Author Topic: Longbow worse than pre-patch?  (Read 16473 times)

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Offline Pilois

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Re: Longbow worse than pre-patch?
« Reply #45 on: May 01, 2011, 04:14:58 pm »
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I have also noticed I am missing a lot of body shots.

Offline Tomas_of_Miles

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Re: Longbow worse than pre-patch?
« Reply #46 on: May 01, 2011, 04:32:51 pm »
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I have also noticed I am missing a lot of body shots.
Me also, with the sniper crossbow. But it could be me.  :lol:
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Offline Tzar

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Re: Longbow worse than pre-patch?
« Reply #47 on: May 01, 2011, 04:55:15 pm »
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I just got shot by 2 arrows from a longbow have 75 hp and had 56 body armor both arrows where in the body section one chest and 1 in arm..

Happy now???? u got your Counterstrike now Sssh it all rdy and be happy..

/end thread
« Last Edit: May 01, 2011, 05:02:33 pm by Tzar »
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline CaptainQuantum

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Re: Longbow worse than pre-patch?
« Reply #48 on: May 01, 2011, 05:05:31 pm »
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Tzar it's been stated many times, this thread is not about archery balance, it's about the internal balance of the longbow, as it turns out it's nowhere close to balance with my model and with the true model with crpg damage equations. So stop complaining about archery here, make your own thread on this board for that. It is not balanced I have shown it mathematically with an approximation (the native equations were the only ones I could find) and the admins have verified my approximation with crpg equations which are slightly different to native ones. Not thread over, if it shows it's not balanced in the Mathematics, it's not balanced. You probably just got hit by that p (the probability factor), which maximises damage.
« Last Edit: May 01, 2011, 05:11:20 pm by CaptainQuantum »

Offline Paul

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Re: Longbow worse than pre-patch?
« Reply #49 on: May 01, 2011, 06:30:51 pm »
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It's not different from native. the real native calc is just different from what people thought them to be earlier.

Offline CaptainQuantum

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Re: Longbow worse than pre-patch?
« Reply #50 on: May 01, 2011, 06:57:00 pm »
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It is different from native, I was talking to someone on IRC about it and they gave me Cmp's revised equations for crpg. I just looked through them and they follow the same pattern as mine, just there are random elements added to the soak and reduction factors aswel.

Offline Glyph

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Re: Longbow worse than pre-patch?
« Reply #51 on: May 01, 2011, 07:12:33 pm »
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i wanna be a longbowman next gen. but is it really wort it as a 10k+ armor piercing bitch with a longbow?

and what are the new heirloombonuses of the longbow?

thx
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Offline Tears of Destiny

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Re: Longbow worse than pre-patch?
« Reply #52 on: May 01, 2011, 07:13:30 pm »
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i wanna be a longbowman next gen. but is it really wort it as a 10k+ armor piercing bitch with a longbow?

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Offline Paul

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Re: Longbow worse than pre-patch?
« Reply #53 on: May 01, 2011, 08:53:53 pm »
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you spoke to me. look at the irc nick in my profile. again, damage calc in crpg is not different from native. its hardcoded.
« Last Edit: May 01, 2011, 08:55:40 pm by Paul »

Offline CaptainQuantum

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Re: Longbow worse than pre-patch?
« Reply #54 on: May 01, 2011, 09:36:20 pm »
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Ah well I noticed in the equations you gave, probability plays out on soak factors and reduction factors too, whereas ones posted on the Native forums do not. It could just be that the probability factor has been permuted around and interpreted differently, which is likely to be the case. So they are the same, but when you were talking to me you seemed like the equation set you had was different to mine, probably because the ones I found weren't entirely complete. I took the ones I had as the ones hard-coded, I guess they weren't sorry for the confusion.

So more on topic, are there planned changes to buff the longbow?

And sorry for not recognising you, didn't know there was a display for IRC nickname, have only just started using it for crpg.
« Last Edit: May 01, 2011, 09:39:24 pm by CaptainQuantum »

Offline Paul

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Re: Longbow worse than pre-patch?
« Reply #55 on: May 01, 2011, 09:54:59 pm »
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I doubt that the formular in the Native forum predicted the use of the e-function for the reduce calc. Do you have a link? Longbow +2p +1 accu next patch.

Offline CaptainQuantum

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Re: Longbow worse than pre-patch?
« Reply #56 on: May 01, 2011, 10:00:53 pm »
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Heres the link, http://forums.taleworlds.com/index.php?topic=137021.0. I only just realised it was you who posted this.

You did use the probability factor here, but I omitted it since it's the same for both sides (cancelation of a common variable if some non-mathematicians are still reading).
« Last Edit: May 01, 2011, 10:02:35 pm by CaptainQuantum »

Offline Paul

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Re: Longbow worse than pre-patch?
« Reply #57 on: May 01, 2011, 10:03:28 pm »
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I posted this back in the days based on my tests. It still fits rather well altho there are mistakes in it. The formulars we got now is taken from the (reconstructed) actual code.

Offline CaptainQuantum

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Re: Longbow worse than pre-patch?
« Reply #58 on: May 01, 2011, 10:06:27 pm »
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I knew those equations would be approximations, but also knew they would be very good approximations. They served their purpose well it seems, so I must thank you for both sets of equations now.

Offline Stokes

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Re: Longbow worse than pre-patch?
« Reply #59 on: May 02, 2011, 01:09:24 am »
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I doubt that the formular in the Native forum predicted the use of the e-function for the reduce calc. Do you have a link? Longbow +2p +1 accu next patch.

Yes! Thank you!


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As someone who only plays archer on the side, and usually plays 2-hander or cavalry, I approve of longbow buffs. Let's face it, the longbow was more of a novelty weapon: hopefully now it will actually have a place on the battlefield as the anti-armor weapon. (Whereas the other bows are more balanced toward killing other archers or softer targets).
« Last Edit: May 02, 2011, 01:11:05 am by Stokes »