Is it just me or this community's feedback consists of demanding while having zero respect towards developers for they are doing?
The demanding and hate has especially become noticeable after the recent investment plan worked out. I guess people think that, by investing money into the next game, they also get to dictate development of cRPG and judge behavior or developers. This is hardly a way of "A gentleman and a Scholar".
Well, I am glad I am not on the elitist bandwagon that will inevitably ruin this mod by trying to judge every change only trough "best crpg players" perspective. I am also glad I got to see how mod development worked in oldschool days where every new feature for your favorite game was greeted with a smile(out of respect, because without developers, you could not change anything yourself), and where people actually tried something out for a couple of day instead of instantly writing off what they THINK is bad.
But of course, this community is horrible. We criticize the dev team for everything immediately without discriminating. I mean everytime they try to add armors we create 5 threads saying those armors don't fit in the time period of cRPG. We also said "no it's crap" back when Ozin literally created rageball from scratch and each time Paul improved it. Same thing with DTV or even Stronghold and adding CtF.
For cRPG players, all changes are bad. That's what you are saying ? What you are implying is that we just don't try to analyse and project what the effects of whatever change happened are going to be ? I mean it's very clear we are disgrateful of every single thing the dev team has done.
It's not like that and you know it pretty well. The oldmy old friends are the ones that are the most vocal about gameplay tweaks they think are bad because they suppose having sufficient knowledge of the gameplay to know what the consequences will be. All the fuzz about this particular (and honestly, minor) issue is only greater because 1) It's nearly as popular as the turn rate nerf right now, and the turn rate nerf is still in despite everything that has been said about it, and that the "test period" has long finished. 2) cmp trolled with his first response on the topic, yet the donkey crew is expected to become more serious about community feedback in the future. I mean this is literally written on the M:BG page. Most of these people complaining love the game and would hate to see it become less good than it is, that is why reactions can go full retard even with minor issues.
Right now if I had to name two issues with gameplay elements that were added to cRPG, I would say : 1) turn rate 2) double hits. Those two are for me "fully bad" changes, that is, they don't bring anything good and it's not a matter of weighting the different effects. I don't really like the armor soak/reduce changes either but that one has upsides.