Author Topic: Removing blocks from kicks  (Read 6155 times)

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Offline Kafein

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Re: Removing blocks from kicks
« Reply #60 on: January 16, 2013, 03:33:35 pm »
+2
and how are you supposed to fight face hugging shielders now? kicks? nope. greatmauls? nope.

They should have at least made kicks easier to land.

Learn to kick when you actually should ? If someone is actually facehugging you (even regardless of your own ability to hiltslash people that, heaven forbid, use their w key or how facehugging changes absolutely nothing to the blocking mechanics), that person is easy to kick. You just have to learn to do it when you don't need to block.

Offline EyeBeat

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Re: Removing blocks from kicks
« Reply #61 on: January 16, 2013, 03:42:00 pm »
+1
I like the change, kicking without blocking is an excellent challenge. There were too many strength builds who simply had to backpedal and spam kicks, a lucky one lands, and bam. 90% hp gone. This adds risk to kicking, where before there was very little. Even the stab could blocked if done properly prior to this change.

So true.  This is a great nerf to STR armor builds.  I might redo my stats so I have more AGI.  As a level 33 shielder I have 24 STR 8 PS and I loved being balanced like I was back in the day.  However I needed to bulk up so it took 4 hits to kill someone instead of 7 or 8.

I would dodge kick after kick but they would just use the jump back/ skeying while kicking to avoid me.  I would move behind them but the manual blocks still worked half the time.  Even if you get behind them... Those crazy 2hand animations would get you either way.  They cover a ton of ground.

The worst was the 2her crossbowmen that would jump on a roof and take pot shots at you.  I have built myself as a counter to ranged because I wear no armor so I can move fast and have a huscarl to take many shots.  The advantage should be on my side when I get close enough to them.  All they would do is skey/kick then jump backwards if I got to close.  Also since xbows do not penalize having ass tons of armor on it would take me many hits to kill them.  Which I never understood why it would be realistic that fully plated armored people can jump 6 feet away.

I mean I still get kills but it was pretty infuriating and really needed to be changed.  Thank you.
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Offline XyNox

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Re: Removing blocks from kicks
« Reply #62 on: January 16, 2013, 03:50:00 pm »
0
As far as I remember it was originally intented by cmp to return some turnability to kicking(like in older Warband) to compensate for the loss of blocking ability. I don't know if his plans changed but that is something you should ask him instead of spamming multipost whines. You could also ask for a smaller vulnerability time window.

We can ... ask for things ? "Asking" as in devs consider a request and maybe implementing it ?
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Offline cmp

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Re: Removing blocks from kicks
« Reply #63 on: January 16, 2013, 03:55:47 pm »
0
As far as I remember it was originally intented by cmp to return some turnability to kicking(like in older Warband) to compensate for the loss of blocking ability. I don't know if his plans changed but that is something you should ask him instead of spamming multipost whines. You could also ask for a smaller vulnerability time window.

Did nobody notice that you can already turn? :D

Offline Teeth

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Re: Removing blocks from kicks
« Reply #64 on: January 16, 2013, 03:59:36 pm »
0
You seem to be able to turn kicks slightly, and their hit detection is rather fucked at the moment.

Offline Rebelyell

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Re: Removing blocks from kicks
« Reply #65 on: January 16, 2013, 04:31:14 pm »
0
I like the change, kicking without blocking is an excellent challenge. There were too many strength builds who simply had to backpedal and spam kicks, a lucky one lands, and bam. 90% hp gone. This adds risk to kicking, where before there was very little. Even the stab could blocked if done properly prior to this change.
it was THAT hard to avoid kick?
I dont thing soo
now kick should be bit faster and cancel enemies atack
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Offline oprah_winfrey

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Re: Removing blocks from kicks
« Reply #66 on: January 16, 2013, 04:46:17 pm »
+1
it was THAT hard to avoid kick?
I dont thing soo
now kick should be bit faster and cancel enemies atack

When you land a kick it does cancel the enemies attack.

Offline Turboflex

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Re: Removing blocks from kicks
« Reply #67 on: January 16, 2013, 04:50:56 pm »
+1
If you don't think kick +block is unbalanced you are doing it wrong, cuz a lot of really good 2h/pole players know how to abuse the fuck out of it. And why not? 1v1 it's a freebie move against anyone with a short weapon. When you see them start a swing, go and kick! You get a free chance to stun them while you block it!

Btw you can beat good shielders the same way you beat good 2h/pole who are super blockers, by trying to outposition them and using holds/feints to mess up their timing and land hits. Either that or just grab one of the dozen 2 slot shield breaker weapons if they are frustrating you that much.

Offline Rebelyell

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Re: Removing blocks from kicks
« Reply #68 on: January 16, 2013, 04:58:03 pm »
0
When you land a kick it does cancel the enemies attack.

not always, sometimes you get hit anyway
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Offline oprah_winfrey

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Re: Removing blocks from kicks
« Reply #69 on: January 16, 2013, 04:59:48 pm »
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Did nobody notice that you can already turn? :D

Can I roundhouse kick people?

Offline Tears of Destiny

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Re: Removing blocks from kicks
« Reply #70 on: January 16, 2013, 05:06:49 pm »
0
nvm
« Last Edit: January 16, 2013, 05:13:06 pm by Tears of Destiny »
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Offline CrazyCracka420

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Re: Removing blocks from kicks
« Reply #71 on: January 16, 2013, 05:29:28 pm »
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Did nobody notice that you can already turn? :D

I'm guessing nobody thought to try it :P

In theory it sounds like a cool idea, but may be very OP if you can helicopter kick like you could helicopter spin a pike or great maul.
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Offline Paul

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Re: Removing blocks from kicks
« Reply #72 on: January 16, 2013, 05:30:28 pm »
+2
I didn't notice it at all. I still play with DX7 though.

Offline Rebelyell

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Re: Removing blocks from kicks
« Reply #73 on: January 16, 2013, 05:39:04 pm »
0
I didn't notice it at all. I still play with DX7 though.
same on WSE 2 but I am probably blind
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Offline Jarlek

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Re: Removing blocks from kicks
« Reply #74 on: January 16, 2013, 05:50:04 pm »
0
not always, sometimes you get hit anyway
Completely wrong.

You are probably mixing it with the bug (please, don't let it be a feature) of kicks not being interrupted if you hit someone kicking. Lots of times I hit someone kicking with a swing, only to be hit by the kick right after it. Tested it on EU_3 too and considering they STILL have time to hit the guy that got kicked, it sure was broken.
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