In my opinion, the solution to this problem is to simply add new staff.
It's obvious that chadz n' company are working primarily on M:BG. I mean, why wouldn't they? Of course they're going to focus almost entirely on that project, and I'm grateful for that.
However, cRPG is beginning to feel neglected. I'm sure that the developers still care about cRPG. After all, it's their creation. Still, the rather small dev team can only do so much.
Since cRPG is on the way out, with the playerbase/community putting ten tons of effort into keeping the game alive, why not put on some more developers? Esteemed members of the community that are unlikely to abuse their power (an issue that's come up quite a lot recently). Of course there's always potential for catastrophe, but I'm not asking to put someone else in charge of cRPG. In fact, these new developers needn't even have admin powers, really.
I understand that it's quite a bit of effort to screen and choose your candidates. However, the difference between this effort and the effort required to add new content to cRPG is this effort required to add new developers really only needs to be expended a single time.
Seriously, I'm positive that cmp, chadz and the rest are absolutely sick of people acting like entitled babbies over a free mod. I'm quite guilty of acting like that as well. The only solutions to this problem seem to be adding new developers or officially withdrawing dev support of cRPG. The second option would more than likely make the largest consumer-base of M:BG supremely pissed off, so why not add some new developers?