Poll

Was the turn rate nerf good or bad for the game?

Good
76 (29.9%)
Bad
178 (70.1%)

Total Members Voted: 252

Voting closed: December 18, 2012, 07:08:46 pm

Author Topic: Turn rate nerf good or bad for the game in general?  (Read 9881 times)

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Offline Teeth

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Turn rate nerf good or bad for the game in general?
« on: December 11, 2012, 07:08:46 pm »
+23
I have seen bad changes happen in this mod multiple times, but eventually the community forgets that the change was not actually for the better and we are stuck with it forever. I really do not intend to have that happen with this one though, and the community seems to not have forgotten their discontent even after multiple months. Just look at the amount of threads in the Suggestion Corner. That is the reason for this poll and I am very faintly hoping that the developers will take into account the community's input on the subject.

The question is if the turn rate nerf was good or bad for the game.

I strictly mean this in general, so looking at the overall gameplay. You might agree with the sentiment or you might think that great mauls and pikes needed to be fixed, but please look at the overall game before and after, and at the effect that the actual change had on the gameplay. Saying that it is bad does not necessarily mean that you think the situation before was perfect, but that you would prefer a different solution.

The poll will be running for a week.

Offline Osiris

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Re: Turn rate nerf good or bad for the game in general?
« Reply #1 on: December 11, 2012, 07:33:52 pm »
+9
I have seen bad changes happen in this mod multiple times <--- in your opinion not everyones.

The turn rate nerf was good in theory as it stopped a lot of the bs that was in the game like jumping around endlessly with a pike and killing everyone within 100 m :D

The only thing i think that went wrong is overheads, overheads on most 2d polearms and most weapons in general are a lot harder to hit with and with an english bill you do far more damage to a team mate then to the enemy.


edit overall i think it fixed more things than it broke
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Offline Gurnisson

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Re: Turn rate nerf good or bad for the game in general?
« Reply #2 on: December 11, 2012, 07:38:04 pm »
+7
Don't like it.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Tzar

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Re: Turn rate nerf good or bad for the game in general?
« Reply #3 on: December 11, 2012, 07:38:54 pm »
+3
Combat has turned into to a fuckin crowd surfing contest where its up to who can spam the most left an right swings in a large crowd before dying.......... revert the fuckin shit change all rdy god....

mod is boring..... Yawns..


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Offline BlackMilk

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Re: Turn rate nerf good or bad for the game in general?
« Reply #4 on: December 11, 2012, 07:39:12 pm »
+2
awful

Offline Turboflex

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Re: Turn rate nerf good or bad for the game in general?
« Reply #5 on: December 11, 2012, 07:40:38 pm »
+10
Bad, it was poorly designed. if it was supposed to nerf 2h overhead drag-into-toe move it hurt short 1h weps more because the turn limits have a greater effect at close range for 70 length weps than 120 length weps.

Devs need to adjust penalty so it doesn't effect normal 1h weps so much, make the penalty based on weapon weight/length so a greatmaul stays nerfed but not a steel pick or 1h axe.

Offline Kafein

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Re: Turn rate nerf good or bad for the game in general?
« Reply #6 on: December 11, 2012, 07:45:11 pm »
+4
I like the intention, but I would have preferred if the execution wasn't that harsh and indiscriminating.

Offline Uumdi

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Re: Turn rate nerf good or bad for the game in general?
« Reply #7 on: December 11, 2012, 07:52:02 pm »
+6
I was initially for it, but experience showed me otherwise.
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Offline Leshma

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Re: Turn rate nerf good or bad for the game in general?
« Reply #8 on: December 11, 2012, 08:04:52 pm »
+3
Just for the record, Teeth is playing as pikemen this gen :wink:

Offline Angantyr

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Re: Turn rate nerf good or bad for the game in general?
« Reply #9 on: December 11, 2012, 08:06:33 pm »
+1
Bad.

Offline Kafein

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Re: Turn rate nerf good or bad for the game in general?
« Reply #10 on: December 11, 2012, 08:07:16 pm »
+4
Just for the record, Teeth is playing as pikemen this gen :wink:

I don't see the connection.

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Offline Vibe

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Re: Turn rate nerf good or bad for the game in general?
« Reply #11 on: December 11, 2012, 08:07:41 pm »
+4
Bad, imo. I know it reduced some of the copter sillyness, but overall it made the game more dull. It was just more fun with the spin stabs.

Offline Leshma

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Re: Turn rate nerf good or bad for the game in general?
« Reply #12 on: December 11, 2012, 08:08:22 pm »
+2
Good for long weapons, bad short weapons.

Actually if we had different, more compact animations and if backpeddaling swings glanced most of the time, turn rate nerf wouldn't be needed at all.

Offline Teeth

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Re: Turn rate nerf good or bad for the game in general?
« Reply #13 on: December 11, 2012, 08:09:23 pm »
+2
Just for the record, Teeth is playing as pikemen this gen :wink:
Yes, but my class has got squat to do with my appreciation of the turn rate nerf as I only started playing it after the turn rate nerf. In fact the removal of the turn rate nerf would mean that I would have to learn longspearing all over again. I don't even have a clue about how it used to work. Also, the effectivity of longspears was hurt very little with the turn rate nerf.

Good for long weapons, bad short weapons.

Actually if we had different, more compact animations and if backpeddaling swings glanced most of the time, turn rate nerf wouldn't be needed at all.
I hope this means that you voted bad?

Offline Shemaforash

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Re: Turn rate nerf good or bad for the game in general?
« Reply #14 on: December 11, 2012, 08:10:11 pm »
+7
I play as a 1h and I think the nerf is utter shit.
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