The only scenario that doesn't result in tearing on a 60Hz LCD is Vsync+Triple Buffering. Every other scenario results in tearing.
This is not true at all, if it were then VSync without TB would serve no purpose.
Maybe if you read the article you just linked...
While enabling vsync does fix tearing
In short VSync solves tearing and Triple Buffering solves the performance drop by trading it off with increased memory usage.
Also, Warlord is right. Tearing is highly dependent on your hardware and software, so just because you get it doesn't mean everyone does.
As for VSync in WSE2 there's an option in the configuration file (bForceVSync under Graphics), but people have reported that it doesn't work (which is curious given that it's the exact same way Warband does it). I'll investigate it further when I have time.