I'm glad the devs are trying to do things to make the game more challenging and fresh, but adding wind to nerf ranged is a really fucking retarded approach.
Ranged is fine as it is. The vast majority of archers really are not devastating.
I've played archery with a ton of builds as a main for two years, and the only way I can attain enough accuracy to hit a target at a medium distance even 75% of the time is by allocating ALL wpf into archery and using something like a tatar bow.
A number of archers have started using the Bow, and they're sacrificing a massive chunk of damage for that increased accuracy. That should indicate archery is already totally fine where it is when people are trying to balance out their builds to their most effective play-style-
You can sacrifice damage for accuracy, accuracy for damage, or take a very balanced, medium damage and accuracy build.
If anything, increase accuracy significantly and then implement wind.
Edit: Or like others suggested, increase projectile speed as well. I can throw arrows faster and harder than I can shoot them, yet I'm required to use a bow anyway. Kinda gimp.