as compliment if you didn't balanced it?
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Offline Korgoth

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Re: Dear chadz and the Item Team
« Reply #61 on: February 26, 2013, 03:41:13 am »
0
.....

Nice to see you reply chadz. I would like to help with a donation, but you'll have to wait for me to get a job first, hopefully that will happen soon!
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Offline Havoco

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Re: Dear chadz and the Item Team
« Reply #62 on: February 26, 2013, 03:50:35 am »
0
Nothing against the new items, they look great, but id rather see zagibus armor texture mod implemented before these new items. I mean that's probably the closest well ever see to a heraldic tabard in this game, and heraldic Tabards have been wanted long before any of these new items.
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Offline Butan

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Re: Dear chadz and the Item Team
« Reply #63 on: February 26, 2013, 04:37:00 am »
+5
Woooooow, chadz your message is like a blessing, now I can believe you're just overworked a bit, and not a mean guy  :P

I hope you have no job & no family, because M:BG + cRPG vets are going to be hard on you...

I hope you find a way to organize stuff in no time!
« Last Edit: February 26, 2013, 04:40:31 am by Butan »

Offline Ujin

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Re: Dear chadz and the Item Team
« Reply #64 on: February 26, 2013, 08:02:14 am »
+9
Nothing against the new items, they look great, but id rather see zagibus armor texture mod implemented before these new items. I mean that's probably the closest well ever see to a heraldic tabard in this game, and heraldic Tabards have been wanted long before any of these new items.

You really don't get my post if  you think i was plugging the items from my commission exclusively.



@ Crazycracka - i'd agree with you if not the existence of something called the "item team" which we always thought was there exactly for that... items. And balancing. So theoretically it wouldn't derail the CODERS who work on game modes and strat. Get it ?  Also, you really don't realize that first the items got approved by devs and than DAYS of OUR time are spent on making them, not dev time.  If we approached devs with our ideas of new items and they said " sorry ,can't do it anymore", this topic would've never existed.

@ chadz     Thank you for your honest answer, it's a huge step forward and we all appreciate it. Looking forward to the future =).



@ CMP  Believe it or not, but as much as we love the colossal amount of coding work you have done with Warband And WSE and really DO appreciate it, many of us also like this game (M&B in general) for "pixel crack". It's a pseudo -historical medieval fighting game, we have a bunch of clans with some sort of historical themes going on and most of them would love to run around in cool looking armors. That's just the type of crowd we are. I hope you'd acknowledge  this in your future projects.  Progression, immersion, connection to your character are all important parts of a successful rpg (ish) game. And "rpg" is what made your mod so different in the first place.  Again, don't get me wrong, gameplay>everything .

Offline Vibe

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Re: Dear chadz and the Item Team
« Reply #65 on: February 26, 2013, 09:12:42 am »
+13
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Offline The_Bloody_Nine

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Re: Dear chadz and the Item Team
« Reply #66 on: February 26, 2013, 09:58:17 am »
+8
ahhh, reading one of chadz' love-story posts makes me feel all warm and cosy everytime.

Offline Largg

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Re: Dear chadz and the Item Team
« Reply #67 on: February 26, 2013, 10:19:20 am »
+7
It's nice to see a well mannered discussion without rage about this topic. Having feedback from the devs means a lot.

Offline owens

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Re: Dear chadz and the Item Team
« Reply #68 on: February 26, 2013, 12:11:27 pm »
0
This is the biggest worry for me in cRPG. We have Ideas soem get 50+ and yet no dev even reads/replies to the fucking forum post! They don't even bother typing yeah good idea but we cant at the moment or yeah great we will do it or no this is stupid.


Every time a suggestion corner essay is written someones time and mind has gone into it. Sometimes they are great ideas that just wont work or are too much work. This is fair enough but when your idea is used or modified then used and you get no recognition! this is bullshit.

Someone made the new Eastern armours!

Someone made the short broad sword and the Pilum!

I suggested ashwood pike with shield!

I suggested turnspeed by weight and length!

^So many suggestions go through and are ignored, but even worse is the lack of community mention. Every new armour and code change should have the thinker/catalyst or creator mentioned. This is common knowledge for any development team. I know the creators of the armour are mentioned somewhere but I think a link to their mod should be a minimum or even a thanks for the help forum post mentioning the original creator of an OSP.
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Offline BASNAK

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Re: Dear chadz and the Item Team
« Reply #69 on: February 26, 2013, 12:15:43 pm »
+9
The biggest issue is the legacy problem of cRPG. Both technical and organisational. It was never planned. Never ever. cRPG happened, was hit with success by surprise and has been always one step behind this from a planning point of view.

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Announce that all servers will be down for a day, and take your time to add the items. If servers are down for the sake of Items I dont think anyone would object :D
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Offline tizzango

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Re: Dear chadz and the Item Team
« Reply #70 on: February 26, 2013, 12:37:30 pm »
0

Announce that all servers will be down for a day, and take your time to add the items. If servers are down for the sake of Items I dont think anyone would object :D

+1.

Offline chadz

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Re: Dear chadz and the Item Team
« Reply #71 on: February 26, 2013, 12:55:37 pm »
0
This is the biggest worry for me in cRPG. We have Ideas soem get 50+ and yet no dev even reads/replies to the fucking forum post! They don't even bother typing yeah good idea but we cant at the moment or yeah great we will do it or no this is stupid.

We already commented that many times - we don't do that because people just get their hopes up and think we'll implement it asap when in reality we never have the time to implement it.

Also, every contributor is listed here: http://forum.meleegaming.com/general-discussion/credits/msg627526/#new

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Re: Dear chadz and the Item Team
« Reply #72 on: February 26, 2013, 12:59:15 pm »
0
god has spoken....  :mrgreen:
I LOVE YOU, ADMINS !

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Offline Vibe

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Re: Dear chadz and the Item Team
« Reply #73 on: February 26, 2013, 01:19:09 pm »
+38
god has spoken....  :mrgreen:

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Offline Paul

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Re: Dear chadz and the Item Team
« Reply #74 on: February 26, 2013, 01:28:50 pm »
+4
I suggested turnspeed by weight and length!

ok