Poll

Was the turn rate nerf good or bad for the game?

Good
76 (29.9%)
Bad
178 (70.1%)

Total Members Voted: 252

Voting closed: December 18, 2012, 07:08:46 pm

Author Topic: Turn rate nerf good or bad for the game in general?  (Read 9972 times)

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Offline a_bear_irl

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Re: Turn rate nerf good or bad for the game in general?
« Reply #75 on: December 12, 2012, 06:17:51 pm »
+2
The problem with this poll is that it doesn't really differentiate between those who were unneccessarily affected by the change (namely short weapon overheads/stabs) and butthurt greatsword helicopters.
The former will dealt with by adjusting the change, the latter will be laughed at.

let's not pretend any kind of "helicoptering" is necessary to land 2h stabs now, cmp. (and if you're talking about overheads then i dont even know what to say)
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Offline cmp

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Re: Turn rate nerf good or bad for the game in general?
« Reply #76 on: December 12, 2012, 06:49:33 pm »
0
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Offline a_bear_irl

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Re: Turn rate nerf good or bad for the game in general?
« Reply #77 on: December 12, 2012, 07:01:07 pm »
+1
have you played recently? dueled a 2h? noticed how the stab will both lightsaber and instastab like an old awlpike? duel a 2h and see how many stabs are thrown at you vs. overheads.
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Offline cmp

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Re: Turn rate nerf good or bad for the game in general?
« Reply #78 on: December 12, 2012, 07:11:25 pm »
+1
To be honest I didn't even understand what you were trying to say.

Offline Rebelyell

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Re: Turn rate nerf good or bad for the game in general?
« Reply #79 on: December 12, 2012, 07:15:36 pm »
0
overhead need some love but stab is fine now, not so eazzzy abuzeable but still really strong point of 2h class
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Offline a_bear_irl

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Re: Turn rate nerf good or bad for the game in general?
« Reply #80 on: December 12, 2012, 07:15:49 pm »
+3
maybe i misunderstood your original post, but it sounded a lot like you were saying that 2h is fine as it stands - it isn't, the stab is incredibly good and the overhead isn't worth using.
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Offline cmp

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Re: Turn rate nerf good or bad for the game in general?
« Reply #81 on: December 12, 2012, 07:54:47 pm »
+1
Oh, I actually meant people who think 2h stab is too slow/weak now.

Offline Uumdi

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Re: Turn rate nerf good or bad for the game in general?
« Reply #82 on: December 12, 2012, 07:57:46 pm »
0
Yeah marcus abuses the shit out of the 2H stab, haha.  German Greatsword is a beast.  This has nothing to do with the turnspeed nerf I'm sorry.
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Offline Rhaelys

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Re: Turn rate nerf good or bad for the game in general?
« Reply #83 on: December 12, 2012, 08:42:33 pm »
+1
The problem with this poll is that it doesn't really differentiate between those who were unneccessarily affected by the change (namely short weapon overheads/stabs) and butthurt greatsword helicopters.
The former will dealt with by adjusting the change, the latter will be laughed at.

How do you view the 2d polearms? That's my biggest gripe with the turn-nerf. Before they filled a niche being decent at supporting and decent for duels. After the turn-nerf they became quite bad in 1v1 while still being only decent for supporting, make them bad choices compared to long spears and pikes for supporting and a bad choice compared to poleaxes and other 4d polearms for duels. They don't really fill a good role anymore, like they did pre-nerf.

Gurnisson's right. Forget 1Hs, 2D polearms were fucked the hardest by the turn-nerf. It's pretty telling when you see -zero- Swiss Halberds and English Bills on the battlefield.
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Offline oprah_winfrey

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Re: Turn rate nerf good or bad for the game in general?
« Reply #84 on: December 12, 2012, 08:51:55 pm »
+1
Yeah marcus abuses the shit out of the 2H stab, haha.  German Greatsword is a beast.  This has nothing to do with the turnspeed nerf I'm sorry.

Stabbers gunna stab.

Offline Phew

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Re: Turn rate nerf good or bad for the game in general?
« Reply #85 on: December 12, 2012, 09:02:11 pm »
+1
Gurnisson's right. Forget 1Hs, 2D polearms were fucked the hardest by the turn-nerf. It's pretty telling when you see -zero- Swiss Halberds and English Bills on the battlefield.

All the Swiss/English users respecced 2h (just like everyone does when their class is nerfed). Which is a shame, because the 2D polearms were a very interesting addition to the battlefield.

It won't be long until this mod is nothing but longsword/greatsword wielders in Kuyaks.

Offline Shemaforash

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Re: Turn rate nerf good or bad for the game in general?
« Reply #86 on: December 12, 2012, 09:16:02 pm »
0
I actually respecced to shielder because of the patch from crpg 2H hero with kuyak 8-)
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Offline Phew

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Re: Turn rate nerf good or bad for the game in general?
« Reply #87 on: December 12, 2012, 09:27:15 pm »
+1
I actually respecced to shielder because of the patch from crpg 2H hero with kuyak 8-)

Because of which patch? I've been playing for several years, and I don't recall 1h or shield ever receiving improvements of any kind, only nerfs. 2H generally got buffed in the last patch (especially longsword, which was already OP before it got faster and more damage). Even the German/Danish effectively got buffed, since speed is mostly irrelevant on 2h swords (since you can just turn into your side swings to hit for full damage before the animation even starts).


Offline oprah_winfrey

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Re: Turn rate nerf good or bad for the game in general?
« Reply #88 on: December 12, 2012, 09:33:11 pm »
0
Because of which patch? I've been playing for several years, and I don't recall 1h or shield ever receiving improvements of any kind, only nerfs. 2H generally got buffed in the last patch (especially longsword, which was already OP before it got faster and more damage). Even the German/Danish effectively got buffed, since speed is mostly irrelevant on 2h swords (since you can just turn into your side swings to hit for full damage before the animation even starts).

I am guessing he is talking about the spin nerf patch.

Offline Phew

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Re: Turn rate nerf good or bad for the game in general?
« Reply #89 on: December 12, 2012, 09:54:48 pm »
0
I am guessing he is talking about the spin nerf patch.

The turn rate nerf hurt shorter weapons more than longer ones, so I still don't grasp the "I respecced from 2h to 1h because of the patch" statement. Maybe he was saying 2h became too easy so he respecced for a challenge?