Author Topic: Can't force vsync in WSE2?  (Read 5873 times)

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Offline cmp

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Re: Can't force vsync in WSE2?
« Reply #30 on: January 13, 2013, 01:26:08 am »
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Could be that it can't force triple buffering because it's already on.

Offline Dooz

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Re: Can't force vsync in WSE2?
« Reply #31 on: January 13, 2013, 01:41:03 am »
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I gave up on this, but since thread was bumped... still not working for me. But doesn't matter personally, I just turned it off anyway assuming I'll get better performance.
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Offline Nehvar

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Re: Can't force vsync in WSE2?
« Reply #32 on: January 13, 2013, 03:31:57 pm »
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You can manually set the fps higher in crpg_beta_config.ini via iMaxFrameRate=

I have mine set to 125 to reduce screen tearing slightly.  (I remember reading that if your FPS is set above your refresh rate then you do not want it at exact multiples of your refresh rate; 120, 180, 240 etc. in most cases.  I can't find the post though so take it with a grain of salt.)

Could be that it can't force triple buffering because it's already on.

Well, crap, then I have no idea why I get a lot of micro-stuttering when there's 30+ people on the screen.  I mean the FPS doesn't drop from 60 when this happens so I thought it must be due to that error message.  I give up, I can live without vsync.
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Offline Phew

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Re: Can't force vsync in WSE2?
« Reply #33 on: January 22, 2013, 02:55:41 pm »
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With a 660Ti, VSYNC on, I get tearing for about the first 5 second on a new map. Then it goes away for the remainder of the map. Not a huge deal, but weird.