Or you can drop the 2 slot bow and not use bodkins. Instead, everyone stubbornly expects to be able to have the best of both worlds. Sorry, that simply isn't balanced.
So archer with 1h melee weapon, with 1wpf, with his 3-6PS (depending if high level or not) is found 'OP' by you? Anybody complaining about archers killing him in melee just deserves to die... I would prefer archers to have 1 quiver with like +50% arrows, each loom woud add +2 arrows to the quiver and MW is +3 arrows, basic stats of bows +1 to damage and +1 to damage with each next loom so all in all they keep the damage from looming that we have now but have like 4-5 less arrows and have normal 1-slot melee weapon. Imho archer running away is mainly a problem because he can't fight with his 0slot shiet (it's suicide).
Melee is beautiful part of the mod and like 70% play this game only cuz of melee and I don't see why archer would have to have shitty archery possibilities (horn bow does really low damage) if he wanted to use melee.
Imho changing quiver size and looming system with bows would be buff to archers but slight nerf to archery (because like 4-5 less arrows).
Archer who is shooting and fighting great will be finally better than archer who just shoots great. Also less arrows is less QQ for melee and fighting ability will be (I believe) more fun for archers themselves.
To all who say these 4-5 less arrows is 2 few, it depends on the size of the battle whether it is 20vs20 or 50vs50, once archers have enough arrows and once not enough but it's similar with melee. Melee unit's influence is greater during 20vs20 than 50vs50 and imho it's the proper way like it should be.
Also there will be lower difference between unloomed archer's damage and loomed archer's damage (3 not 4) while keeping damage of loomed archer same as it's now. Less pain for unloomed archers. (Unloomed archer sux dix)
Important thing is that there wouldn't be any 0 slot weapon that you could block with. 0 slot weapons would be only those that you can't block with, ex. daggers etc. Then, there might be some my old friends who decide to take zillion arrows (2 bags of like 28 arrows each) but it's their choice and they wouldn't be able to block (except chambering with fists or that 0slot dagger). I think it would be fair. Ofc weight of 1 bag of arrows would have to be adjusted or could stay like this that we have now.
Also these 4-5 less arrows (from 1 +3quiver than 2 +3quivers now) would mean that archers have to be a bit more accurate and pay more attention while shooting (cuz of less shots available)
Agree or don't agree, I was planning to start new topic in suggestions corner but ptx already mentioned the 1 quiver thing so I decided to type it here.
If the balancer could classify someone as "ranged" somehow and "cav" somehow (maybe by your build, although in most cases it wouldn't notice xbow users)...and just balance the numbers of each on each team.
80+ wpf in 1 class would count somebody as a player of that class and it means that actually HA would be counted as archers not cav, so second thing that would be counted would be riding. Only wpf and riding is what would count and therefore we would perfectly see what class somebody is. Now we only need a formula to keep it all even. Riding above 4 would be classified as cav. 4 and below can't be counted as cav... it would be pitiful.