Author Topic: Can't force vsync in WSE2?  (Read 5895 times)

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Offline cmp

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Re: Can't force vsync in WSE2?
« Reply #15 on: January 06, 2013, 02:45:32 am »
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And the commands with extracurricular letters appearing when you restart the game still exist for me.

?

Offline Dooz

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Re: Can't force vsync in WSE2?
« Reply #16 on: January 06, 2013, 08:40:38 am »
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Rear Horse, Toggle UI Display, Toggle Tooltip Display still have their controls messed up by default each launching of crpg.
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Re: Can't force vsync in WSE2?
« Reply #17 on: January 06, 2013, 01:11:38 pm »
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Even if you reset them? What version does it say you are running?

Offline Dooz

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Re: Can't force vsync in WSE2?
« Reply #18 on: January 06, 2013, 10:02:54 pm »
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Yes, I reset them every time (as in change the binding to whatever I want right?). And I don't know what version I'm running at the moment other than it must be the latest since WSE2 auto updates, and the reason I brought it up is the popup changelog that suggested the controls issue was fixed.

If no one else is still seeing this though, then it must be something on my end. Perhaps a reinstall is in order? I'll wait to have that confirmed before doing so.
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Re: Can't force vsync in WSE2?
« Reply #19 on: January 06, 2013, 10:08:35 pm »
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You can see the version in the main menu, lower left corner.

Offline Dooz

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Re: Can't force vsync in WSE2?
« Reply #20 on: January 06, 2013, 10:31:22 pm »
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Indeed, I just wasn't at the computer when I replied last.

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Offline cmp

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Re: Can't force vsync in WSE2?
« Reply #21 on: January 07, 2013, 02:03:46 am »
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That's the latest version, I don't get how the controls bug can still happen.
Can you paste the contents of My Documents\Mount&Blade Warband\crpg_beta_controls.ini?

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Re: Can't force vsync in WSE2?
« Reply #22 on: January 07, 2013, 02:06:42 am »
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Re: Can't force vsync in WSE2?
« Reply #23 on: January 07, 2013, 02:10:09 am »
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Oh, I see the problem. Fixed in next version, thanks.
Still, I don't know why you get tearing. Paste the configuration file as well (crpg_beta_config.ini, same directory as the controls file).

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Re: Can't force vsync in WSE2?
« Reply #24 on: January 07, 2013, 02:22:48 am »
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Re: Can't force vsync in WSE2?
« Reply #25 on: January 07, 2013, 02:36:45 am »
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Does anything change if you set resolution to "Use Desktop Resolution"?

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Re: Can't force vsync in WSE2?
« Reply #26 on: January 07, 2013, 02:40:56 am »
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I've tried that, as well as both 59 and 60(hz?) manual options. No configuration gave me zero tearing. Currently I'm using the 60 setting, with a 59fps limit, which gives me the least amount of tearing. Almost indiscernible, but still present. Wish I could get that one lost frame back though!  :P
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Offline Nehvar

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Re: Can't force vsync in WSE2?
« Reply #27 on: January 12, 2013, 11:34:20 pm »
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Bump.

Triple Buffering does not appear to be supported.  Is there a reasonable way to get that into WSE2?  I'd like to utilize dynamic vsync but it pretty much requires that triple buffering be enabled.  Otherwise you get very noticeable micro-stuttering when there are a lot of player models on-screen.

It's not a huge deal if it can't be done; I've been playing without vsync on since the start.
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Re: Can't force vsync in WSE2?
« Reply #28 on: January 13, 2013, 12:02:35 am »
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Triple Buffering is enabled if you enable VSync.

Offline Nehvar

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Re: Can't force vsync in WSE2?
« Reply #29 on: January 13, 2013, 01:08:58 am »
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When I try to play with dynamic-vsync enabled (AMD-specific technology via RadeonPro) I get a brief message reading: "WARNING: Forced triple-buffering requested but could not be applied".  It's in white text in the center of my screen so it's probably a RadeonPro warning and not from the game itself.  I have no idea why I would be getting this message if triple buffering is supported.
WSE2 gives us the key to a wonderful world of butthurt...