Author Topic: This double hit business  (Read 17667 times)

0 Members and 4 Guests are viewing this topic.

Offline Lennu

  • Marshall
  • ********
  • Renown: 774
  • Infamy: 94
  • cRPG Player Sir White Bishop
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Lennu
  • IRC nick: Lennu_
Re: This double hit business
« Reply #105 on: January 10, 2013, 12:48:21 pm »
+2
Well,  this does add a lot more realism. And adapting to this change is quite easy, just rely on your teammates and gang more instead of trusting on your 1v1 timing skills :D that shit is for duel servers anyway.

But I agree that with 40ms these double hits are happening a bit too often. And/or maybe make the damage reduce linearly till it hits 0 at the mark of 40 or 30 ms. This ofc effects a lot on the timecap since most hits will start to glance once they've lost 75% of their damage.

Offline Berserkadin

  • Duke
  • *******
  • Renown: 592
  • Infamy: 145
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: -
  • Game nicks: Krewl_The_Urist_Fox
Re: This double hit business
« Reply #106 on: January 10, 2013, 12:53:02 pm »
+5
To all you tards saying this is good because fellas in worse gear will lose to crutchers in better gear, go to crpg website, delete your account, then unplug your computer, open your window, throw your computer trough it, then yourself, heads first. If your window is close to the ground, find a higher place instead. This aint fucking WoW, so FUCK OFF! Skills > gear, and thats true IRL, a swordmaster with a stick will probably beat a noob with a sword. A nice day to everyone else.
« Last Edit: January 10, 2013, 12:56:52 pm by Berserkadin »
visitors can't see pics , please register or login

Offline Kato

  • Count
  • *****
  • Renown: 227
  • Infamy: 37
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: This double hit business
« Reply #107 on: January 10, 2013, 12:58:38 pm »
+1
I am not against changes in combat flow, actually i like turn rate nerf, because i think it brings more skill to combat (even if most people thinks otherwise), but this change its just plainly stupid,  support ridiculous easy no skill hp - armor crutching.

lol on realism argument - gameplay over realism any time

http://forum.meleegaming.com/realism-discussion/
« Last Edit: January 10, 2013, 01:14:16 pm by Kato »

Offline Teeth

  • King
  • **********
  • Renown: 2550
  • Infamy: 1057
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: This double hit business
« Reply #108 on: January 10, 2013, 01:05:43 pm »
+2
I sense no balls behind argument

I guess we will never find out for sure because nobody would dare to put their life in danger by fighting a sword guy with a stick, regardless of their skill
Proof, nerf practice sword.

Offline Ujin

  • King
  • **********
  • Renown: 1057
  • Infamy: 166
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
Re: This double hit business
« Reply #109 on: January 10, 2013, 01:09:13 pm »
+3
Well,  this does add a lot more realism. And adapting to this change is quite easy, just rely on your teammates and gang more instead of trusting on your 1v1 timing skills :D that shit is for duel servers anyway.

But I agree that with 40ms these double hits are happening a bit too often. And/or maybe make the damage reduce linearly till it hits 0 at the mark of 40 or 30 ms. This ofc effects a lot on the timecap since most hits will start to glance once they've lost 75% of their damage.
Adapt my ass. Here's how i am supposed to adapt as lancer cav for example - AVOID OTHER CAVALRY . Cause a couched lance vs well timed and placed lance thrust attack now results in a double hit. Removes the skill factor even more (i thought that was impossible) from cav fights.

Offline Ujin

  • King
  • **********
  • Renown: 1057
  • Infamy: 166
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
Re: This double hit business
« Reply #110 on: January 10, 2013, 01:14:37 pm »
0
= skill
You fool, that's exactly my point. Before this idiotic change, the thrust attack would've interrupted the couch.

Offline Joker86

  • Mad & Bad
  • King
  • **********
  • Renown: 1226
  • Infamy: 324
  • cRPG Player
  • Why so serious?
    • View Profile
  • Faction: Companions
  • Game nicks: Joker86_TP
Re: This double hit business
« Reply #111 on: January 10, 2013, 01:17:02 pm »
0
It is true that good armour should allow people to hit enemies although you got hit first. But this is not to be accomplished by such a system, if anything, only by raising the armour levels, which is what I've been advertising for some time now, although not for that reason.
Joker makes a very good point.
î saved for eternety (without context  :mrgreen:)

Offline Ujin

  • King
  • **********
  • Renown: 1057
  • Infamy: 166
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
Re: This double hit business
« Reply #112 on: January 10, 2013, 01:17:48 pm »
+1
Are you saying that dueling lancers will ALWAYS end in both players dying? If not, than you need a "well timed and placed lance thrust attack" or a better one.
You're just talking out of your ass now.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: This double hit business
« Reply #113 on: January 10, 2013, 01:21:54 pm »
+6
Kulin, I will henceforth adapt my playstyle to this new and, as you make it sound, very interesting change by exclusively playing on my STF alt as a full str mauler in plate. You wanted it, you got it.


I don't blame cmp for forgetting things etc. or even testing new gameplay elements like this. But when everybody says it's bad and even a fool could understand it's bad without even playing, I don't expect it to stay in.

Just like you. You missed to comment the part about lance to arrow comparison.

Probably because it's bullshit ? Balance over realism.

Offline Akynos

  • Earl
  • ******
  • Renown: 369
  • Infamy: 157
  • cRPG Player
  • Is now an agiwhore :*(
    • View Profile
  • Game nicks: Skono, Rollmops
Re: This double hit business
« Reply #114 on: January 10, 2013, 01:27:31 pm »
+5
Hehehe...
visitors can't see pics , please register or login
Kudos to Kulin_Ban for the video

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: This double hit business
« Reply #115 on: January 10, 2013, 01:32:34 pm »
0
Apparantely cmp is not everbody because he likes it, so do I and so do other people.

Weird you didn't gave any specific name :?

And go ahead with the mauler build, I don't give a shit. Make an archer alt and cav alt while you are there, because those are also some troublesome builds.

I can guarantee you that you won't be playing that mauler build for long, because there is NO best build in cRPG.

Of course there isn't, there are just builds that get buffs they never deserved.


Offline Erzengel

  • Marshall
  • ********
  • Renown: 769
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Norse_Erzengel
Re: This double hit business
« Reply #116 on: January 10, 2013, 01:34:28 pm »
0
Don't blame Kulin lobbying for this change. It just fits perfectly the "playstyle" of most of his clanmates...  :rolleyes:

Offline Sagar

  • Earl
  • ******
  • Renown: 463
  • Infamy: 279
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Bogumili
  • Game nicks: Sagar
  • IRC nick: Sagar
Re: This double hit business
« Reply #117 on: January 10, 2013, 01:38:03 pm »
-3
Syrio Forel - god argument from Hollywood movies.
You forget to paste some clips from cheap Kung Fu movie where someone with stick kill whole army of soldiers, there plenty of them at youtube.

But when everybody says it's bad

No just "heroes" QQ here.

For some of us more realism = more fun. Suck it up and play.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: This double hit business
« Reply #118 on: January 10, 2013, 01:40:28 pm »
+6
Matter of fact is, this change will force you to play more carefully, but "careful" is a word not enlisted in hero dictionary, so I can understand the rage.

Tapping lmb as quick as possible while running in circles disregarding anything my opponents do is not my definition of "careful".

Offline bavvoz

  • Earl
  • ******
  • Renown: 323
  • Infamy: 27
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Bavvo
Re: This double hit business
« Reply #119 on: January 10, 2013, 01:43:03 pm »
-1
Can never be realistic without permanent death, wizards magically putting u back on the field 3 minutes after u died never existed.