Author Topic: This double hit business  (Read 18475 times)

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Offline Macropus

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Re: This double hit business
« Reply #75 on: January 10, 2013, 08:53:47 am »
+1
Why is everyone making so much drama of it? Devs will see it's a bad feature (if it is), and so it will be removed soon. Just have some fun for this period before they revert it back.

Offline a_bear_irl

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Re: This double hit business
« Reply #76 on: January 10, 2013, 09:00:47 am »
+10
Right now it's 40ms max and full damage, in the next test update it will be 30ms max and 50% to 65% damage.

cmp this is retarded, like the turn nerf except worse (not in gameplay terms, but in shittyness) all it does is reward spamming and reward str builds. and i'm a spamming str build. even at 50% damage your average 2h/pole str build will out-damage a 1h or even agi 2h. there's no reason not to go absolute max strength with this change in.

don't sit and try to justify it, don't get drawn into your own fucked up justifications about how the change is actually for the better (see: turn nerf), just revert it and move on.
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Offline BADPLAYER_old2

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Re: This double hit business
« Reply #77 on: January 10, 2013, 09:06:17 am »
+1
cmp this is retarded, like the turn nerf except worse (not in gameplay terms, but in shittyness) all it does is reward spamming and reward str builds. and i'm a spamming str build. even at 50% damage your average 2h/pole str build will out-damage a 1h or even agi 2h. there's no reason not to go absolute max strength with this change in.

Not to mention if you are using a knockdown weapon..
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Offline Falka

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Re: This double hit business
« Reply #78 on: January 10, 2013, 09:14:03 am »
0
I still agree the event is too common but its not that unbalanced as anyone seems to think.
It is unbalanced because it's too common. Since yesterday it happened to my 4 times that both, my opponent and I, died doing swing at the same time.

PS Hm, it happens in each round...  :rolleyes: This feature isn't bad per se, but is definitely too common.
« Last Edit: January 10, 2013, 09:29:39 am by Falka »
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Offline Gravoth_iii

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Re: This double hit business
« Reply #79 on: January 10, 2013, 09:26:35 am »
0
Sounds kinda cool but thinking about it all it does is give str + armour an advantage.. even with tweaking it will still only reward str..
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Offline Zlisch_The_Butcher

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Re: This double hit business
« Reply #80 on: January 10, 2013, 09:33:16 am »
0
Seems just like another reason to play on eu_24 instead.
Fixed.
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Offline Kirman

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Re: This double hit business
« Reply #81 on: January 10, 2013, 09:39:16 am »
0
It looks really weird when someone fell but still able to hit even kill. Good luck hammer lovers  :P

Offline Kato

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Re: This double hit business
« Reply #82 on: January 10, 2013, 09:55:56 am »
+2
There's that, but it's not the only downside to it. It also makes combat less skill based, reduces combat depth, encourages spamming and slows down the game.

sarcasm or not, but this pretty much nailed it.

So whats the advantages apart from being little more realistic?  :rolleyes:

Offline Kafein

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Re: This double hit business
« Reply #83 on: January 10, 2013, 09:56:18 am »
+1
Wait so this doesn't work when both players are alive ?

It's only a free hit for the one that dies ?



I can see a dozen of reasons why it could be good for the game, putting the emphasis on blocking again, rather than spam being counter to all. But it also heavily advantages people that can take the hits, which is terrible.

I wanted to play civ5 this morning but I guess I'll hop in and see what's going on.


In any case if this stays it's going to change the gameplay a lot.
« Last Edit: January 10, 2013, 09:59:25 am by Kafein »

Offline Tovi

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Re: This double hit business
« Reply #84 on: January 10, 2013, 10:19:31 am »
0
It advantages STR builds and hammers. But as a shielder,it gives me more chances to hit 2H spammers.
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Offline Joseph Porta

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Re: This double hit business
« Reply #85 on: January 10, 2013, 10:34:11 am »
0
i like it, gives a realistic feel aka dumbing down but I like it.
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Offline Grumpy_Nic

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Re: This double hit business
« Reply #86 on: January 10, 2013, 10:36:08 am »
0
Wait so this doesn't work when both players are alive ?

It's only a free hit for the one that dies ?


Definitely not. When I played yesterday I had a melee fight with a guy shortly after the round started and we damaged each other in the same swing and after that kept fighting each other.

Offline Zaar

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Re: This double hit business
« Reply #87 on: January 10, 2013, 10:39:51 am »
0
I'm kinda inbetween of how I feel about it. I only had it happen like 2 times so all good. I guess if it's too often it could cause some problems.

Just tweak it so it's rare and all is good, imho
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Offline Tydeus

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Re: This double hit business
« Reply #88 on: January 10, 2013, 10:40:24 am »
+3
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Offline Gnjus

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Re: This double hit business
« Reply #89 on: January 10, 2013, 10:58:34 am »
0
There are people who would rather constantly complain in the forum under disguise of "balance" than try to adapt to the changes, just because it is easier to rant and make them look like a victim of "nerfing".

Don't know when exactly did you join the party but it's been like this since May 2010.  :wink:
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