Author Topic: My struggle with ironflesh.  (Read 4860 times)

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Offline XyNox

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Re: My struggle with ironflesh.
« Reply #90 on: February 07, 2013, 07:10:21 pm »
0
Yeah, when wearing my light armor I can get onehit by archers headshotting me with their axes...

Then your head armor appears to be a bit too "light"  :wink:
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Offline Tydeus

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Re: My struggle with ironflesh.
« Reply #91 on: February 07, 2013, 07:51:26 pm »
+1
Naw, i'll rather stick to places, where the melee can't reach me, then, with my 0 slot melee weap.

Way to miss the point, bro.
No, I didn't miss the point. I just don't like the idea of removing the balancing factor that is keeping 1 slot bows in this game. Any change that reduces the number of viable builds isn't worth looking into. These changes would all remove the point of 1 slot ranged weapons.
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Offline rufio

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Re: My struggle with ironflesh.
« Reply #92 on: February 07, 2013, 07:54:15 pm »
-1
everybody should just respec to xbow with a 1 handed blunt. you will have the highest range damage, speed to run away. and if cornered you can fight and 1vs1 have the advantage if youre a good player, since you will hardly glance and do good damage on heavyer armors, if you glance that glance still has a high chance to knock your opponent down. and you have a 1 hander wich dousnt need more than 50 wpf because the turnrate is already op compared to other classes. your only real enemy is other ranged, and weapon stun, but hey you will be faster on your feet than eny other class so.
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Offline zagibu

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Re: My struggle with ironflesh.
« Reply #93 on: February 07, 2013, 07:55:46 pm »
-1
...But if some IF-STRstacking walking abrams tank is rolling into your direction there is simply no point in fighting...

Yep, and it should be this way. What the game is missing is that abrams tanks are also impervious to arrows.

And to your comment about making greatswords 5 slots: I would support making them 3 slots, so you can't bring another big two handed weapon with you. Maybe the longest could even be 4 slots.

I understand that making all quivers 2 slots comes off as a bit extreme, but if you think about it, you'll see that after having shot all their arrows, archers would be useless UNLESS they used some kind of melee weapon (which is exactly the goal). And yeah, if you take a long/warbow, then you can't use a melee weapon. Too bad. You can pick one up or use one of the 0 slot weapons.
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Offline [ptx]

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Re: My struggle with ironflesh.
« Reply #94 on: February 07, 2013, 07:59:21 pm »
0
No, I didn't miss the point. I just don't like the idea of removing the balancing factor that is keeping 1 slot bows in this game. Any change that reduces the number of viable builds isn't worth looking into. These changes would all remove the point of 1 slot ranged weapons.
Last i checked, 1 slot bows have
a) greater speed
b) lower PD requirements
c) overall greater ease of use

Keeping them in the game? I think they're rock solid where they are.

Offline Tydeus

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Re: My struggle with ironflesh.
« Reply #95 on: February 07, 2013, 08:18:56 pm »
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Rock solid? Latest usage statistics(1-2 months ago I believe) say otherwise.
« Last Edit: February 07, 2013, 08:35:09 pm by Tydeus »
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Offline Kalam

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Re: My struggle with ironflesh.
« Reply #96 on: February 07, 2013, 09:19:02 pm »
+2
QFT 10,000 times over. When I first started playing crpg I did agi builds 15/24, 18/21. Then I started using a 27/12 build and playing with what you see in my forum picture. K:D ratio went up, and personal skill level went down. Plate and IF are so easy to crutch on by themselves but to make matters even worse, it's often beneficial to crutch on them as well.

I really think the armor value of armors in this mod need scaled down again so that 60-65 would be the max attainable with heirlooms.

Not going to lie, I'm in the same boat. Once upon a time, I would've called 18/21 a strength build. Those days are over, in part because I've become a worse player, but also due to the frustration of playing a melee agility character. In general, the game seems extremely balanced. It's only this melee vs. strength thing that stands out, to me. I don't blame archers, though, as much as the fact that you'd be stupid to do 12/27 as anything other than a gimmick build these days.

Offline Haboe

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Re: My struggle with ironflesh.
« Reply #97 on: February 07, 2013, 11:27:46 pm »
+1

Why you move good thread to semi-dead forum page  :?:
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Offline Moncho

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Re: My struggle with ironflesh.
« Reply #98 on: February 07, 2013, 11:50:24 pm »
+2
Oh, there is a skill called ironflesh? I always thought that that button was useless, never used it...

Offline Kafein

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Re: My struggle with ironflesh.
« Reply #99 on: February 08, 2013, 02:37:34 am »
+2
What was this thread about again ?

Offline XyNox

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Re: My struggle with ironflesh.
« Reply #100 on: February 08, 2013, 03:49:08 am »
0
What was this thread about again ?

Without rereading the OP id guess its about ranged being OP because there are too many.
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Offline bagge

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Re: My struggle with ironflesh.
« Reply #101 on: February 08, 2013, 06:40:01 am »
+1
I've already posted this in another such thread, but I think making all quivers 2 slot would fix this problem.

Hahahahah.. ha... ha... ha... :)
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Offline Ninja_Khorin

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Re: My struggle with ironflesh.
« Reply #102 on: February 08, 2013, 02:40:03 pm »
+13
Old chinese wisdom:

normal player die in feinting,good player only die in arrows or siege attack...

Offline bagge

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Re: My struggle with ironflesh.
« Reply #103 on: February 08, 2013, 08:39:42 pm »
+2
Ranged is based moslty on luck than skill.

lol, seriously? :|
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Offline Tindel

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Re: My struggle with ironflesh.
« Reply #104 on: February 08, 2013, 09:27:38 pm »
+2
being beaten in melee allows you to participate

being shot denies you participation


thats the heart of all these threads, thats why people keep making them.  They feel griefed.