I kinda agree that the gen bonus should be better early (like the 10%) and then fall off steeply later as you go up in gens. That way someone who plays for a couple months on a regular basis can get a MW without grinding the shit out of it and then at that point they can decide whether they wanna keep retiring as the bonus falls off or not....
- to the above argument between spook and tears...spook i agree with you that this patch was probably a bad solution, and i agree with tears that the looms are not a HUGE HUGE deal, especially when compared to the advantages of higher level gear in MMO's and such. I think CRPG did this wisely that the looms are just minor incentives and not game breaking (although i could see them adding up if you start to have everything +3 loomed) - after all, M&B should *ALWAYS* be about skill over gear, always. if that changes its screwed.
now if we could just get balanced siege maps ;)