I like the change, kicking without blocking is an excellent challenge. There were too many strength builds who simply had to backpedal and spam kicks, a lucky one lands, and bam. 90% hp gone. This adds risk to kicking, where before there was very little. Even the stab could blocked if done properly prior to this change.
So true. This is a great nerf to STR armor builds. I might redo my stats so I have more AGI. As a level 33 shielder I have 24 STR 8 PS and I loved being balanced like I was back in the day. However I needed to bulk up so it took 4 hits to kill someone instead of 7 or 8.
I would dodge kick after kick but they would just use the jump back/ skeying while kicking to avoid me. I would move behind them but the manual blocks still worked half the time. Even if you get behind them... Those crazy 2hand animations would get you either way. They cover a ton of ground.
The worst was the 2her crossbowmen that would jump on a roof and take pot shots at you. I have built myself as a counter to ranged because I wear no armor so I can move fast and have a huscarl to take many shots. The advantage should be on my side when I get close enough to them. All they would do is skey/kick then jump backwards if I got to close. Also since xbows do not penalize having ass tons of armor on it would take me many hits to kill them. Which I never understood why it would be realistic that fully plated armored people can jump 6 feet away.
I mean I still get kills but it was pretty infuriating and really needed to be changed. Thank you.